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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Aerial Bombardment..can it be done?

Author Topic: Aerial Bombardment..can it be done? (21 messages, Page 1 of 1)
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videoman
Joined: Feb 2, 2008

We are Microsoft, Resistance is Futile


Posted: Sep 26, 2009 11:47 PM    Msg. 1 of 21       
Hey, I am trying to make an event where there is an aerial bombardment every 5-10 minutes. For example: on Extinction, you are playing the map and you want to call in an aerial bombardment (or it comes in automatically at a curtain location) and it comes into the map...can that be done? and also...can it be where when the aerial bombardment comes in, you actually see the airplanes and have them fly over?

thanks


sargejohnson
Joined: Apr 20, 2009

Shall we play a game?


Posted: Sep 26, 2009 11:51 PM    Msg. 2 of 21       
this is possible, but not without complex scripting and tagging of stuff......
PM Gamma927 for more info.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Sep 27, 2009 12:17 AM    Msg. 3 of 21       
Nothing extremely complex. For this one, Elefant actually beat me at it (because I wasn't trying). He tied the script to the flashlight button, and had a flag spawn an effect, which had a longsword fly over. He also timed it so that flags on the ground would spawn explosion effects, which would simulate a bombing run.


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Sep 27, 2009 12:50 AM    Msg. 4 of 21       


videoman
Joined: Feb 2, 2008

We are Microsoft, Resistance is Futile


Posted: Sep 27, 2009 06:42 AM    Msg. 5 of 21       
is there a way to make it do it without the player doing anything? like have is happen every 5-10 minute? and one other thing..can someone please make a tutorial on making a air strike?

Thanks


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Sep 27, 2009 09:54 AM    Msg. 6 of 21       
Just a standard scripted effect? Yea. That's what I did for SP maps.

1) Set up a flag for the longsword
2) Set up flags for explosions
3) Create continuous script
4) Sleep 4500
5) Spawn longsword effect
6) Spawn explosion effects
7) Loop to 4


OpsY
Joined: Feb 19, 2007

Frobisher Bay


Posted: Sep 27, 2009 11:39 PM    Msg. 7 of 21       
Nice looking, how did you get the longsword to move like that? aka what tag did you use for it.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Sep 27, 2009 11:59 PM    Msg. 8 of 21       
An .effect as well as a .projectile.


videoman
Joined: Feb 2, 2008

We are Microsoft, Resistance is Futile


Posted: Jan 11, 2010 05:28 PM    Msg. 9 of 21       
Also is there a way to turn Make any weapons Primary fire into a signal beacon, like if you were to hold down you Fire Trigger (AKA left mouse button by default) for about..5 seconds or less and then the Airstrike a occurs. would it be possible? can if so can someone please right a small tutorial on how to do this?

Thanks

Videoman


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jan 11, 2010 06:40 PM    Msg. 10 of 21       
Make a weapon which charges, and is set to discharge once its fully charged. Make that projectile spawn a separate projectile that gets sent directly above the beacon. Have that other projectile detonate after some time, and make it spawn a bunch of projectiles that fall from the sky.


videoman
Joined: Feb 2, 2008

We are Microsoft, Resistance is Futile


Posted: Jan 11, 2010 07:00 PM    Msg. 11 of 21       
would a Spartan Laser work? That Weapon works right? Unless you mean something else. So do i do all of this in Guerilla? or do i use Halo Hacker Tool and/or Halo Mapping Tools? Can do i open the .weapon file or some other file?

Thanks
Edited by videoman on Jan 11, 2010 at 07:01 PM


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jan 11, 2010 07:30 PM    Msg. 12 of 21       
The spartan lasers in Halo at the moment are set to charge and discharge. To do this, you would have to use Guerilla. My idea is basically modifying a projectile to have a detonation effect that spawns another projectile at a certain angle, which then detonates at a certain distance, and causes projectiles to rain from the sky. Of course, there may be another way, but I'm too lazy to think right now. Brute force ftw.


videoman
Joined: Feb 2, 2008

We are Microsoft, Resistance is Futile


Posted: Jan 11, 2010 10:12 PM    Msg. 13 of 21       
OK, i have the .projectiles file open in Guerilla...not what? I have looked through the entire file and found nothing that i could understand. Can some please right a tutorial...or something like that? That would be wonderful is someone wrote something that is understandable.

Thanks


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jan 11, 2010 10:20 PM    Msg. 14 of 21       
I'm fairly sure there are no tutorials for specifically creating this chain series of events that would cause projectiles to rain from the sky. What you should be able to find is the detonation effect. Open that, and in the effect, add a bunch of other projectiles. Play around until you get the desired effect.


videoman
Joined: Feb 2, 2008

We are Microsoft, Resistance is Futile


Posted: Jan 11, 2010 10:38 PM    Msg. 15 of 21       
ok..heres what i am getting so far:
I open the .weapon file, then i go to laser.projectile, after that i go to detonation and under this category i to "effect" and click open....but whats after that? i have opened it, but there is nothing to even relate to any projectiles at all.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jan 11, 2010 10:40 PM    Msg. 16 of 21       
Scroll down to parts, and add a new projectile.


videoman
Joined: Feb 2, 2008

We are Microsoft, Resistance is Futile


Posted: Jan 11, 2010 10:41 PM    Msg. 17 of 21       
and for the projectile to rain down from the sky? how is that done? Do i make a new effect?


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jan 11, 2010 11:06 PM    Msg. 18 of 21       
Your weapon fires a projectile, that has a detonation effect that spawns another projectile at an angle so it goes straight up. Then, at a certain distance, that second projectile detonates and spawns multiple projectiles.


videoman
Joined: Feb 2, 2008

We are Microsoft, Resistance is Futile


Posted: Jan 13, 2010 09:18 PM    Msg. 19 of 21       
I am still having trouble making a detonation effect that spawns another projectile at an angle so it goes straight up. Can someone else explain how to do this? I am also told that i have to make a brand new .projectile file. Is this also true? I am hoping to make a good Airstrike...but i am completely lost...

Thanks


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jan 14, 2010 07:18 PM    Msg. 20 of 21       
You need three different projectiles. The first one is the one your weapon fires, which creates the "beacon". The "beacon" is a detonation effect that spawns a second projectile, that's custom made to detonate at a certain distance, and is invisible (aka, no contrail). When it detonates, it releases the third projectile, which is essentially the airstrike projectile.


SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: Jan 16, 2010 03:43 PM    Msg. 21 of 21       
Quote: --- Original message by: videoman
...you are playing the map and you want to call in an aerial bombardment (or it comes in automatically at a curtain location) and it comes into the map...can that be done? and also...can it be where when the aerial bombardment comes in, you actually see the airplanes and have them fly over?




Like in COD modern warfare?
Edited by SlappyThePirate on Jan 17, 2010 at 03:52 PM

 

 
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