
Noobyourmom
Joined: Mar 23, 2010
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Posted: Apr 11, 2010 05:14 PM
Msg. 1 of 4
Everytime I try to open Sapien, it crashes. I already reripped 'tags\levels\a10\bitmaps\cube map pillar controls.bitmap' with hek+, but the problem is still there. Anyone know how to fix this?
04.11.10 17:07:00 sapien pc 01.00.00.0609 ---------------------------------------------- 04.11.10 17:07:00 reference function: _write_to_error_file 04.11.10 17:07:00 reference address: 401b13 04.11.10 17:07:00 Couldn't read map file './sapienbeta.map' 04.11.10 17:07:01 CreateDevice succeeded with refresh rate = 0 04.11.10 17:07:03 Initializing 10 button 5 axis 1 pov joystick 'Controller (XBOX 360 For Windows)' 04.11.10 17:07:03 Successfully initialized device axis 258 instance number 1 - Y Axis to range [-4096,4096] 04.11.10 17:07:03 Successfully initialized device axis 2 instance number 0 - X Axis to range [-4096,4096] 04.11.10 17:07:03 Successfully initialized device axis 1026 instance number 4 - Y Rotation to range [-4096,4096] 04.11.10 17:07:03 Successfully initialized device axis 770 instance number 3 - X Rotation to range [-4096,4096] 04.11.10 17:07:03 Successfully initialized device axis 514 instance number 2 - Z Axis to range [-4096,4096] 04.11.10 17:07:03 Successfully initialized device button 4 instance number 0 - Button 0 04.11.10 17:07:03 Successfully initialized device button 260 instance number 1 - Button 1 04.11.10 17:07:03 Successfully initialized device button 516 instance number 2 - Button 2 04.11.10 17:07:03 Successfully initialized device button 772 instance number 3 - Button 3 04.11.10 17:07:03 Successfully initialized device button 1028 instance number 4 - Button 4 04.11.10 17:07:03 Successfully initialized device button 1284 instance number 5 - Button 5 04.11.10 17:07:03 Successfully initialized device button 1540 instance number 6 - Button 6 04.11.10 17:07:03 Successfully initialized device button 1796 instance number 7 - Button 7 04.11.10 17:07:03 Successfully initialized device button 2052 instance number 8 - Button 8 04.11.10 17:07:03 Successfully initialized device button 2308 instance number 9 - Button 9 04.11.10 17:07:03 Successfully initialized device POV 16 instance number 0 - Hat Switch to range [-4096,4096] 04.11.10 17:07:03 Could not initialize unknown device object 192 instance number 0 - Collection 0 - Game Pad 04.11.10 17:07:03 Could not initialize unknown device object 448 instance number 1 - Collection 1 04.11.10 17:07:03 Could not initialize unknown device object 704 instance number 2 - Collection 2 04.11.10 17:07:03 Could not initialize unknown device object 960 instance number 3 - Collection 3 04.11.10 17:07:04 Sound card doesn't meet minimum hardware requirements. Disabling hardware option. 04.11.10 17:07:06 Increasing sound decompression buffer size to 1048576 bytes 04.11.10 17:07:11 file_read('tags\levels\a10\bitmaps\cube map pillar controls.bitmap') error 0x00000026 'Reached the end of the file. ' 04.11.10 17:07:11 couldn't read #108 bytes from offset #64 in local tag 'tags\levels\a10\bitmaps\cube map pillar controls.bitmap' 04.11.10 17:07:11 couldn't read elements for bitmap block 04.11.10 17:07:11 failed to load bitmap tag 'levels\a10\bitmaps\cube map pillar controls' 04.11.10 17:07:11 failed to load shader_environment tag 'levels\a10\shaders\steel' 04.11.10 17:07:11 file_read('tags\levels\a10\bitmaps\cube map pillar controls.bitmap') error 0x00000026 'Reached the end of the file. ' 04.11.10 17:07:11 couldn't read #108 bytes from offset #64 in local tag 'tags\levels\a10\bitmaps\cube map pillar controls.bitmap' 04.11.10 17:07:11 couldn't read elements for bitmap block 04.11.10 17:07:11 failed to load bitmap tag 'levels\a10\bitmaps\cube map pillar controls' 04.11.10 17:07:11 failed to load shader_environment tag 'levels\a10\shaders\tech rack plate' 04.11.10 17:07:11 file_read('tags\levels\a10\bitmaps\cube map pillar controls.bitmap') error 0x00000026 'Reached the end of the file. ' 04.11.10 17:07:11 couldn't read #108 bytes from offset #64 in local tag 'tags\levels\a10\bitmaps\cube map pillar controls.bitmap' 04.11.10 17:07:11 couldn't read elements for bitmap block 04.11.10 17:07:11 failed to load bitmap tag 'levels\a10\bitmaps\cube map pillar controls' 04.11.10 17:07:11 failed to load shader_environment tag 'levels\a10\shaders\panel scuff' 04.11.10 17:07:11 failed to load gbxmodel tag 'scenery\h_barricade_large_gap\h_barricade_large_gap' 04.11.10 17:07:11 failed to load scenery tag 'scenery\h_barricade_large_gap\h_barricade_large_gap' 04.11.10 17:07:12 file_read('tags\levels\a10\bitmaps\cube map pillar controls.bitmap') error 0x00000026 'Reached the end of the file. ' 04.11.10 17:07:12 couldn't read #108 bytes from offset #64 in local tag 'tags\levels\a10\bitmaps\cube map pillar controls.bitmap' 04.11.10 17:07:12 couldn't read elements for bitmap block 04.11.10 17:07:12 failed to load bitmap tag 'levels\a10\bitmaps\cube map pillar controls' 04.11.10 17:07:12 failed to load shader_environment tag 'levels\a10\shaders\tech rack plate' 04.11.10 17:07:12 file_read('tags\levels\a10\bitmaps\cube map pillar controls.bitmap') error 0x00000026 'Reached the end of the file. ' 04.11.10 17:07:12 couldn't read #108 bytes from offset #64 in local tag 'tags\levels\a10\bitmaps\cube map pillar controls.bitmap' 04.11.10 17:07:12 couldn't read elements for bitmap block 04.11.10 17:07:12 failed to load bitmap tag 'levels\a10\bitmaps\cube map pillar controls' 04.11.10 17:07:12 failed to load shader_environment tag 'levels\a10\shaders\panel scuff' 04.11.10 17:07:12 failed to load gbxmodel tag 'scenery\h_barricade_small_visor\h_barricade_small_visor' 04.11.10 17:07:12 failed to load scenery tag 'scenery\h_barricade_small_visor\h_barricade_small_visor' 04.11.10 17:08:28 file_read('tags\levels\a10\bitmaps\cube map pillar controls.bitmap') error 0x00000026 'Reached the end of the file. ' 04.11.10 17:08:28 couldn't read #108 bytes from offset #64 in local tag 'tags\levels\a10\bitmaps\cube map pillar controls.bitmap' 04.11.10 17:08:28 couldn't read elements for bitmap block 04.11.10 17:08:28 failed to load bitmap tag 'levels\a10\bitmaps\cube map pillar controls' 04.11.10 17:08:28 failed to load shader_model tag 'vehicles\draco\shaders\cargoexterior' 04.11.10 17:08:28 file_read('tags\levels\a10\bitmaps\cube map pillar controls.bitmap') error 0x00000026 'Reached the end of the file. ' 04.11.10 17:08:28 couldn't read #108 bytes from offset #64 in local tag 'tags\levels\a10\bitmaps\cube map pillar controls.bitmap' 04.11.10 17:08:28 couldn't read elements for bitmap block 04.11.10 17:08:28 failed to load bitmap tag 'levels\a10\bitmaps\cube map pillar controls' 04.11.10 17:08:28 failed to load shader_model tag 'vehicles\draco\shaders\cargodoors' 04.11.10 17:08:28 file_read('tags\levels\a10\bitmaps\cube map pillar controls.bitmap') error 0x00000026 'Reached the end of the file. ' 04.11.10 17:08:28 couldn't read #108 bytes from offset #64 in local tag 'tags\levels\a10\bitmaps\cube map pillar controls.bitmap' 04.11.10 17:08:28 couldn't read elements for bitmap block 04.11.10 17:08:28 failed to load bitmap tag 'levels\a10\bitmaps\cube map pillar controls' 04.11.10 17:08:28 failed to load shader_environment tag 'vehicles\draco\shaders\detail strips' 04.11.10 17:08:30 file_read('tags\levels\a10\bitmaps\cube map pillar controls.bitmap') error 0x00000026 'Reached the end of the file. ' 04.11.10 17:08:30 couldn't read #108 bytes from offset #64 in local tag 'tags\levels\a10\bitmaps\cube map pillar controls.bitmap' 04.11.10 17:08:30 couldn't read elements for bitmap block 04.11.10 17:08:30 failed to load bitmap tag 'levels\a10\bitmaps\cube map pillar controls' 04.11.10 17:08:30 failed to load shader_environment tag 'vehicles\draco\shaders\tech rack mount' 04.11.10 17:08:30 file_read('tags\levels\a10\bitmaps\cube map pillar controls.bitmap') error 0x00000026 'Reached the end of the file. ' 04.11.10 17:08:30 couldn't read #108 bytes from offset #64 in local tag 'tags\levels\a10\bitmaps\cube map pillar controls.bitmap' 04.11.10 17:08:30 couldn't read elements for bitmap block 04.11.10 17:08:30 failed to load bitmap tag 'levels\a10\bitmaps\cube map pillar controls' 04.11.10 17:08:30 failed to load shader_model tag 'vehicles\draco\shaders\obj-chair' 04.11.10 17:08:30 file_read('tags\levels\a10\bitmaps\cube map pillar controls.bitmap') error 0x00000026 'Reached the end of the file. ' 04.11.10 17:08:30 couldn't read #108 bytes from offset #64 in local tag 'tags\levels\a10\bitmaps\cube map pillar controls.bitmap' 04.11.10 17:08:30 couldn't read elements for bitmap block 04.11.10 17:08:30 failed to load bitmap tag 'levels\a10\bitmaps\cube map pillar controls' 04.11.10 17:08:30 failed to load shader_model tag 'levels\a10\shaders\obj-door small' 04.11.10 17:08:30 file_read('tags\levels\a10\bitmaps\cube map pillar controls.bitmap') error 0x00000026 'Reached the end of the file. ' 04.11.10 17:08:30 couldn't read #108 bytes from offset #64 in local tag 'tags\levels\a10\bitmaps\cube map pillar controls.bitmap' 04.11.10 17:08:30 couldn't read elements for bitmap block 04.11.10 17:08:30 failed to load bitmap tag 'levels\a10\bitmaps\cube map pillar controls' 04.11.10 17:08:30 failed to load shader_environment tag 'vehicles\draco\shaders\panel generic' 04.11.10 17:08:31 file_read('tags\levels\a10\bitmaps\cube map pillar controls.bitmap') error 0x00000026 'Reached the end of the file. ' 04.11.10 17:08:31 couldn't read #108 bytes from offset #64 in local tag 'tags\levels\a10\bitmaps\cube map pillar controls.bitmap' 04.11.10 17:08:31 couldn't read elements for bitmap block 04.11.10 17:08:31 failed to load bitmap tag 'levels\a10\bitmaps\cube map pillar controls' 04.11.10 17:08:31 failed to load shader_environment tag 'vehicles\draco\shaders\steel' 04.11.10 17:08:31 file_read('tags\levels\a10\bitmaps\cube map pillar controls.bitmap') error 0x00000026 'Reached the end of the file. ' 04.11.10 17:08:31 couldn't read #108 bytes from offset #64 in local tag 'tags\levels\a10\bitmaps\cube map pillar controls.bitmap' 04.11.10 17:08:31 couldn't read elements for bitmap block 04.11.10 17:08:31 failed to load bitmap tag 'levels\a10\bitmaps\cube map pillar controls' 04.11.10 17:08:31 failed to load shader_transparent_chicago tag 'vehicles\draco\shaders\fb_monitor' 04.11.10 17:08:32 file_read('tags\levels\a10\bitmaps\cube map pillar controls.bitmap') error 0x00000026 'Reached the end of the file. ' 04.11.10 17:08:32 couldn't read #108 bytes from offset #64 in local tag 'tags\levels\a10\bitmaps\cube map pillar controls.bitmap' 04.11.10 17:08:32 couldn't read elements for bitmap block 04.11.10 17:08:32 failed to load bitmap tag 'levels\a10\bitmaps\cube map pillar controls' 04.11.10 17:08:32 failed to load shader_environment tag 'levels\a10\shaders\alpha test' 04.11.10 17:08:33 file_read('tags\levels\a10\bitmaps\cube map pillar controls.bitmap') error 0x00000026 'Reached the end of the file. ' 04.11.10 17:08:33 couldn't read #108 bytes from offset #64 in local tag 'tags\levels\a10\bitmaps\cube map pillar controls.bitmap' 04.11.10 17:08:33 couldn't read elements for bitmap block 04.11.10 17:08:33 failed to load bitmap tag 'levels\a10\bitmaps\cube map pillar controls' 04.11.10 17:08:33 failed to load shader_environment tag 'levels\a10\shaders\panel strip' 04.11.10 17:08:33 failed to load gbxmodel tag 'vehicles\draco\draco' 04.11.10 17:08:37 failed to load vehicle tag 'scenery\draco\draco' 04.11.10 17:08:52 the model 'weapons\deserteagle\deserteagle' and the collision model 'weapons\pistol\pistol' don't match (node counts don't match) 04.11.10 17:08:52 the object 'weapons\deserteagle\desert eagle .50' will not be collidable 04.11.10 17:09:34 failed to load scenario tag 'levels\test\outpost_rio_classic\e40_demo' 04.11.10 17:09:34 need to get the following tags: 04.11.10 17:09:34 04.11.10 17:09:34 game_load() failed.
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Apr 11, 2010 05:19 PM
Msg. 2 of 4
Looks like there is a problem with tags\levels\a10\bitmaps\cube map pillar controls.bitmap re extract it with overwrite?
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Apr 11, 2010 08:49 PM
Msg. 4 of 4
Just try not to rely on it, sometimes things are corrupted by doing this, the scorpion will always do that. It is a good way to get a fresh globals/globals file though (use any stock map)
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