
UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
|
Posted: Jan 31, 2010 03:32 PM
Msg. 1 of 4
ok, 2 questions. 1) How can I make a part of a biped disappear after it dies? (ex. Arm blown off like flood) 2) Is it possible to have a biped run a custom animation and still have the camera in first person?
|
|
|

Gamma927
Joined: Jun 12, 2008
Steam: gamma927
|
Posted: Jan 31, 2010 04:11 PM
Msg. 2 of 4
1) Collision geometry, set damage threshold, and set the permutation for the damaged threshold.
2) The camera will be in first person, but you can move it freely while you're running the animation. So even if the biped is moving forward, you can look backwards.
|
|
|

G TheFlea
Joined: Sep 19, 2008
CANADIAN
|
Posted: Jan 31, 2010 09:12 PM
Msg. 3 of 4
2) script it to make the cutscene camera the bipeds FP camera.
(camera_set_first_person <unit> ) Edited by G TheFlea on Jan 31, 2010 at 09:13 PM
|
|
|

Gamma927
Joined: Jun 12, 2008
Steam: gamma927
|
Posted: Jan 31, 2010 09:17 PM
Msg. 4 of 4
Quote: --- Original message by: Gamma927 2) The camera will be in first person, but you can move it freely while you're running the animation. So even if the biped is moving forward, you can look backwards.
|
|
|