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halo1337 has contributed to 7 posts out of 465278 total posts
(0.00%) in 4,694 days (0.00 posts per day).
20 Most recent posts:
Ok thanks for the help.
I hate to sound like such a noob, but. . . . How would I go about re-UVing the triangle? Do I just delete them?
Ok I tried runnning radiosity. I do radiosity_quality 0, then radiosity_start, but i get this error message "radiosity error: degenerate triangles[or triangles with bad uvs] (see blue in error geometry)"
What does that mean?
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Also I imported the wrl file and my map changed into a bunch of blue triangles.
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And Sapian is having errors about single player maps, when I open this one, but this is not supposed to be a single player map. Edited by halo1337 on Mar 20, 2010 at 03:38 PM
Ok, thanks.
But now its all black when I open it in sapian. . .
building intermediate geometry...
building collision geometry... reducing collision geometry... building collision bsp... ### ERROR found z buffered triangles (red). reducing collision bsp... verifying collision geometry... verifying collision bsp... building portals...
building render geometry...
building subclusters...
building pvs... building pvs... building structure lens flares...done
Thats what tool says. I dont know what that means, or how to fix it.
Anyone know how to fix this?
Thanks so much, my debug.txt is there. Now I see what the problem is, it cant open ANY vehicle tags. That sucks, but at least I know what the problem is.
I still dont see it. I even searched my entire C: for it.
I am trying to open Bloodgulch with sapian. I used HEK+ to get the scenario file made, and when I open it, sapian crashes after a few seconds. I tried to look at the debug.txt and I cant find it, so I dont know what to do.
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