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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »what shader? help!

Author Topic: what shader? help! (3 messages, Page 1 of 1)
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roosterMAP
Joined: Nov 14, 2008

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Posted: Feb 18, 2010 02:36 AM    Msg. 1 of 3       
i wanna have a scenery file that wth an opacity map. Ive already put it in the alpha. but when i use a .shader_environment, nothing is seethrough, and when i use a .transparent_shader_chicago, the part i want to be able to see is still semi transparent. how do i make my scenery file the way i want it?


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Feb 18, 2010 01:18 PM    Msg. 2 of 3       
i think a shader_model is what you need.
Or maybe a shader_transparent_generic


UnevenElefant5
Joined: May 3, 2008

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Posted: Feb 20, 2010 10:00 PM    Msg. 3 of 3       
You want shader_model's for scenery, vehicles, bipeds, devices, basically anything that's not the BSP or some other unique material (ex. glass, plasma shields, sky, etc)

 

 
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