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stormking14 has contributed to 109 posts out of 465278 total posts
(.02%) in 5,667 days (.02 posts per day).
20 Most recent posts:
I am having problems with my scenery. I have made a couple things, which I want to put in my map. Everytime I add them into the map, they turn out to not be completely solid. Sometimes I can walk through the model, and sometimes it disapperas when I look at it from an angle. I think this has something to do with my collision model, but I don't know for sure. Could someone help me please?
You guys know this is a model found for free on turbosquid right? -quote from Rjoo125 (idk how to quote)
Wow way to bring up something entirely dead. So I will to. RJ00125 look at that post of the ship then look a few posts after. I found that out maby 1 or 2 days after they posted that. You must be quick because it only took you a few months.
DEE Hunter that UNSS Zepher doesn't happen to be this this does it? http://modelsbank.3dm3.com/cat28.htm http://modelsbank.3dm3.com/model382.htm
I don't know if this was mentioned already, but in the map sciophobia there is a secret room at the bottom of the map. I used dev cam to get there so... I don't know if it is possible to reach on foot. EDIT: nvm kev3344 said it. Edited by stormking14 on Dec 20, 2008 at 04:15 PM
Its suppose to say "Couldn't read map file './toolbeta.map'" Just wait a minute or two and it should compile.
It only says -- Error occurred in f loop -- Frame: -- f: 1 -- called in g loop -- Frame: -- numBones: undefined -- default_node0index: 0 -- tmesh: TriMesh -- temp_bone_array: undefined -- theSkin: undefined -- g: 1 -- called in go_button() -- Frame: -- c: undefined -- objectsInScene: 2 -- end1: undefined -- start1: undefined -- mat_count: undefined -- marker_count: undefined -- node_count: undefined -- all_valid_nodes: true -- totalCount: undefined -- V: 3 -- numverts: undefined -- output_name: undefined -- jms: undefined -- deletedName: " " shouldn't it be longer? Also I realy didnt change anything to this... so it still doent work. :( Edited by stormking14 on Jul 17, 2008 at 12:49 AM
Every which way I try it it doesnt work. I have used chimp, bluestreak and some other exporter. I click run script, find the script.ms and run it. Then open grablistener and saved my project as blahblah.JMS. Then I make a folder in data called blahblah and put a models, and physics folder in that. Then I drop the .JMS file in both but in the physics folder I rename it blahblah_collision.JMS. I also then drop my gmax file in the models folder. Then when I go to compile I get this. http://i195.photobucket.com/albums/z96/kadextoni/toolerroragain.jpg What am I doing wrong?
I am modeling a bloodgulch looking base in gmax. And I have never modeled a building which has 2 entrances/exits. I have two walls that came together and are currently both occuping the same space. How would I delete these walls, then merge the model back together so u could walk through were the walls were. I don't know if you can understand what I mean so I have pics. :P http://i195.photobucket.com/albums/z96/kadextoni/base3-1.jpg <-- need to get rid of the blue so you can walk right through there. Also here are some other pics if anyones interested in looking at it. http://i195.photobucket.com/albums/z96/kadextoni/base2.jpg http://i195.photobucket.com/albums/z96/kadextoni/base1.jpg
EDIT: I have moved the verticies off of each other a little then I went to the weld menu and beside Selected I typed 10 and beside target I selected 4. Then I welded the verticies together 1 by 1. Will this work because I dont want my model to have errors. Edited by stormking14 on Jul 14, 2008 at 02:40 PM
I did that and it correctly changed from a text document to a .jms but now I get this when I try to compile it. http://i195.photobucket.com/albums/z96/kadextoni/toolerroragain.jpg
it is called jail.JMS look at the picture
I think I use to know how to find that but its been over a year since I tryed to import my models into halo. I hope this is it. -- Error occurred in f loop -- Frame: -- f: 1 -- called in g loop -- Frame: -- numBones: undefined -- default_node0index: 0 -- tmesh: TriMesh -- temp_bone_array: undefined -- theSkin: undefined -- g: 1 -- called in go_button() -- Frame: -- c: undefined -- V: 3 -- objectsInScene: 2 -- end1: undefined -- start1: undefined -- mat_count: undefined -- marker_count: undefined -- node_count: undefined -- all_valid_nodes: true -- totalCount: undefined -- numverts: undefined -- output_name: undefined -- jms: undefined -- deletedName: " "
Ok I followed the tutorial here http://hce.halomaps.org/index.cfm?fid=2823 and then I went to compile the structure it didnt do anything other than say couldnt read toolbeta.map or whatever. I think the problem is for some reason the .JMS file is really still a notepad but I followed the instructions. Here are a few pictures to help. http://i195.photobucket.com/albums/z96/kadextoni/JMS.jpg http://i195.photobucket.com/albums/z96/kadextoni/tool.jpg I use my little brothers photobucket btw. The other pics arn't mine :P Edited by stormking14 on Jul 12, 2008 at 03:55 AM
One more quick question. I fixed that problem as well as a couple others, but now I am stumped. What does this mean. http://i195.photobucket.com/albums/z96/kadextoni/Thisismessedup.jpg Edited by stormking14 on Feb 11, 2008 at 03:47 PM
... I'm using Gmax.
I am trying to convert a model on my computer into scenery, but when I go to export it with the JMS exporter I have it says this
How would I go about fixing this? EDIT: Heres the link to the image http://s195.photobucket.com/albums/z96/kadextoni/?action=view¤t=help.jpg Edited by stormking14 on Feb 11, 2008 at 10:56 AM
nvm Edited by stormking14 on Feb 1, 2008 at 09:26 PM Edited by stormking14 on Feb 1, 2008 at 09:27 PM
How do I put teleporters in my map? I'm at the part where I use sapien and I need to know how to add the teleporters.(not the scenery Ex: the green stuff)
How do I mod the Ui interface? What I mean is the main menu. Can you give me a link to a tutorial or something, because I bet it is not something easily explained in a few sentences.
http://forums.halomods.com/viewtopic.php?t=66786 here
thanks.
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