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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »z buffer error

Author Topic: z buffer error (10 messages, Page 1 of 1)
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halo1337
Joined: Mar 15, 2010


Posted: Mar 19, 2010 06:59 PM    Msg. 1 of 10       
building intermediate geometry...

building collision geometry...
reducing collision geometry...
building collision bsp...
### ERROR found z buffered triangles (red).
reducing collision bsp...
verifying collision geometry...
verifying collision bsp...
building portals...

building render geometry...

building subclusters...

building pvs... building pvs... building structure lens flares...done


Thats what tool says. I dont know what that means, or how to fix it.

Anyone know how to fix this?


chrisk123999
Joined: Aug 10, 2008

=CE= Chris [Captain] [=]


Posted: Mar 19, 2010 08:25 PM    Msg. 2 of 10       
You can ignore it if you can't find it. Bungie's own maps actually has quite a bit of those (D40 has a lot of them). Basically, you have something sticking though another part of the bsp, but it's still sealed.
Edited by chrisk123999 on Mar 19, 2010 at 08:25 PM


halo1337
Joined: Mar 15, 2010


Posted: Mar 20, 2010 07:54 AM    Msg. 3 of 10       
Ok, thanks.

But now its all black when I open it in sapian. . .


chrisk123999
Joined: Aug 10, 2008

=CE= Chris [Captain] [=]


Posted: Mar 20, 2010 10:50 AM    Msg. 4 of 10       
Run radiosity.


sleepy1212
Joined: Feb 4, 2009

sunnier than you www.quantumfusionclan.com


Posted: Mar 20, 2010 12:05 PM    Msg. 5 of 10       
there aren't any coplaners so this should be easy to find with the wrl


halo1337
Joined: Mar 15, 2010


Posted: Mar 20, 2010 03:19 PM    Msg. 6 of 10       
Ok I tried runnning radiosity. I do radiosity_quality 0, then radiosity_start, but i get this error message "radiosity error: degenerate triangles[or triangles with bad uvs] (see blue in error geometry)"

What does that mean?

---

Also I imported the wrl file and my map changed into a bunch of blue triangles.

---

And Sapian is having errors about single player maps, when I open this one, but this is not supposed to be a single player map.
Edited by halo1337 on Mar 20, 2010 at 03:38 PM


xebec
Joined: Mar 17, 2010


Posted: Mar 20, 2010 06:12 PM    Msg. 7 of 10       
What you need to do is take your map open it in 3ds max or whatever program you use, Then import the wrl file. It should be under your halo custom edition directory. Once thats done you will see the error triangle. make sure you tagged everything right too. if you have to rerun tool, models and structure


sleepy1212
Joined: Feb 4, 2009

sunnier than you www.quantumfusionclan.com


Posted: Mar 20, 2010 07:50 PM    Msg. 8 of 10       
Quote: --- Original message by: halo1337

Ok I tried runnning radiosity. I do radiosity_quality 0, then radiosity_start, but i get this error message "radiosity error: degenerate triangles[or triangles with bad uvs] (SEE BLUE ERROR geometry)"

What does that mean?

---

Also I imported the wrl file and my map changed into a bunch of BLUE triangles


that's how it works.

1. export the jms and compile with tool. import the wrl and fix the z-buffers (red errors)
2. export>compile>run radiosity>get error>import wrl and re-UV the blue triangles.
3. repeat #2 until there are no more errors.
Edited by sleepy1212 on Mar 20, 2010 at 07:50 PM


halo1337
Joined: Mar 15, 2010


Posted: Mar 20, 2010 08:04 PM    Msg. 9 of 10       
Ok thanks for the help.

I hate to sound like such a noob, but. . . . How would I go about re-UVing the triangle? Do I just delete them?


wireddragon93
Joined: Sep 21, 2008

Me Is R Back ! xfire: wireddragon93


Posted: Feb 19, 2011 04:25 PM    Msg. 10 of 10       
I have this same problem. I was told to do that also but I didnt understand that either DX

 

 
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