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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »String of animtion for a Vehicle. How to make them work togather?

Author Topic: String of animtion for a Vehicle. How to make them work togather? (6 messages, Page 1 of 1)
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videoman
Joined: Feb 2, 2008

We are Microsoft, Resistance is Futile


Posted: Apr 10, 2010 10:18 PM    Msg. 1 of 6       
So i am making a Mech vehicle and i have run into another problem. OK here it is:
The Mech i am working on has two part to its leg(s), upper and lower. How do i make one part occur after the other? Like how would i make the upper part move first then the lower part? So there kinda like working in a team. Would i do this process in Gorilla or do i do it in 3ds Max? Here are some pictures for visualization.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Apr 11, 2010 12:51 AM    Msg. 2 of 6       
I would assume that you move it in the desired order once you animate it.


videoman
Joined: Feb 2, 2008

We are Microsoft, Resistance is Futile


Posted: Apr 11, 2010 09:04 AM    Msg. 3 of 6       
But would i do it in 3ds max...or gorilla?


shadowce9
Joined: Mar 13, 2010

Learning Halo CE Scripting.


Posted: Apr 11, 2010 06:32 PM    Msg. 4 of 6       
Quote: --- Original message by: videoman
But would i do it in 3ds max...or gorilla?


3ds Max


videoman
Joined: Feb 2, 2008

We are Microsoft, Resistance is Futile


Posted: Apr 11, 2010 09:59 PM    Msg. 5 of 6       
Thanks....but would i do each part of the leg a different animation? or would i do all of it together? Like would i animate the upper leg and then save it as its own animation file and then do the same for the lower part of the leg and also save it as a separate animation file? or would i save the lower and upper part of the leg as the same animation file? After animating it (of course).

Thanks


Nametaker40
Joined: Sep 1, 2009


Posted: Apr 11, 2010 10:02 PM    Msg. 6 of 6       
Save the animation as one file.

 

 
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