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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Ai in Sapien made it shut down

Author Topic: Ai in Sapien made it shut down (15 messages, Page 1 of 1)
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RevolutionaryCaptain
Joined: Mar 20, 2010

Preparing to continue the overmind's plans


Posted: Apr 9, 2010 04:51 PM    Msg. 1 of 15       
I was making a map, after placing all the command list to the spawn of the Ai. In about ten secs, the later I select " Repawn Enabled", I then hit New instance. All the Ai spawn in about ten secs, after they spawn Sapien Shut down.

Debug: 04.09.10 15:44:18 sapien pc 01.00.00.0609 ----------------------------------------------
04.09.10 15:44:18 reference function: _write_to_error_file
04.09.10 15:44:18 reference address: 401b13
04.09.10 15:44:18 Couldn't read map file './sapienbeta.map'
04.09.10 15:44:18 CreateDevice succeeded with refresh rate = 0
04.09.10 15:44:18 Sound card doesn't meet minimum hardware requirements. Disabling hardware option.
04.09.10 15:44:18 Increasing sound decompression buffer size to 1048576 bytes
04.09.10 15:44:26 meter element 0 for weapons\battle rifle\master rounds is not valid
04.09.10 15:44:32 meter element 0 for weapons\dual smgs\master rounds is not valid
04.09.10 15:44:45 the model 'characters\marine\marine' and the collision model 'characters\marine_armored\marine_armored' don't match (region counts don't match)
04.09.10 15:44:45 the object 'characters\marine\marine' will not be collidable
04.09.10 15:44:46 the model 'characters\marine_armored\marine_armored' and the collision model 'characters\marine_armored\marine_armored' don't match (region counts don't match)
04.09.10 15:44:46 the object 'characters\marine_armored\marine_armored' will not be collidable
04.09.10 15:44:57 DirectInput: 'Acquire (keyboard)' returned (DIERR_OTHERAPPHASPRIO#-2147024891)
04.09.10 15:45:02 local player 0, weapon (0x0), deleted unexpectedly
04.09.10 16:44:49 AI knowledge database (768 entries) is full (warns once every 30 sec)
04.09.10 16:44:50 EAX: 0x00000001
04.09.10 16:44:50 EBX: 0x00000001
04.09.10 16:44:50 ECX: 0x00000000
04.09.10 16:44:50 EDX: 0x00000000
04.09.10 16:44:50 EDI: 0x0018EEC8
04.09.10 16:44:50 ESI: 0x00000000
04.09.10 16:44:50 EBP: 0x0018EDA0
04.09.10 16:44:50 ESP: 0x0018ED90
04.09.10 16:44:50 EIP: 0x777B0BE2, 83 C4 04 C2 ?????
04.09.10 16:44:50 EXCEPTION halt in \halopc\haloce\source\tag_files\tag_groups.c,#3157: #1 is not a valid damage_regions_block index in [#0,#1)

I've seen the error before but I don't how to fix.


I realie what cause it now but can anyone explain this error
Edited by RevolutionaryCaptain on Apr 9, 2010 at 04:55 PM


pakar45
Joined: Sep 21, 2008

Hi


Posted: Apr 9, 2010 05:02 PM    Msg. 2 of 15       
I have the same kind of error: it's pretty much the same as his,except probably diff numbers and paths.this happens to me when a grunt shoots the h3 odst (released by spartan094) in sapien:

Debug:

04.05.10 17:41:54 sapien pc 01.00.00.0609 ----------------------------------------------
04.05.10 17:41:54 reference function: _write_to_error_file
04.05.10 17:41:54 reference address: 401b13
04.05.10 17:41:54 Couldn't read map file './sapienbeta.map'
04.05.10 17:41:54 CreateDevice succeeded with refresh rate = 0
04.05.10 17:41:54 Sound card doesn't meet minimum hardware requirements. Disabling hardware option.
04.05.10 17:41:55 Increasing sound decompression buffer size to 1048576 bytes
04.05.10 17:41:56 WARNING: 1 clusters in structure_bsp levels\canyon\canyon have no background sound or sound environment.
04.05.10 17:41:56 local player 0, weapon (0x0), deleted unexpectedly
04.05.10 17:42:07 EAX: 0x00000001
04.05.10 17:42:07 EBX: 0x00000001
04.05.10 17:42:07 ECX: 0x00000000
04.05.10 17:42:07 EDX: 0x00000000
04.05.10 17:42:07 EDI: 0x0018EEC8
04.05.10 17:42:07 ESI: 0x00000000
04.05.10 17:42:07 EBP: 0x0018EDA0
04.05.10 17:42:07 ESP: 0x0018ED90
04.05.10 17:42:07 EIP: 0x77B10BE2, 83 C4 04 C2 ?????
04.05.10 17:42:07 EXCEPTION halt in \halopc\haloce\source\tag_files\tag_groups.c,#3157: #2 is not a valid damage_regions_block index in [#0,#1)


pakar45
Joined: Sep 21, 2008

Hi


Posted: Apr 9, 2010 05:24 PM    Msg. 3 of 15       
Yeah no.. not really. yeah it only crashes in sapie,not ingame,I want to know how to make them not crash in sapien when they get shot.


RevolutionaryCaptain
Joined: Mar 20, 2010

Preparing to continue the overmind's plans


Posted: Apr 9, 2010 05:38 PM    Msg. 4 of 15       
But an new problem has appear for me, I download these tags http://hce.halomaps.org/index.cfm?fid=4703
I fix all the errors no problem, but the elites that are suppose to spawn with carbinebut they don't spawn wth one. To me its a waste of space in the map..
How do I fix this error anyways? Can anyone help me with this?



@Pakar Dude it turns out it was the amount of AI spawning what cause it.


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Apr 9, 2010 07:16 PM    Msg. 5 of 15       
Quote: --- Original message by: RevolutionaryCaptain
@Pakar Dude it turns out it was the amount of AI spawning what cause it.

No, that's not it. It's talking about damage regions. Or in other words, collision. It's something wrong with a collision model for one of your units or objects.


RevolutionaryCaptain
Joined: Mar 20, 2010

Preparing to continue the overmind's plans


Posted: Apr 9, 2010 08:47 PM    Msg. 6 of 15       
Uneven, you're probably right on one thing.
Debug:



04.07.10 21:14:24 sapien pc 01.00.00.0609 ----------------------------------------------
04.07.10 21:14:24 reference function: _write_to_error_file
04.07.10 21:14:24 reference address: 401b13
04.07.10 21:14:24 Couldn't read map file './sapienbeta.map'
04.07.10 21:14:24 CreateDevice succeeded with refresh rate = 0
04.07.10 21:14:24 Sound card doesn't meet minimum hardware requirements. Disabling hardware option.
04.07.10 21:14:24 Increasing sound decompression buffer size to 1048576 bytes
04.07.10 21:14:25 meter element 0 for weapons\battle rifle\master rounds is not valid
04.07.10 21:14:28 meter element 0 for weapons\dual smgs\master rounds is not valid
04.07.10 21:14:28 overlay element 0 for weapons\m-smg\m-smg is not valid
04.07.10 21:14:52 local player 0, weapon (0x0), deleted unexpectedly
04.07.10 21:18:31 the model 'characters\marine\marine' and the collision model 'characters\marine_armored\marine_armored' don't match (region counts don't match)
04.07.10 21:18:31 the object 'characters\marine\marine' will not be collidable
04.07.10 21:18:51 the model 'characters\marine_armored\marine_armored' and the collision model 'characters\marine_armored\marine_armored' don't match (region counts don't match)
04.07.10 21:18:51 the object 'characters\marine_armored\marine_armored' will not be collidable


Now see what I got to do, this part : 04.07.10 21:18:31 the model 'characters\marine\marine' and the collision model 'characters\marine_armored\marine_armored' don't match (region counts don't match)
04.07.10 21:18:31 the object 'characters\marine\marine' will not be collidable
04.07.10 21:18:51 the model 'characters\marine_armored\marine_armored' and the collision model 'characters\marine_armored\marine_armored' don't match (region counts don't match)

I got to fix it, but how...


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Apr 9, 2010 09:02 PM    Msg. 7 of 15       
What marines are you using? Stock, H2, ODST, what? If you're using anything other than stock, then you need a modified collision model, which is what it is asking for.


RevolutionaryCaptain
Joined: Mar 20, 2010

Preparing to continue the overmind's plans


Posted: Apr 9, 2010 09:09 PM    Msg. 8 of 15       
Well Dark, I was using the Halo 2 Bipeds from this sites. But I got all errors all fix though. but the elites that are suppose to spawn with carbine but they don't spawn with one.

Halo 2 bipeds: http://hce.halomaps.org/index.cfm?fid=4703

But I just edit some tags, wait I need edit the collision model. hold on I'll do that
I'm usigng H2 Marines, ODST, H2 Elites, H2 Jackals. H2 hunter and so on...


Mysterion
Joined: Aug 9, 2008

Nice shot, but too bad your @$$ just got SACKED!!!


Posted: Apr 9, 2010 09:40 PM    Msg. 9 of 15       
I've had similar things happen. Marines would jump into a vehicle, and then Sapien would crash. I fixed it by rebooting the PC, reopening Sapien, and everything worked ok. Have no idea why this happened.


RevolutionaryCaptain
Joined: Mar 20, 2010

Preparing to continue the overmind's plans


Posted: Apr 10, 2010 10:50 AM    Msg. 10 of 15       
This is indeed annoying. Some of the marines, will not die when I shot them but the bullets go right thought them


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Apr 10, 2010 12:51 PM    Msg. 11 of 15       
Collision problem. As for the elites with carbines, they don't have the animations to hold them unless you tweak the animation tag or change the weapon label.


RevolutionaryCaptain
Joined: Mar 20, 2010

Preparing to continue the overmind's plans


Posted: Apr 10, 2010 02:14 PM    Msg. 12 of 15       
Quote: --- Original message by: Gamma927
Collision problem. As for the elites with carbines, they don't have the animations to hold them unless you tweak the animation tag or change the weapon label.


I never had a collison promblem before though.. how do I fix? What selection of weapon label or animtion in Guerilla where do I need in weapon label or animation tag is?
Edited by RevolutionaryCaptain on Apr 10, 2010 at 02:15 PM


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Apr 10, 2010 02:16 PM    Msg. 13 of 15       
The model_collision_geometry doesn't match with the model. As for the weapon label, it's in the weapon tag; the animation is in the model_animations tag.


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Apr 10, 2010 02:23 PM    Msg. 14 of 15       
Models and collision models both have regions. On a model, regions can be used to define materials, (arms have a seperate material than head, etc) and collision models use them to determine damage, among other things (legs take less damage than torso, head is instant kill, etc) basically, it's saying that the regions aren't the same on both models. So for example, your model has head, arms, torso, and legs, while your collision model has head, torso, and legs. Since they don't match up, the game can't properly figure out how to deal damage when the collision geometry is hit with a projectile.


RevolutionaryCaptain
Joined: Mar 20, 2010

Preparing to continue the overmind's plans


Posted: Apr 10, 2010 04:37 PM    Msg. 15 of 15       
I got it fix. I delete the all the marine folder and then re-extact them. Now I don't get that the error.

Edit: I got the elites to work too. Marine work on ingame or sapien. Thanks Guys I'll edit if something comes up that I need help with.
Edited by RevolutionaryCaptain on Apr 10, 2010 at 04:53 PM

 

 
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