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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Destroyable/destructible vehicle like gameplay

Author Topic: Destroyable/destructible vehicle like gameplay (3 messages, Page 1 of 1)
Moderators: Dennis

barrettrouton
Joined: Nov 15, 2008


Posted: Mar 3, 2010 06:25 PM    Msg. 1 of 3       
Hello, I am constantly tweaking a map me and friends play at LAN party's To make the map more halo 2/3 like I want to make my vehicles destroyable and have it sync online. It doesn't have to be fancy I'm only concerned about gameplay. Even if the vehicle just disappears for awhile I'll consider my goal achieved. I thought about somehow using a vehicle teleport script to achieve this. Any Ideas? Has there been a good syncable destructible vehicle script already created? I usually work my problems out so if I come up with a solution/idea I'll post it.


Hydrogen
Joined: Dec 6, 2009

Wort Wort Wort...


Posted: Mar 3, 2010 08:16 PM    Msg. 2 of 3       
masterz can sync blowupable vehicles online you gotta ask him. i think zteam did once to but idk where zteam is now


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Mar 3, 2010 08:42 PM    Msg. 3 of 3       
Zteam didn't do it in any MP maps. Though their gbxmodels contained such permutations, the model collision geometries that made them destructible can be obtained from Halomaps.

 

 
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