
Kustrin 117
Joined: Aug 6, 2009
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Posted: Feb 12, 2010 01:38 AM
Msg. 1 of 7
When I change the levels BSP, what should I do to place the player to a desired place???(Like I want to place the player at the tunnels in Bloodgulch)
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Gravemind
Joined: Jul 28, 2009
The Age of Reclamation has begun.
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Posted: Feb 12, 2010 07:24 AM
Msg. 2 of 7
use a trigger volume and make a script so when the player walks in it they are teleported to a flag in the cave. object_teleport should work.
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Kustrin 117
Joined: Aug 6, 2009
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Posted: Feb 12, 2010 07:51 AM
Msg. 3 of 7
Quote: --- Original message by: Gravemind use a trigger volume and make a script so when the player walks in it they are teleported to a flag in the cave. object_teleport should work. What should I write??? (I know. I suck at scripting)
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Kustrin 117
Joined: Aug 6, 2009
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Posted: Feb 13, 2010 02:05 AM
Msg. 4 of 7
Quote: --- Original message by: Silent STRKR
(script startup plyrteleport (sleep_until (volume_test_objects (players)) 15) (object_teleport player0 ) ) Edited by Silent STRKR on Feb 12, 2010 at 02:34 PM Is there a trigger name between the command objects and (players)?? Edited by Kustrin 117 on Feb 13, 2010 at 04:31 AM
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Feb 13, 2010 11:36 AM
Msg. 5 of 7
That only works assuming you assigned player0 as a static biped. Otherwise, you'll have to use (unit (list_get (players) 0))
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Kustrin 117
Joined: Aug 6, 2009
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Posted: Feb 15, 2010 04:26 AM
Msg. 6 of 7
At where???
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Me KS
Joined: Feb 2, 2008
Desire is Reality. Xfire: jetmaster23
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Posted: Feb 15, 2010 12:15 PM
Msg. 7 of 7
Quote: --- Original message by: Kustrin 117 At where??? Here: (script startup plyrteleport (sleep_until (volume_test_objects [trigger_volume] (players)) 15) (object_teleport player0 [flag] ) )
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