
yukonmuffin
Joined: May 10, 2007
Breakn' Stuff to look tough.
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Posted: Apr 11, 2010 11:59 PM
Msg. 1 of 4
Hey guys, it's been a while.
I'm making a map similar to c10 (guilty spark) and noticed that the ground has fungi/mud/grass bitmaps randomly pasted all over. I was wondering how to do that.
thanks in advance.
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Apr 12, 2010 12:13 AM
Msg. 2 of 4
alpha channel controls the blend between primary and secondary detail maps in a shader_environment.
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yukonmuffin
Joined: May 10, 2007
Breakn' Stuff to look tough.
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Posted: Apr 12, 2010 12:16 AM
Msg. 3 of 4
I think I understand, like white for the primary and black for the secondary? Am I limited to only two? Also, how would you recommend making the alpha map, I have 3ds max 7; does it have a painting tool?
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Apr 12, 2010 09:53 AM
Msg. 4 of 4
Yes you are thinking right. I use photoshop to make my alpha channel.
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