
Halocombatevolved
Joined: Nov 20, 2009
Son, I would've been your daddy, but, nevermind.
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Posted: Jan 25, 2010 10:39 PM
Msg. 1 of 6
I am trying to make a map for halo ce, and in the part for the structure i got this error.
C:\Users\Halo ce\Desktop\halo\Halo Custom Edition>tool structure levels\test\the _great_hill the_great_hill Couldn't read map file './toolbeta.map' building intermediate geometry... building collision geometry... reducing collision geometry... building collision bsp... ### ERROR couldn't build bsp because of overlapping surfaces (orange). ### ERROR couldn't build bsp2d. ### ERROR couldn't build leaf. ### ERROR failed to import collision bsp.
How can i fix this? STL Check didn't find anything. (Im Using 3ds Max 8)
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Jan 25, 2010 10:50 PM
Msg. 2 of 6
import the .wrl into 3ds
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Jan 25, 2010 11:09 PM
Msg. 3 of 6
uncheck the 3 boxes, and fix the overlapping faces of your model (where the orange faces are showing you)
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sleepy1212
Joined: Feb 4, 2009
sunnier than you www.quantumfusionclan.com
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Posted: Jan 26, 2010 09:30 AM
Msg. 4 of 6
sometimes they are hard to locate. you can hid your model (hide selected in edit mesh) and then select the error objects. then you'll have to remember where they are and turn the model back on to fix them.
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SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: Jan 26, 2010 10:09 AM
Msg. 5 of 6
Right-click the model, go to properties, and find the see-through option... works great for finding my .wrl errors.
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sleepy1212
Joined: Feb 4, 2009
sunnier than you www.quantumfusionclan.com
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Posted: Jan 26, 2010 04:50 PM
Msg. 6 of 6
Quote: --- Original message by: SlappyThePirate Right-click the model, go to properties, and find the see-through option... works great for finding my .wrl errors. nice! any way to distinguish z-buffers from coplanars? red error is red.
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