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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Weird shader problem

Author Topic: Weird shader problem (6 messages, Page 1 of 1)
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Gravemind
Joined: Jul 28, 2009

The Age of Reclamation has begun.


Posted: Mar 18, 2010 07:02 AM    Msg. 1 of 6       
Im trying to make a halo3 assault rifle, ive got the model done but it keeps acting weird ingame...
No matter what i do with the shaders and bitmaps it always has these problems:
It either goes all weird like this: (3ds max also does this when i have hardware shading turned on)
http://img441.imageshack.us/i/pic1qq.png/

or it has weird random colour differences like this: (mainly on the top of the ar and on the grip)
http://img443.imageshack.us/i/pic2r.png/

can someone tell me whats causing this?
Edited by Gravemind on Mar 18, 2010 at 07:02 AM


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Mar 18, 2010 01:13 PM    Msg. 2 of 6       
I think the 1st one is because the collision is smaller than the model, maybe.


Gravemind
Joined: Jul 28, 2009

The Age of Reclamation has begun.


Posted: Mar 18, 2010 07:19 PM    Msg. 3 of 6       
Can the collision affect the shaders?


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Mar 18, 2010 07:24 PM    Msg. 4 of 6       
I dont think its affecting the shaders as much as it affects what is rendered.
I could also be completely wrong on that.

I had that exact problem before and all i can remember doing maybe to fix it was scaling up the collision model.
Edited by Maniac1000 on Mar 18, 2010 at 07:27 PM


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Mar 18, 2010 09:25 PM    Msg. 5 of 6       
Are you using the FP as the GBX Model in the first pic?


Gravemind
Joined: Jul 28, 2009

The Age of Reclamation has begun.


Posted: Mar 18, 2010 09:45 PM    Msg. 6 of 6       
No, im using 3P in both pics... Another problem is that when tool compiles the bitmaps it makes it look lower quality and sketchy in places

Edit: I figured out the first pic was an alpha problem, so i took out the alpha, but i still get the problem in the second pic how the colours dont match properly
Edited by Gravemind on Mar 19, 2010 at 06:36 AM

 

 
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