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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »help with my biped!

Author Topic: help with my biped! (5 messages, Page 1 of 1)
Moderators: Dennis

Halocombatevolved
Joined: Nov 20, 2009

Son, I would've been your daddy, but, nevermind.


Posted: Feb 6, 2010 09:48 AM    Msg. 1 of 5       
I need help with my shader for my biped i made.

C:\Users\Halo ce\Desktop\halo\Halo Custom Edition>tool model characters\elite
Couldn't read map file './toolbeta.map'
### elite_spec-ops_honor-gaurd.JMS
choose a type for the shader '<none>':
1. shader_environment
2. shader_model
3. shader_transparent_generic
4. shader_transparent_chicago
5. shader_transparent_chicago_extended
6. shader_transparent_water
7. shader_transparent_glass
8. shader_transparent_meter
9. shader_transparent_plasma
choice (1-9): 1
file_create('tags\<none>.shader_environment') error 0x0000007b 'The filename, di
rectory name, or volume label syntax is incorrect. '
couldn't create tag file 'tags\.shader_environment'
failed to create new tag '.shader_environment'

failed to import model


Where did come from? I NEED TO GET RID OF IT! But how?
It has non-valid characters in it. (<,>) BUT WHERE CAN I FIND it!
Edited by Halocombatevolved on Feb 6, 2010 at 09:50 AM
Edited by Halocombatevolved on Feb 6, 2010 at 09:52 AM


deadlyfighter1000
Joined: Jan 11, 2009

Constantly a threat.


Posted: Feb 6, 2010 09:53 AM    Msg. 2 of 5       
itll be in your halo ce directory\tags

It will be called .shader_environment . just rename it or delete it.


Halocombatevolved
Joined: Nov 20, 2009

Son, I would've been your daddy, but, nevermind.


Posted: Feb 6, 2010 09:57 AM    Msg. 3 of 5       
I mean it wont create because it has invalid characters. and also i mean where did come from


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Feb 6, 2010 11:11 AM    Msg. 4 of 5       
Oh, crap, I just had this error, but I forgot how exactly to fix it >_>
Um, try re-doing all the material on your biped, make sure each face on the biped is assigned to a valid material ID as well.

E: Oh, try this:
[20:14] Elefant: oh wow
[20:14] Elefant: there it goes
[20:14] Elefant: i had to apply the material to my biped bones apparently


So just select everything including the biped bones and drag it onto some object. Click apply to selection, and try to re-export.
Edited by UnevenElefant5 on Feb 6, 2010 at 11:12 AM


Halocombatevolved
Joined: Nov 20, 2009

Son, I would've been your daddy, but, nevermind.


Posted: Feb 6, 2010 04:17 PM    Msg. 5 of 5       
THANKS! IT WORKED!

 

 
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