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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »how do you planar maps

Author Topic: how do you planar maps (8 messages, Page 1 of 1)
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Scalene
Joined: Feb 24, 2010

Dont try this at home


Posted: Feb 28, 2010 01:39 AM    Msg. 1 of 8       
every time I try to use the planar in Gmax for when it needs to be compiled it makes the map flat


sleepy1212
Joined: Feb 4, 2009

sunnier than you www.quantumfusionclan.com


Posted: Feb 28, 2010 11:12 AM    Msg. 2 of 8       
that makes no sense to me...planer???


GoldeNTacO
Joined: Sep 27, 2009

Stout Shako for 2 Refined


Posted: Feb 28, 2010 01:25 PM    Msg. 3 of 8       
I think he's saying he's making the map out of a plane. You're supposed to use a box.


SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: Feb 28, 2010 04:02 PM    Msg. 4 of 8       
I find it easier to use a plane in Gmax, unless the map is completely indoors. To make your planar map a perfect mesh, or 'completely boxed in' with a sky, you should extrude all the edges along the perimeter, and align their points to a z value high enough. Then select all your faces and use the Cap Holes modifier, to make a sky face. Then make sure to weld any unwelded points (a side effect of the modifier).


Edited by SlappyThePirate on Feb 28, 2010 at 04:03 PM


Hydrogen
Joined: Dec 6, 2009

Wort Wort Wort...


Posted: Feb 28, 2010 04:08 PM    Msg. 5 of 8       
watch the inside map tutorial it teaches you how to plane/planar maps


Scalene
Joined: Feb 24, 2010

Dont try this at home


Posted: Mar 1, 2010 12:54 AM    Msg. 6 of 8       
When I compile my map it says found nearly coplanar edges or something(Red and Green)
The map is meant to be out doors but the tutorial told me to make the sky by unhinding the box so i did and added a bitmap to it to look like a sky but should i hide the sky and make it in Guerilla or something


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Mar 1, 2010 01:03 AM    Msg. 7 of 8       
Quote: --- Original message by: GoldeNTacO
I think he's saying he's making the map out of a plane. You're supposed to use a box.

Only for very beginner maps. Once you get your first few maps done, you should learn to planar model using editable poly, because it is infinitely better than box modelling. However, that's not to say don't ever use box models, if you want to cheat here and there, for a bunker perhaps, use a box, or a cylinder for a gun barrel, but the majority of your model should be made from a plane.


Scalene
Joined: Feb 24, 2010

Dont try this at home


Posted: Mar 4, 2010 01:42 AM    Msg. 8 of 8       
For Making a map not model or weapon

 

 
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