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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »um... FP.gbxmodel question

Author Topic: um... FP.gbxmodel question (8 messages, Page 1 of 1)
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Hydrogen
Joined: Dec 6, 2009

Wort Wort Wort...


Posted: Apr 8, 2010 09:12 PM    Msg. 1 of 8       
is it possible to make perums for FP model?


ODX
Joined: Jul 26, 2007

A rare sight, indeed.


Posted: Apr 8, 2010 09:13 PM    Msg. 2 of 8       
What do you have in mind that you would need to do this?


Hydrogen
Joined: Dec 6, 2009

Wort Wort Wort...


Posted: Apr 8, 2010 09:15 PM    Msg. 3 of 8       
lol i have 6 call of duty fp arms all the same model i want to make them all perums :D for mp I like to mix things up a bit


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Apr 8, 2010 10:08 PM    Msg. 4 of 8       
Actually you can. You make it have 6 different arm shader permutations. I'm not sure how to do this, but Zteams H2 biped has about 13 shader permutations for the emblems on the shoulders.


Newbkilla
Joined: Mar 9, 2008

- Artist, Environment Artist, Level Designer -


Posted: Apr 8, 2010 11:29 PM    Msg. 5 of 8       
Doesn't Halo plain do that already? Like when you play Free for all, you can change your color of the spartan, right? And don't the fp arms change as well?


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Apr 9, 2010 12:02 AM    Msg. 6 of 8       
That's in the multipurpose map, not the gbxmodel perms.


Hydrogen
Joined: Dec 6, 2009

Wort Wort Wort...


Posted: Apr 9, 2010 12:32 AM    Msg. 7 of 8       
so what i do is export each model rigged and all seperatly to the same models folder. then i run what tool command


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Apr 9, 2010 12:55 AM    Msg. 8 of 8       
tool model

 

 
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