
PX173
Joined: Aug 22, 2009
It was worth it.
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Posted: Feb 15, 2010 06:59 AM
Msg. 1 of 32
If I'm going to make a map, with some custom stuff in it, I guess I'd edit the weapons to what the CE players like best. No I will not add in assault rifles shooting tank shells.
Heck, you can even mention some weapons that aren't in the Halo universe. I don't do modelling, though. You can also mention changes you want in vehicles and other gameplay measures, e.g. shield vitality, run speed, special features, etc. although the main focus should be on weapons. These include vehicle weapons.
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anonymous_2009
Joined: Jun 13, 2009
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Posted: Feb 15, 2010 07:43 AM
Msg. 2 of 32
*Waits for everyone say classic, which sucks*
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PX173
Joined: Aug 22, 2009
It was worth it.
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Posted: Feb 15, 2010 08:50 AM
Msg. 3 of 32
No. The pistol is overpowered, the assault rifle is just a bullet hose, and the weapon set lacks variety.
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sos
Joined: Aug 8, 2008
Getting my legal team, brb
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Posted: Feb 15, 2010 09:09 AM
Msg. 4 of 32
Just my suggestion, You could have modern weapons at one base and halo/futeristic weapons at another. Just a suggestion you can get most of these weapons on this site.
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PX173
Joined: Aug 22, 2009
It was worth it.
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Posted: Feb 15, 2010 09:16 AM
Msg. 5 of 32
Quote: --- Original message by: sos Just my suggestion, You could have modern weapons at one base and halo/futeristic weapons at another. Just a suggestion you can get most of these weapons on this site. Well, if you ask them, they just wouldn't fit together. It's SP, btw.
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Feb 15, 2010 09:41 AM
Msg. 6 of 32
Make a Rapid fire sniper rifle, that shoots tanks. (not the bullet, the actual vehicle)
heh Edited by Higuy on Feb 15, 2010 at 09:41 AM
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Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
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Posted: Feb 15, 2010 09:49 AM
Msg. 7 of 32
Quote: --- Original message by: PX173 If I'm going to make a map, with some custom stuff in it, I guess I'd edit the weapons to what the CE players like best. No I will not add in assault rifles shooting tank shells.
Heck, you can even mention some weapons that aren't in the Halo universe. I don't do modelling, though. You can also mention changes you want in vehicles and other gameplay measures, e.g. shield vitality, run speed, special features, etc. although the main focus should be on weapons. These include vehicle weapons. halo 3 weapons o o .......................>---< Edited by Delicon20 on Feb 15, 2010 at 11:20 AM
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SwordMa5ster
Joined: Jul 13, 2009
Come get some!!!
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Posted: Feb 15, 2010 09:56 AM
Msg. 8 of 32
Halo 3 AR Reach pistol Halo 3 sniper Reach grenade launcher covie carbine beam rifle Halo 3 needler Halo 3 plasma pistol Halo 3 plasma rifle
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Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
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Posted: Feb 15, 2010 10:01 AM
Msg. 9 of 32
needle rifle beam rifle plasma pistol plasma rifle brute shot spiker brute plasma rifle jackal plasma rifle (green, shoots slower than normal pr but has tracking projectiles) fuel rod
ma5c assault rifle h3 magnum h3 sniper h3 battle rifle reach dmr h2 rock it lawn chair h3 smg flamethrower (h3) reach grenade launcher Edited by Delicon20 on Feb 15, 2010 at 11:21 AM
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SwordMa5ster
Joined: Jul 13, 2009
Come get some!!!
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Posted: Feb 15, 2010 10:06 AM
Msg. 10 of 32
^^^ Delicon I agree with all that except the H3 magnum. the reach ones better it has the zoom like the H1 did but it has a slower rate of fire.
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chrisk123999
Joined: Aug 10, 2008
=CE= Chris [Captain] [=]
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Posted: Feb 15, 2010 10:29 AM
Msg. 11 of 32
Classic weapons.
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sos
Joined: Aug 8, 2008
Getting my legal team, brb
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Posted: Feb 15, 2010 10:33 AM
Msg. 12 of 32
XD Ok I thought it was MP. Sorry = P
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Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
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Posted: Feb 15, 2010 11:19 AM
Msg. 13 of 32
Quote: --- Original message by: SwordMa5ster ^^^ Delicon I agree with all that except the H3 magnum. the reach ones better it has the zoom like the H1 did but it has a slower rate of fire. alright,you got me there, reach magnum it is
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Feb 15, 2010 02:33 PM
Msg. 14 of 32
and where are you going to get the reach magnum?
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PX173
Joined: Aug 22, 2009
It was worth it.
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Posted: Feb 16, 2010 05:02 AM
Msg. 15 of 32
I told you guys I don't do modelling(although the Needle Rifle would seem easy, even for me). Now if you guys want something I don't have, I'll be using placeholders or you could give me models and textures.
I'm asking for weapon stats, not what weapons you want in.
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CorpseManTS
Joined: Nov 16, 2008
Sorry, I cant hear u with my bullet in your mouth!
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Posted: Feb 16, 2010 06:04 AM
Msg. 16 of 32
maek a relowdabol plasmuh ryfle!!!
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PX173
Joined: Aug 22, 2009
It was worth it.
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Posted: Feb 16, 2010 07:05 AM
Msg. 17 of 32
Quote: --- Original message by: CorpseManTS maek a relowdabol plasmuh ryfle!!! Now that's what I'm looking for. Although if I were to do that, I would lessen the clip capacity, of course.
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CorpseManTS
Joined: Nov 16, 2008
Sorry, I cant hear u with my bullet in your mouth!
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Posted: Feb 16, 2010 07:30 AM
Msg. 18 of 32
Quote: --- Original message by: PX173Quote: --- Original message by: CorpseManTS maek a relowdabol plasmuh ryfle!!! Now that's what I'm looking for. Although if I were to do that, I would lessen the clip capacity, of course. heh i didnt think that would count.. E : i have an idea, can you make the oddball as a grenade? with flaming effects... kinda like a plasma grenade, except a skull is stuck on ur enemy Edited by CorpseManTS on Feb 16, 2010 at 07:35 AM
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anonymous_2009
Joined: Jun 13, 2009
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Posted: Feb 16, 2010 09:03 AM
Msg. 19 of 32
Quote: --- Original message by: PX173 I told you guys I don't do modelling(although the Needle Rifle would seem easy, even for me). Now if you guys want something I don't have, I'll be using placeholders or you could give me models and textures.
I'm asking for weapon stats, not what weapons you want in. This is going to be interesting...
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Feb 16, 2010 09:51 AM
Msg. 20 of 32
Wow. Have fun modelling the needle rifle then.
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Advancebo
Joined: Jan 14, 2008
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Posted: Feb 16, 2010 04:55 PM
Msg. 21 of 32
Assault rifle with 48 rounds and a slower rate of fire, more accurate, and a little more damage than the H1 assault rifle.
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Feb 16, 2010 05:10 PM
Msg. 22 of 32
my weapon thought is still open for discussion guys
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sierra117
Joined: Jan 10, 2008
If sex is good exercise, why are there fat sluts?
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Posted: Feb 17, 2010 01:16 AM
Msg. 23 of 32
Quote: --- Original message by: Advancebo Assault rifle with 48 rounds and a slower rate of fire, more accurate, and a little more damage than the H1 assault rifle. i haz a gun just like that. still uses bungie animations and model. Plus it has a 2x zoom. D:
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PX173
Joined: Aug 22, 2009
It was worth it.
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Posted: Feb 17, 2010 04:38 AM
Msg. 24 of 32
Quote: --- Original message by: Advancebo Assault rifle with 48 rounds and a slower rate of fire, more accurate, and a little more damage than the H1 assault rifle. I have an MA5B with the same stats as normal but has high accuracy and can do headshots. Only for my speedrun mod though, otherwise it can't headshot. Quote: --- Original message by: IcePhoenix needle rifle, but you don't even know its damage and stuff etc. or do you?
Everyone in my mod dies easily, so it isn't that important. If you want to know, though, I'm going to make it around the damage of a BR burst. Quote: --- Original message by: IcePhoenix a grenade launcher which launches grenades!
Of course, what else would it launch, hotdogs?
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Advancebo
Joined: Jan 14, 2008
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Posted: Feb 17, 2010 01:50 PM
Msg. 25 of 32
Quote: --- Original message by: PX173Quote: --- Original message by: IcePhoenix a grenade launcher which launches grenades!
Of course, what else would it launch, hotdogs? rockets.
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Kiwi
Joined: Jan 19, 2007
Now you see him, soon you won't
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Posted: Feb 17, 2010 01:53 PM
Msg. 26 of 32
Quote: --- Original message by: AdvanceboQuote: --- Original message by: PX173Quote: --- Original message by: IcePhoenix a grenade launcher which launches grenades!
Of course, what else would it launch, hotdogs? rockets. Wrong, it fires cannonballs.
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Feb 17, 2010 01:56 PM
Msg. 27 of 32
Quote: --- Original message by: PX173Quote: --- Original message by: Advancebo Assault rifle with 48 rounds and a slower rate of fire, more accurate, and a little more damage than the H1 assault rifle. I have an MA5B with the same stats as normal but has high accuracy and can do headshots. Only for my speedrun mod though, otherwise it can't headshot. 60 really accurate rounds in one clip? Oh boy.
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DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: Feb 17, 2010 04:56 PM
Msg. 28 of 32
-AR with 32 clip and moderate accuracy (meaning close to medium range). The assault rifle is generally the most balanced weapon, so base off play tests like that.
-Shotgun with a bit faster firing rate, but only needs to be close range (meaning medium range is out entirely).
-An Aiming Weapon should either be like the Battle Rifle or like the DMR (to put modern terms into use). The best thing to remember is to make it more of an aiming weapon and not one that you can whip out and kill everything by autoaim. If it helps, make it to where you can't use Autoaim without the scope.
-Pistols should have an 8-12 size clip and fast, but weaker bullet. CMT really got this down with their latest release IMO.
-The Sniper is purely a choice weapon, so don't put a lot of originality into how you fix it up: It all depends on most of the other factors and weapons. How many bullets should it take to defeat a spartan? How fast should the weapon fire based on that? How should the clip be?
-The Anti-Vehicle Weapon (namely Rockets or Lasers) needs to be a limited, yet thoroughly useful weapon. I think the Spartan Laser really fulfills the ultimate balance in Anti-Vehicular fighting since its own elements aren't unbalanced in the slightest: It doesn't have explosion damage and it's only used for destroying single (or multiple depending on who's in and where in position of the target) targets.
That's my input. Covenant weapons should focus on being slower, yet essentially more powerful in terms of special effects (like stun and EMP). Fuel Rods should also be used in terms of balance in their own special effects. You can either make it a bludgeon of explosions that decimates targets (like Halo1's) or a tactical launcher that does more to inhibit than destroy, namely giving it more effect strength in shield draining and stun than damaging strength. And don't make the Plasma Pistol the female-dog of the weapons: give it headshots and overcharge and balance it from there.
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Slayer117
Joined: Oct 3, 2008
Host of CE3 2010-forever!
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Posted: Feb 17, 2010 05:58 PM
Msg. 29 of 32
Invisible Classic set!
all weapons are invisible so you don't know who has what.
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Feb 17, 2010 06:29 PM
Msg. 30 of 32
You can tell by how they hold it. And also by the number of bullets in the hud. And also you just have to fire it once to find out.
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sleepy1212
Joined: Feb 4, 2009
sunnier than you www.quantumfusionclan.com
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Posted: Feb 17, 2010 08:07 PM
Msg. 31 of 32
Quote: --- Original message by: Higuy my weapon thought is still open for discussion guys i remember seeing a vid of a pc mod where you shot MC's from a shotgun lol
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PX173
Joined: Aug 22, 2009
It was worth it.
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Posted: Feb 18, 2010 03:17 AM
Msg. 32 of 32
Quote: --- Original message by: Gamma927Quote: --- Original message by: PX173Quote: --- Original message by: Advancebo Assault rifle with 48 rounds and a slower rate of fire, more accurate, and a little more damage than the H1 assault rifle. I have an MA5B with the same stats as normal but has high accuracy and can do headshots. Only for my speedrun mod though, otherwise it can't headshot. 60 really accurate rounds in one clip? Oh boy. Oh, really sorry, I forgot to say with 30 rounds.
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