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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Teleporting player

Author Topic: Teleporting player (7 messages, Page 1 of 1)
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Kustrin 117
Joined: Aug 6, 2009

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Posted: Feb 12, 2010 01:38 AM    Msg. 1 of 7       
When I change the levels BSP, what should I do to place the player to a desired place???(Like I want to place the player at the tunnels in Bloodgulch)


Gravemind
Joined: Jul 28, 2009

The Age of Reclamation has begun.


Posted: Feb 12, 2010 07:24 AM    Msg. 2 of 7       
use a trigger volume and make a script so when the player walks in it they are teleported to a flag in the cave. object_teleport should work.


Kustrin 117
Joined: Aug 6, 2009

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Posted: Feb 12, 2010 07:51 AM    Msg. 3 of 7       
Quote: --- Original message by: Gravemind
use a trigger volume and make a script so when the player walks in it they are teleported to a flag in the cave. object_teleport should work.

What should I write??? (I know. I suck at scripting)


Kustrin 117
Joined: Aug 6, 2009

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Posted: Feb 13, 2010 02:05 AM    Msg. 4 of 7       
Quote: --- Original message by: Silent STRKR

(script startup plyrteleport
(sleep_until (volume_test_objects (players)) 15)
(object_teleport player0 )
)
Edited by Silent STRKR on Feb 12, 2010 at 02:34 PM

Is there a trigger name between the command objects and (players)??
Edited by Kustrin 117 on Feb 13, 2010 at 04:31 AM


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Feb 13, 2010 11:36 AM    Msg. 5 of 7       
That only works assuming you assigned player0 as a static biped. Otherwise, you'll have to use (unit (list_get (players) 0))


Kustrin 117
Joined: Aug 6, 2009

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Posted: Feb 15, 2010 04:26 AM    Msg. 6 of 7       
At where???


Me KS
Joined: Feb 2, 2008

Desire is Reality. Xfire: jetmaster23


Posted: Feb 15, 2010 12:15 PM    Msg. 7 of 7       
Quote: --- Original message by: Kustrin 117
At where???


Here:

(script startup plyrteleport
(sleep_until (volume_test_objects [trigger_volume] (players)) 15)
(object_teleport player0 [flag] )
)

 

 
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