
sierra117
Joined: Jan 10, 2008
If sex is good exercise, why are there fat sluts?
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Posted: Apr 18, 2010 04:19 AM
Msg. 141 of 173
im pretty sure there were a few covenant storage containers... :P
gota agree with L0d3x; that makes me so envious. Seriously, take up some tagspace and put trees and rocks and such. You couldnt have taken all your tagspace with the .actor_variants :\
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doompig444
Joined: Mar 22, 2010
Mornië alantië
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Posted: Apr 18, 2010 05:23 AM
Msg. 142 of 173
Beautiful, beautiful camera movement there in the beginning. Also, beautiful island, not a tree or rock in sight, I might move there.
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shadowce9
Joined: Mar 13, 2010
Learning Halo CE Scripting.
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Posted: Apr 18, 2010 07:22 AM
Msg. 143 of 173
I agree. All I saw though was the player spawning after a camera clips through the island and then fighting non-stop AI.
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Dwood
Joined: Oct 23, 2007
Judge Ye Therefore
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Posted: Apr 18, 2010 05:03 PM
Msg. 144 of 173
Nothing says awesome like senselessly large encounters. nevertheless the map seems pretty fun.
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deadlyfighter1000
Joined: Jan 11, 2009
Constantly a threat.
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Posted: Apr 18, 2010 06:19 PM
Msg. 145 of 173
I know eh guys? Best Map Evar! No, but seriously, that was earlier. Some of those things I've fixed. The camera clipping, the no-scenery thing.. and I'm workin on the AI. Although this is my first ever Singleplayer project.. Edited by deadlyfighter1000 on Apr 18, 2010 at 06:23 PM
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Apr 19, 2010 06:39 PM
Msg. 146 of 173
Quote: --- Original message by: L0d3x You might as well give up forever, you clearly have no future in the ai-encounters business. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ However, its probably even harder when this contest -----------> DOESN'T USE CUSTOM BSPS <------
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Dwood
Joined: Oct 23, 2007
Judge Ye Therefore
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Posted: Apr 19, 2010 06:44 PM
Msg. 147 of 173
Quote: --- Original message by: HiguyQuote: --- Original message by: L0d3x You might as well give up forever, you clearly have no future in the ai-encounters business. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ However, its probably even harder when this contest -----------> DOESN'T USE CUSTOM BSPS <------ Uhh read some posts. You can clearly use custom bsps- you just have to have 1 based in Silent Cartog bsps.
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deadlyfighter1000
Joined: Jan 11, 2009
Constantly a threat.
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Posted: Apr 19, 2010 07:01 PM
Msg. 148 of 173
Quote: --- Original message by: L0d3x You might as well give up forever, you clearly have no future in the ai-encounters business. Thanks, for saying that I have absolutely no future with this. I enjoy your constructive criticism, and will improve from your helpful advice. /sarcasm, did I touch a nerve in the other topic?
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deadlyfighter1000
Joined: Jan 11, 2009
Constantly a threat.
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Posted: Apr 19, 2010 07:21 PM
Msg. 149 of 173
Ok, how did you get that out of "might as well give up forever, you clearly have no future in the ai-encounters business."? You must be good at deciphering Lodex speak.
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DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: Apr 19, 2010 07:22 PM
Msg. 150 of 173
Quote: --- Original message by: DrattQuote: --- Original message by: deadlyfighter1000Quote: --- Original message by: L0d3x You might as well give up forever, you clearly have no future in the ai-encounters business. Thanks, for saying that I have absolutely no future with this. I enjoy your constructive criticism, and will improve from your helpful advice. /sarcasm, did I touch a nerve in the other topic? In a nicer way Lodex was saying don't just use the same encounter setup. Some elites, some jackals, and some grunts. Mix it up a bit more. This. Focus on placing firing positions and scenery for tactical locations of you and the AI. Also, I'd suggest cleaning up the Marines vs. Elites segment during the video.
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Apr 19, 2010 09:05 PM
Msg. 151 of 173
Quote: --- Original message by: DwoodQuote: --- Original message by: HiguyQuote: --- Original message by: L0d3x You might as well give up forever, you clearly have no future in the ai-encounters business. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ However, its probably even harder when this contest -----------> DOESN'T USE CUSTOM BSPS <------ Uhh read some posts. You can clearly use custom bsps- you just have to have 1 based in Silent Cartog bsps. Even when that's there, it becomes extremely limited. You should just make a single player contenst where the player has to focus on creating a single player mission that includes, like: -Custom animations -Custom Dialouge -At least 2 CUSTOM bsps. -BSP planning -Encounter planning -Scripts (story, simple level layout, etc) Things like that. Not only would it probably be more creative, it would allow people to see how to properly make things in terms of SP. Not to mention if they would follow a decent workflow with those guidelines, we would have some decent single player maps to play. The work would have to be shown in the end, like there script (not the script that writes the game, I mean like, planning wise), there bsp plans, the sorts. The Judges could vote on how well it was made, how good the gameplay was, looks, story, etc. I think it'd be rather fun.
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DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: Apr 19, 2010 10:03 PM
Msg. 152 of 173
Quote: --- Original message by: HiguyQuote: --- Original message by: DwoodQuote: --- Original message by: HiguyQuote: --- Original message by: L0d3x You might as well give up forever, you clearly have no future in the ai-encounters business. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ However, its probably even harder when this contest -----------> DOESN'T USE CUSTOM BSPS <------ Uhh read some posts. You can clearly use custom bsps- you just have to have 1 based in Silent Cartog bsps. Even when that's there, it becomes extremely limited. You should just make a single player contenst where the player has to focus on creating a single player mission that includes, like: -Custom animations -Custom Dialouge -At least 2 CUSTOM bsps. -BSP planning -Encounter planning -Scripts (story, simple level layout, etc) Things like that. Not only would it probably be more creative, it would allow people to see how to properly make things in terms of SP. Not to mention if they would follow a decent workflow with those guidelines, we would have some decent single player maps to play. The work would have to be shown in the end, like there script (not the script that writes the game, I mean like, planning wise), there bsp plans, the sorts. The Judges could vote on how well it was made, how good the gameplay was, looks, story, etc. I think it'd be rather fun. I'm pretty sure you and I already talked about this once before.
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Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
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Posted: Apr 19, 2010 10:41 PM
Msg. 153 of 173
not to hurt anybodies feelins I was looking forward to these (I was also looking forward to entering be sapien hates me) but I gotta ask, are we rating these for weapons and creativity and such, because a lot of these are going to prolly be peli drop in beach battles, crashing pelis, and drivin around in hogs, which is going to get really boring
theyre's nothing new, nothing original, same concept, same older halo weapons and ai, same halo 1 is best stuffz and halo 3 haz nuthin on meez cuz halo1z is wat i expect to see cuz halo1 waz first so it will alwazzz be number 1s, and plain old same old
sure, the beach battle is cool for about five seconds and 1 playthrough but...well then it gets old fast
get creative guys, you got all these h2 biped tags, area 51-54 ai tags, cmt tags (which comes with the geist which is a new fighting ai to mix up the fight), kinfish's modern weapon tags, all sorts of different scenery
make your maps unique, so we can vote for different entries not identical ones
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Apr 19, 2010 11:38 PM
Msg. 154 of 173
Would it work if I had a five second glimpse of b30, and then went to another map? :D
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doompig444
Joined: Mar 22, 2010
Mornië alantië
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Posted: Apr 19, 2010 11:46 PM
Msg. 155 of 173
Would it work if I had a plane textured with a bitmap of b30, but as soon as you walk past it is a different map?
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doompig444
Joined: Mar 22, 2010
Mornië alantië
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Posted: Apr 20, 2010 02:21 AM
Msg. 156 of 173
Quote: --- Original message by: L0d3xQuote: --- Original message by: L0d3xQuote: --- Original message by: deadlyfighter1000Darkhalo I'm definitely in.. I'll post my map whether its done or not (It'll be done). Also heres a vid of my map so far: http://www.xfire.com/video/280208/ Nothing beats a map without scenery and amazingly well thought out, non repetitive, ai battles. Oh man look, here's some non-constructive criticism! OMG L0d3x stop posting if you have no constructive criticism to say! You're just making pointless, baseless remarks and not telling him what to improve on at all! You're not, in any way, hinting that he should put better scenery and encounters!
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Cocaine
Joined: Mar 2, 2009
Can't stop napping.
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Posted: Apr 20, 2010 03:36 AM
Msg. 157 of 173
That's the lodex we know.
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Apr 20, 2010 06:57 PM
Msg. 158 of 173
I've been thinking about lately on creating a video tutorial on some minor Single player things. It would include everything from making a simple bsp to adding in those small details. These things aren't hard at all. I haven't been making working with single player even more then half a year, and I already know alot things that most people dont, and everything that I had posted above. Sure, they may take a bit to make, but thats what comes with great things. Its not hard to learn anyway. Edited by Higuy on Apr 20, 2010 at 06:57 PM
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DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: Apr 20, 2010 07:39 PM
Msg. 159 of 173
Quote: --- Original message by: Higuy
I've been thinking about lately on creating a video tutorial on some minor Single player things. It would include everything from making a simple bsp to adding in those small details. These things aren't hard at all. I haven't been making working with single player even more then half a year, and I already know alot things that most people dont, and everything that I had posted above. Sure, they may take a bit to make, but thats what comes with great things. Its not hard to learn anyway. Edited by Higuy on Apr 20, 2010 at 06:57 PM All you need to know to make a custom SP is how to model decently (meaning you can model as well as the cliffs in Halo1) and how to implement AI encounters (both vehicle and infantry), cutscenes, and animations into those cutscenes. If you can do that, you can let your imagination fly loose and create whatever you want. Higuy, it would be cool, but please stop spamming my thread with remarks about how this contest supposedly sucks due to it not primarily focusing on Custom BSPs. The rules are CLEAR on the front page. If the rules say something can't happen, then it can't. The fact remains that YOU MUST USE THE B30 BSPs. But what does this mean exactly? I'll tell you: -You must use the B30 BSPs and have them ACTUALLY CONTRIBUTE to your SP. Read the title. THIS IS A CONTEST FOR THE SILENT CARTOGRAPHER SINGLE PLAYER LEVEL. -I am ALLOWING the use of other BSPs as long as AT LEAST ONE of the B30 BSPs are used in some contributing way. What does this mean? Just having a five second filming of the island of the Silent Cartographer does not cut it. YOU HAVE TO SET FOOT ON THE ISLAND and continue on from there. -If the rules do not cover a subject and you are concerned about it to your fullest intentions, then either express your concern IN A WELL MANNERED AND WRITTEN way. If you cannot in the thread, then please Private Message me about your concerns.
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Apr 20, 2010 08:47 PM
Msg. 160 of 173
Quote: --- Original message by: DarkHalo003Quote: --- Original message by: Higuy
I've been thinking about lately on creating a video tutorial on some minor Single player things. It would include everything from making a simple bsp to adding in those small details. These things aren't hard at all. I haven't been making working with single player even more then half a year, and I already know alot things that most people dont, and everything that I had posted above. Sure, they may take a bit to make, but thats what comes with great things. Its not hard to learn anyway. Edited by Higuy on Apr 20, 2010 at 06:57 PM All you need to know to make a custom SP is how to model decently (meaning you can model as well as the cliffs in Halo1) and how to implement AI encounters (both vehicle and infantry), cutscenes, and animations into those cutscenes. If you can do that, you can let your imagination fly loose and create whatever you want. Higuy, it would be cool, but please stop spamming my thread with remarks about how this contest supposedly sucks due to it not primarily focusing on Custom BSPs. The rules are CLEAR on the front page. If the rules say something can't happen, then it can't. The fact remains that YOU MUST USE THE B30 BSPs. But what does this mean exactly? I'll tell you: -You must use the B30 BSPs and have them ACTUALLY CONTRIBUTE to your SP. Read the title. THIS IS A CONTEST FOR THE SILENT CARTOGRAPHER SINGLE PLAYER LEVEL. -I am ALLOWING the use of other BSPs as long as AT LEAST ONE of the B30 BSPs are used in some contributing way. What does this mean? Just having a five second filming of the island of the Silent Cartographer does not cut it. YOU HAVE TO SET FOOT ON THE ISLAND and continue on from there. -If the rules do not cover a subject and you are concerned about it to your fullest intentions, then either express your concern IN A WELL MANNERED AND WRITTEN way. If you cannot in the thread, then please Private Message me about your concerns. I never said that I didn't know what this contest was for, dont make me look like a fool. What I'm pretty much saying that you should take a different direction and allow the.. competitors, more creativity by allowing them to do whatever. Edited by Higuy on Apr 20, 2010 at 08:47 PM
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Dwood
Joined: Oct 23, 2007
Judge Ye Therefore
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Posted: Apr 20, 2010 08:52 PM
Msg. 161 of 173
Quote: --- Original message by: Higuy
I've been thinking about lately on creating a video tutorial on some minor Single player things. It would include everything from making a simple bsp to adding in those small details. These things aren't hard at all. I haven't been making working with single player even more then half a year, and I already know alot things that most people dont, and everything that I had posted above. Sure, they may take a bit to make, but thats what comes with great things. Its not hard to learn anyway. Edited by Higuy on Apr 20, 2010 at 06:57 PM As long as its from the time you import the peli into max to the time you play it ingame. ive been tryin for ages on c dropship, and it wont cooperate. Edited by Dwood on Apr 20, 2010 at 08:53 PM
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shadowce9
Joined: Mar 13, 2010
Learning Halo CE Scripting.
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Posted: Apr 24, 2010 06:01 PM
Msg. 162 of 173
Quote: --- Original message by: DwoodQuote: --- Original message by: Higuy
I've been thinking about lately on creating a video tutorial on some minor Single player things. It would include everything from making a simple bsp to adding in those small details. These things aren't hard at all. I haven't been making working with single player even more then half a year, and I already know alot things that most people dont, and everything that I had posted above. Sure, they may take a bit to make, but thats what comes with great things. Its not hard to learn anyway. Edited by Higuy on Apr 20, 2010 at 06:57 PM As long as its from the time you import the peli into max to the time you play it ingame. ive been tryin for ages on c dropship, and it wont cooperate. Edited by Dwood on Apr 20, 2010 at 08:53 PM Maybe your problem is the node checksum list? L0d3x told me that the node checksum list from the .gbxmodel of your vehicle must equal the node checksum list in the animation you created. That is assuming yours is a .jmw animation. This applies to characters as well. For example, http://www.xfire.com/video/282ec0/. I made some animations :P. EDIT: Is there any good video recorder I could use? I'm thinking about making a tutorial about making custom animations from scratch and getting them in game. Edited by shadowce9 on Apr 24, 2010 at 06:04 PM
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Invader Veex
Joined: Apr 11, 2007
i make poast
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Posted: Apr 25, 2010 06:07 PM
Msg. 163 of 173
Quote: --- Original message by: Invader Veex my old level, c30, wouldve been awesome to submit for this. It's a shame i deleted it! :p I remember why I did, now. Every time I turn around a certain corner once i get into the underground bsp, I get an exception error. I've always had this problem when using b30. anyways, made a new c30. with a new beginning. :3 http://www.xfire.com/video/2906fa/http://www.youtube.com/watch?v=3kZjYJe60E0
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DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: Apr 25, 2010 06:57 PM
Msg. 164 of 173
Submit it to the contest!
Also, how would y'all like it if I extended the date a bit?
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deadlyfighter1000
Joined: Jan 11, 2009
Constantly a threat.
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Posted: Apr 25, 2010 08:02 PM
Msg. 165 of 173
I'd love it if you extended the date.
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DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: May 2, 2010 02:58 PM
Msg. 166 of 173
The Date to the Silent Cartographer has been changed to be completed in July. I have to resolve a lot of issues regarding my tagset and an annoying Exception, not to mention everyone is asking for an extension of the Contest day. More Info regarding my problems and more at my Blog.
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: May 4, 2010 05:50 PM
Msg. 167 of 173
I am entering now but not with the snow b30 as i am having problems with it. sence the date is now july ill do it. but im doing orignal b30 with more encounters then before. example wraiths on the beach banshees overhead etc
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DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: May 5, 2010 06:05 PM
Msg. 168 of 173
Quote: --- Original message by: IcePhoenix i'd join if i knew how to script. It's very simple to learn how. You just need a few of the tutorials about Trigger Volumes and Cutscenes and the Scripting Bible all found on this site to script half-decently.
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: May 5, 2010 06:07 PM
Msg. 169 of 173
(script startup addAI (sleep_until (volume_test_objects tvol (players)) 15) (ai_place ai) ) theres an easy ai script :D Quote: (ai_place ai) replace ai with the encounter name put players at 0 i think and addAI is script name. thank you gamma for script Edited by Hydrogen on May 5, 2010 at 06:07 PM
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: May 5, 2010 06:17 PM
Msg. 170 of 173
Quote: --- Original message by: Invader Veex Every time I turn around a certain corner once i get into the underground bsp, I get an exception error. I've always had this problem when using b30. Same here.
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: May 5, 2010 06:20 PM
Msg. 171 of 173
b40 contest next please ^_^
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: May 5, 2010 07:43 PM
Msg. 172 of 173
Quote: --- Original message by: Hydrogen b40 contest next please ^_^ No.
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: May 5, 2010 08:01 PM
Msg. 173 of 173
lol failpost
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