^That was due to a freezing error. Still have a few bugs running around.
Leaving off from the picture:
-"The Community Mod" will be done and doner after this next project. The original campaign levels take up way too much space for me to import and compile maps in Halo CE from 3ds/Gmax. I know you understand.
-I may make some MP maps in between modeling other BSPs for the new project, but otherwise don't expect anything else new from me.
So now for the text candy:
-In this project, expect ruins, regrouping, and a lot of solo strategy. You'll have the ability to take on many encounters (with the exception of a few main battle levels) in several different ways. These ways are numerous (duh) and it's very important that you understand that you can't just go charging into places guns blazing all of the time. I took this inspirations from BioShock and Halo Wars, BioShock inspiring the multi-take on encounters and the Halo Wars Halo strategies and needing to think of ways to counter enemy forces.
Let's take a five minute break from the news and I'll be back in a bit with an example.
Example (These will be done in a premade scenario and steps):
-You walk into a multi-level human complex. On your floor you have three brutes (one across from you and two on the adjacent ramps from the first brute who is pacing. On the lower floor you have a TON of grunts. These grunts are all asleep next to some very tempting Fusion Batteries. In the corners off the opposite side of the room by the brutes, there are also Fusion Batteries. You have an MA5 Assault Rifle with 180 stock ammo and a full clip. You have 2 grenades, one plasma and one frag. You are on a higher difficulty. What will you do?
1.) You run into the room and immediately take out the Brute across the room with your plasma. You think the explosion will kill the other two and cause the grunts to panic. Then, you just clean up with guns blazing with your MA5.
2.) You move very cautiously into the room and cycle to where the opening to blow up the Fusion Batteries is at. You throw a grenade and wait for the massive explosions to ensue and then throw a Plasma Grenade at the remaining Batteries across the room by the brutes at the ramp. Supposedly, this would eliminate the grunts, weaken the Brutes, and give you ample time to mop up.
3.) This idea is the stealth idea. You have to be very good (and lucky) to accomplish this correctly. The brute across the room is patrolling and pacing, meaning his back is turned at different intervals. The other two Brutes have their backs to you on the ramps. you notice that the ramps are both separated in sight. There is also a loud noise that will not be explained during this example for the sake of story outside, making thuds to the ground mute. You cycle to the first floor and crouch/run to the first Brute (while avoiding stationary grunts) and melee. Then you cycle to the other Brute and do the same. Now you decide that chancing the pacer is too risky and you cycle to your starting position. Then you use one of your grenades with precision and detonate the fusion batteries, removing the Grunts. Then, you toss the other grenade to distract/defeat/weaken the first brute, finishing any surviving enemy with the MA5.
Possible Result: Okay, there are a few issues with the guns blazing idea. On higher difficulties, the possibility of missing is extremely worrying, as enemies have a higher sense of danger and have more stamina to fight you with. That being said, the plasma grenade would only do so much and leave you vulnerable to the Grunts who are now trying to glass you with plasma pistols and the Brutes trying to flank you that you didn't defeat. The Frag grenade could defeat the Grunts, but chance would make up how well you fair with the Brutes. Now, the problem with the stealth option is totally a luck and skill issue. That is one of the great ideas set upon the player and challenging the player to taking the conservative and smart way out of fighting directly. The 2nd option is the most resourceful and ends with the most success due to the explosions being a better way to defeat enemies (since the explosions are very damaging) and the chain reactions could cause an easy advantage.
So I'll leave with this to wonder about. You can speculate the year, the setting, and the design of the SP for a few more weeks, then I'll show what I've truly been working on for such a while. Oh, and if it ends up being more than a few weeks then just think of it as me building suspense.
Edited by DarkHalo003 on Feb 5, 2010 at 10:08 PM