
Smmt
Joined: Jan 22, 2009
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Posted: Feb 6, 2010 01:39 AM
Msg. 1 of 3
as you can see in the picture above, my weapon appears off to the side of the cyborg. Can anyone tell me how to move the weapon to the right hand so it looks like he is actually holding a gun? My second question is how do you create a ammo counter on the gun such as the one on the assault rifle? Thanks! Edited by Smmt on Feb 6, 2010 at 01:40 AM
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Feb 6, 2010 01:49 AM
Msg. 2 of 3
The gun is probably off center, or the parent node is. Make sure "frame gun" is at 0, 0, 0 in your max scene, and same with the actual gun model. For the ammo counter, here is what you do: Make 2 planes where you want the ammo counter find and extract this bitmap with one of the bitmap extractors on this site: tags\weapons\assault rifle\fp\bitmaps\numbers_plate Make 2 new materials. One names numbers0 and another named numbers1 apply numbers1 to the tens place (ex, the 6 in 60) and numbers 0 to the one's place(the 0 in 60) I'm about 80% sure that's how it is. If it doesn't work, like the numbers count wrong ingame, flip the placement. then modifier list -> UVW map Go to planar, fiddle with the alignment, sorta towards the bottom, so that it lines up with your plane (your plane should be placed straight up and down) Now you can move the planes into position on the gun model, and attach them to the rest of the gun. Re-export like normal and you should be ready to go.
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Smmt
Joined: Jan 22, 2009
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Posted: Feb 6, 2010 03:22 AM
Msg. 3 of 3
Actually never mind. I fixed my problem. Thanks for the help! Edited by Smmt on Feb 6, 2010 at 03:42 AM
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