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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Creating Vehicle Animations

Author Topic: Creating Vehicle Animations (6 messages, Page 1 of 1)
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Ro0ster
Joined: Jan 21, 2008

is a rooster


Posted: Jan 20, 2010 08:37 PM    Msg. 1 of 6       
Hello, I am trying to make a custom vehicle from scratch becasue I wanted to make this when I first started playing Halo and also because I am bored.

A picture can be found here.
http://www.xfire.com/profile/anthonybeug12/

It is a giant rolling hamster ball that you can get in and splatter people with. I need to animate it. I think I know how to make basic moving animations for the vehicle itself, but I am unsure of how to move the cheif. In GBXmodels of vehicles I have imported, I could only find certain cyborg joints like the hands, legs and pelvis. Where are the other joints, as I want the master cheif to run around inside the ball. I do not want him to limp around inside, I want him to run. I think it might have to do with the cyborgs model animations. Do I have to edit these as well? I am not sure as all I have ever really animated was a spinning fan for animated scenery. Could someone please enlighten me on this subject in detail please?


Advancebo
Joined: Jan 14, 2008


Posted: Jan 20, 2010 08:44 PM    Msg. 2 of 6       
Copy the animations from "stand unarmed" and rename them to "h-ball" or someting.

Also to help with the ball animations, make a "frame root (parent node)" and a "frame ball" for the ball geometry. And lnik the markers such ad the "#driver" to the "frame root" so that the cyborg doesn't spin in circles with the ball.


Ro0ster
Joined: Jan 21, 2008

is a rooster


Posted: Jan 20, 2010 09:05 PM    Msg. 3 of 6       
Quote: --- Original message by: Advancebo
Copy the animations from "stand unarmed" and rename them to "h-ball" or someting.

Also to help with the ball animations, make a "frame root (parent node)" and a "frame ball" for the ball geometry. And lnik the markers such ad the "#driver" to the "frame root" so that the cyborg doesn't spin in circles with the ball.
I already set up the nodes like that, and do how exactly do I copy the animations?


Advancebo
Joined: Jan 14, 2008


Posted: Jan 20, 2010 09:17 PM    Msg. 4 of 6       
Duplicate the "stand" unit animations and rename the new one to whatever you want.
Then go down to the next set, and delete all but "unarmed".


Ro0ster
Joined: Jan 21, 2008

is a rooster


Posted: Jan 21, 2010 02:51 PM    Msg. 5 of 6       
What markers do I need? I have the camera, the enter and driver.
Do I need ones for the hands and feet?
Edited by Ro0ster on Jan 21, 2010 at 02:53 PM


Advancebo
Joined: Jan 14, 2008


Posted: Jan 21, 2010 03:49 PM    Msg. 6 of 6       
No

 

 
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