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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Fixing Tool Errors

Author Topic: Fixing Tool Errors (5 messages, Page 1 of 1)
Moderators: Dennis

YakZSmelk
Joined: Apr 3, 2006

- Environment Artist - robhow.com


Posted: Jan 15, 2010 01:38 AM    Msg. 1 of 5       
Tool keeps saying

###ERROR edge #xxxx is open

So I imported the .WRL file and all the open edges it is talking about are closed, anyone know how to fix this? I've run STL and check all the Verts the edges are closed.


sleepy1212
Joined: Feb 4, 2009

sunnier than you www.quantumfusionclan.com


Posted: Jan 15, 2010 09:43 AM    Msg. 2 of 5       
i threw out my sealab project because i had over 2000 of these. plus some mystery edges that weren't even in the bsp.


YakZSmelk
Joined: Apr 3, 2006

- Environment Artist - robhow.com


Posted: Jan 15, 2010 07:23 PM    Msg. 3 of 5       
I exported as an .OBJ then brought it into a new file and it worked. Once I modified the BSP some more it came back with the same errors from before. There shouldn't be any bad triangulation since the errors are occuring on quads.


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Jan 15, 2010 09:48 PM    Msg. 4 of 5       
did you weld the verts?


YakZSmelk
Joined: Apr 3, 2006

- Environment Artist - robhow.com


Posted: Jan 16, 2010 03:23 PM    Msg. 5 of 5       
I'm using Bluestreak because Blitzkrieg has only worked for me in Max 8 and I'd rather use 9.

It's not an issue of open faces it's just that tool is retarded, I modified completely different areas of the map and ignored the 'error areas' and guess what it worked. I honestly don't understand tool's error checking.

I was hoping someone could explain this but I guess no one really understands it we just have to suck it up! Thanks for the help though guys.

 

 
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