
stormking14
Joined: Jul 16, 2007
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Posted: Feb 11, 2010 04:41 PM
Msg. 1 of 2
I am having problems with my scenery. I have made a couple things, which I want to put in my map. Everytime I add them into the map, they turn out to not be completely solid. Sometimes I can walk through the model, and sometimes it disapperas when I look at it from an angle. I think this has something to do with my collision model, but I don't know for sure. Could someone help me please?
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Feb 11, 2010 09:20 PM
Msg. 2 of 2
Yes, render bounding radius and bounding radius (render is for model, non-render is for collision) What you can do is make a sphere and increase the radius until it encompasses all of your model. Try to place the sphere close to 0,0,0 in max, then move it to 0, 0, 0 if you're off. Resize it if you need to so that everything is encompassed by the sphere. Now, click the little icon that looks like a bendy straw, immediately to the left of the primitives selection. It should display the radius of the sphere. Now, 100 max units is 1 world unit, so if your radius is 1234.567 divide that by 100 to get the world units (or just move the decimal 2 places to the left) so you should get 12.34567
Now, in your .scenery tag at the top there should be a box for "render bounding radius" and "bounding radius" paste your new value in there (the smaller one) and save. It should work now.
Edited by UnevenElefant5 on Feb 11, 2010 at 09:21 PM
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