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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »campaign

Author Topic: campaign (16 messages, Page 1 of 1)
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Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Feb 25, 2010 05:43 PM    Msg. 1 of 16       
why won't sapien open my campaign scenarios?I've recursively overwritten and extracted the maps, I've downloaded the tags off the site but no matter what it will not open the scenario

here's what it said when I opened a50

02.25.10 16:41:23 sapien pc 01.00.00.0609 ----------------------------------------------
02.25.10 16:41:23 reference function: _write_to_error_file
02.25.10 16:41:23 reference address: 401b13
02.25.10 16:41:23 Couldn't read map file './sapienbeta.map'
02.25.10 16:41:24 CreateDevice succeeded with refresh rate = 0
02.25.10 16:41:24 Sound card doesn't meet minimum hardware requirements. Disabling hardware option.
02.25.10 16:41:25 Increasing sound decompression buffer size to 1048576 bytes
02.25.10 16:41:29 the model 'weapons\odst_pistol\odst_pistol' and the animation graph 'weapons\pistol\pistol' don't match
02.25.10 16:41:29 the object 'weapons\odst_pistol\pistol' will not animate
02.25.10 16:41:29 the model 'weapons\odst_pistol\odst_pistol' and the collision model 'weapons\pistol\pistol' don't match (node counts don't match)
02.25.10 16:41:29 the object 'weapons\odst_pistol\pistol' will not be collidable
02.25.10 16:41:29 EAX: 0xFFFFFFFE
02.25.10 16:41:29 EBX: 0x00000002
02.25.10 16:41:29 ECX: 0x00A4E2F8
02.25.10 16:41:29 EDX: 0x00000005
02.25.10 16:41:29 EDI: 0x158EC000
02.25.10 16:41:29 ESI: 0x00000000
02.25.10 16:41:29 EBP: 0x00A4E30C
02.25.10 16:41:29 ESP: 0x0012F0AC
02.25.10 16:41:29 EIP: 0x005AB968, 66 8B 04 3E ?????
02.25.10 16:41:29 6F697461 ?????
02.25.10 16:41:29 00000008 ?????
02.25.10 16:41:29 EXCEPTION_ACCESS_VIOLATION

and NO IT DOES NOT have anything to do with the odst pistol I don't even know why the hell its in debug it's not even in the map...


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Feb 25, 2010 06:32 PM    Msg. 2 of 16       
Did you recursively overwrite Halo PC maps, or Renamon's CE maps from Halomaps?


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Feb 26, 2010 04:25 PM    Msg. 3 of 16       
Quote: --- Original message by: Gamma927
Did you recursively overwrite Halo PC maps, or Renamon's CE maps from Halomaps?


Halo PC why should I have done renamons?


iHalo
Joined: Dec 5, 2009

Modeling ::Royal Carribean's Oasis of the Seas::


Posted: Feb 26, 2010 04:32 PM    Msg. 4 of 16       
Halo PC works different form CE, so it wont load correctly, there fore, download Renamon's and recursive extract, and I guess you must overwrite it aswell.


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Feb 26, 2010 05:24 PM    Msg. 5 of 16       
I extracted renamons b30 and got this


02.26.10 16:21:05 sapien pc 01.00.00.0609 ----------------------------------------------
02.26.10 16:21:05 reference function: _write_to_error_file
02.26.10 16:21:05 reference address: 401b13
02.26.10 16:21:05 Couldn't read map file './sapienbeta.map'
02.26.10 16:21:06 CreateDevice succeeded with refresh rate = 0
02.26.10 16:21:06 Sound card doesn't meet minimum hardware requirements. Disabling hardware option.
02.26.10 16:21:07 Increasing sound decompression buffer size to 1048576 bytes
02.26.10 16:21:27 EAX: 0xFFFFFFFE
02.26.10 16:21:27 EBX: 0x00000001
02.26.10 16:21:27 ECX: 0x0012EF78
02.26.10 16:21:27 EDX: 0x000002CC
02.26.10 16:21:27 EDI: 0x0012EF78
02.26.10 16:21:27 ESI: 0x00000000
02.26.10 16:21:27 EBP: 0x0012EE50
02.26.10 16:21:27 ESP: 0x0012EE40
02.26.10 16:21:27 EIP: 0x76FE9A94, C3 8D A4 24 ?????
02.26.10 16:21:27 EXCEPTION halt in \halopc\haloce\source\tag_files\tag_groups.c,#3157: #1 is not a valid bitmap_data_block index in [#0,#1)

F***!!


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Feb 26, 2010 07:45 PM    Msg. 6 of 16       
It's Halo's version of a null pointer exception / index out of bounds exception.


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Feb 27, 2010 08:40 AM    Msg. 7 of 16       
1.) It's a biped or weapon you are using.

2.) It's an extraction issue. DO NOT EXTRACT RECURSIVELY with some maps. Extract normally and simply overwrite the tags normally. Make sure the box that says recursive is not checked.

3.) Your best bet is to try and individually extract each tag folder and sub directory.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Feb 27, 2010 11:28 AM    Msg. 8 of 16       
More specifically, it's a bitmap issue. A bitmap that's being referenced is corrupted. You're gonna have to re-extract again. Re-extract all bitmaps from the Halo PC maps this time.


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Feb 27, 2010 12:05 PM    Msg. 9 of 16       
Quote: --- Original message by: Gamma927
More specifically, it's a bitmap issue. A bitmap that's being referenced is corrupted. You're gonna have to re-extract again. Re-extract all bitmaps from the Halo PC maps this time.


So I only extract the bitmaps and then everything elses from Renamons version and do not extract recursively?


Mangenkyo
Joined: Jul 14, 2009

Yep!.. i know i'm in Space..


Posted: Feb 27, 2010 01:16 PM    Msg. 10 of 16       
extract the level with Halo Tag Converter

this is the link for download



http://hce.halomaps.org/index.cfm?fid=4279

later you need to extract with HEK+, the scenarios structures, and add them in the .scenario

and, extract again the sounds folder, overwriting it
Edited by Mangenkyo on Feb 27, 2010 at 01:17 PM


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Feb 27, 2010 01:33 PM    Msg. 11 of 16       
Quote: --- Original message by: Mangenkyo

extract the level with Halo Tag Converter

this is the link for download



http://hce.halomaps.org/index.cfm?fid=4279

later you need to extract with HEK+, the scenarios structures, and add them in the .scenario

and, extract again the sounds folder, overwriting it
Edited by Mangenkyo on Feb 27, 2010 at 01:17 PM




How in the Hell do you use that thing?


Mangenkyo
Joined: Jul 14, 2009

Yep!.. i know i'm in Space..


Posted: Feb 27, 2010 01:39 PM    Msg. 12 of 16       
select the .scenario, in the left menu, mark Recursive, and later Extract


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Feb 27, 2010 01:59 PM    Msg. 13 of 16       
HEK+ also has this function; right click the tag, and click "Extract to", or something like that. Then, check the "Recursive" box.


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Feb 27, 2010 10:17 PM    Msg. 14 of 16       
Quote: --- Original message by: Gamma927
HEK+ also has this function; right click the tag, and click "Extract to", or something like that. Then, check the "Recursive" box.


That's what I've been doing in hek+


Kustrin 117
Joined: Aug 6, 2009

\


Posted: Mar 3, 2010 06:35 AM    Msg. 15 of 16       
What the hell does the "extracting recursively" option do???


Me KS
Joined: Feb 2, 2008

Desire is Reality. Xfire: jetmaster23


Posted: Mar 3, 2010 09:29 PM    Msg. 16 of 16       
Quote: --- Original message by: Kustrin 117
What the hell does the "extracting recursively" option do???


When you recursively extract a tag, you not only extract the tag but all the other tags that are needed to make it actually work right.

Let's say you want to recursively extract a biped. What will happen is it'll extract the biped along with its model, animations, collision model, attachments, dialogue, etc. etc. etc. tags, and it will keep going down the hierarchy of tags that are referred to by those tags as well until there are no more tags left to extract.

 

 
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