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Author Topic: Semi-Official Gallery [WIPS] (9951 messages, Page 210 of 285)
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SGT Arroyo
Joined: Jul 23, 2014

golden


Posted: Feb 9, 2015 04:32 AM    Msg. 7316 of 9951       
nice.


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Feb 9, 2015 11:42 AM    Msg. 7317 of 9951       
Forge World best Reach map. Would be great to see it in CE.


sshers4
Joined: Apr 28, 2013


Posted: Feb 9, 2015 11:57 AM    Msg. 7318 of 9951       
That looks great. Will it be for OS?


Nickster5000
Joined: Dec 11, 2010


Posted: Feb 9, 2015 01:08 PM    Msg. 7319 of 9951       
does your forge world have lots of booty dlc?


altis94
Joined: Oct 5, 2012

Join my Discord https://discord.gg/GDVEaRD


Posted: Feb 9, 2015 03:27 PM    Msg. 7320 of 9951       
Not many people here will get that reference.


Nickster5000
Joined: Dec 11, 2010


Posted: Feb 9, 2015 10:14 PM    Msg. 7321 of 9951       
Quote: --- Original message by: altis94
Not many people here will get that reference.


kinda sorta like frosty... i thought you left?


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Feb 10, 2015 11:47 PM    Msg. 7322 of 9951       
Does anyone know anything about fog planes?

I made a fog plane at the same level as the water for the Forge world (like in Death Island) but the fog plane also extends to everything on its level, which is also where the Hemorrhage bases are located. I know I can remove the fog plane visibility from specific clusters, but it makes ALL fog planes disappear when inside that cluster, which means that if you stand near the base (where there should be no fog\water) then all the fog of the ocean will disappear.

On the bottom of this image is where you can see part of the water that is on the level itself (like a small lake), but it shouldn't be there. I only extended the water plane to it because otherwise it looked like it just had green fog floating over it, so I decided it'd look better as a (unwanted) lake.

Edited by Jesse on Feb 10, 2015 at 11:48 PM


MatthewDratt
Joined: Sep 11, 2010

TAKEDOWN IS OUT MattDratt.com


Posted: Feb 11, 2015 12:01 AM    Msg. 7323 of 9951       
Theres no fix for this besides physically moving the bsp in areas. (I'd move the water downards personally instead of the bsp up)

The only thing you can do is clusters but like you said that'd remove the fog entirely while you're in that cluster. Clearing Ground can pull this off because you don't go under the fog plane until you can't see the water.


sshers4
Joined: Apr 28, 2013


Posted: Feb 12, 2015 12:09 PM    Msg. 7324 of 9951       



10k polygon thanks to SS flanker.

Going to start working on the animation,rigging and stuff.
Edited by sshers4 on Feb 12, 2015 at 12:12 PM
Edited by sshers4 on Feb 12, 2015 at 12:12 PM
Edited by sshers4 on Feb 12, 2015 at 12:13 PM


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Feb 12, 2015 12:52 PM    Msg. 7325 of 9951       
Quote: --- Original message by: sshers4

http://i58.tinypic.com/206lnur.jpg


10k polygon thanks to SS flanker.

Going to start working on the animation,rigging and stuff.
Edited by sshers4 on Feb 12, 2015 at 12:12 PM
Edited by sshers4 on Feb 12, 2015 at 12:12 PM
Edited by sshers4 on Feb 12, 2015 at 12:13 PM


Nice texturing.


sshers4
Joined: Apr 28, 2013


Posted: Feb 12, 2015 02:33 PM    Msg. 7326 of 9951       
Quote: --- Original message by: SS Flanker
Quote: --- Original message by: sshers4

http://i58.tinypic.com/206lnur.jpg


10k polygon thanks to SS flanker.

Going to start working on the animation,rigging and stuff.
Edited by sshers4 on Feb 12, 2015 at 12:12 PM
Edited by sshers4 on Feb 12, 2015 at 12:12 PM
Edited by sshers4 on Feb 12, 2015 at 12:13 PM


Nice texturing.


ty. And this is how big is going to be once you go near it.






Caesar
Joined: Jul 1, 2013


Posted: Feb 12, 2015 02:49 PM    Msg. 7327 of 9951       
wtf? they look similar



MatthewDratt
Joined: Sep 11, 2010

TAKEDOWN IS OUT MattDratt.com


Posted: Feb 12, 2015 02:58 PM    Msg. 7328 of 9951       
Its almost like thats what he was trying to make


DaLode
Joined: Oct 4, 2014

Ho ho hooooly doodle!


Posted: Feb 12, 2015 03:05 PM    Msg. 7329 of 9951       
I was hoping you could provide a banana for proper scale.


Caesar
Joined: Jul 1, 2013


Posted: Feb 12, 2015 03:06 PM    Msg. 7330 of 9951       
Yeh i knew that i think its the skin colour looks the same.


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Feb 12, 2015 03:09 PM    Msg. 7331 of 9951       
You need to learn how to pick up internet sarcasm. To be fair, it is much more difficult than picking up aural sarcasm.


MatthewDratt
Joined: Sep 11, 2010

TAKEDOWN IS OUT MattDratt.com


Posted: Feb 12, 2015 08:20 PM    Msg. 7332 of 9951       


OHunterO
Joined: May 24, 2012

.


Posted: Feb 12, 2015 08:25 PM    Msg. 7333 of 9951       
So, my final year at University, got to practice my chosen field (3D Artist) and create something to practice and show I can do the work in that field. So, my project is to create a Photo-real animal, or creature.

Of course, my lecturer has suggested that instead of straight up copy a design I should adapt it or add on to it. The design i'm going to make is also very dated and needs to be made a bit more modern and to todays standards of detail.

This is what i'm going to create:


Of course like I said I must upgrade it and make it more modern as the art is old and outdated. Any of you guys have an suggestions of what you would like to see done to it? So any new features it could include?

For example scales or other different skin types, or different leg shape, ect...


Invader Veex
Joined: Apr 11, 2007

i make poast


Posted: Feb 12, 2015 08:27 PM    Msg. 7334 of 9951       
Quote: --- Original message by: MatthewDratt
https://dl.dropboxusercontent.com/u/6240433/Temp/cit.jpg


1/10 dusnt luk cuvanent or anything like haalo. butt it looks shinie so it does get 1 point


MatthewDratt
Joined: Sep 11, 2010

TAKEDOWN IS OUT MattDratt.com


Posted: Feb 12, 2015 08:28 PM    Msg. 7335 of 9951       
Quote: --- Original message by: OHunterO
So, my final year at University, got to practice my chosen field (3D Artist) and create something to practice and show I can do the work in that field. So, my project is to create a Photo-real animal, or creature.

Of course, my lecturer has suggested that instead of straight up copy a design I should adapt it or add on to it. The design i'm going to make is also very dated and needs to be made a bit more modern and to todays standards of detail.

This is what i'm going to create:
http://www.unseen64.net/wp-content/uploads/2008/04/halobeta08.jpg

Of course like I said I must upgrade it and make it more modern as the art is old and outdated. Any of you guys have an suggestions of what you would like to see done to it? So any new features it could include?

For example scales or other different skin types, or different leg shape, ect...


You should make it like this

Quote: --- Original message by: sshers4


Invader Veex
Joined: Apr 11, 2007

i make poast


Posted: Feb 12, 2015 08:37 PM    Msg. 7336 of 9951       
Quote: --- Original message by: OHunterO
So, my final year at University, got to practice my chosen field (3D Artist) and create something to practice and show I can do the work in that field. So, my project is to create a Photo-real animal, or creature.

Of course, my lecturer has suggested that instead of straight up copy a design I should adapt it or add on to it. The design i'm going to make is also very dated and needs to be made a bit more modern and to todays standards of detail.

This is what i'm going to create:
http://www.unseen64.net/wp-content/uploads/2008/04/halobeta08.jpg

Of course like I said I must upgrade it and make it more modern as the art is old and outdated. Any of you guys have an suggestions of what you would like to see done to it? So any new features it could include?

For example scales or other different skin types, or different leg shape, ect...


Keep in mind the history and environmental influences on the creature to go well together.
As for cool stuff to do to it, a short tail may work well with this creature, along with the spines perhaps have skin covering them for temperature regulation or more smaller ones about half the size along the side of the spinal center, or perhaps the spines be shorter and included as plating, for defense from predators.
A different shape of the head may be of particular interest as well. What comes to mind for me is the creatures from Pacific Rim for inspiration.


OHunterO
Joined: May 24, 2012

.


Posted: Feb 12, 2015 08:41 PM    Msg. 7337 of 9951       
Quote: --- Original message by: Invader Veex
Quote: --- Original message by: OHunterO
So, my final year at University, got to practice my chosen field (3D Artist) and create something to practice and show I can do the work in that field. So, my project is to create a Photo-real animal, or creature.

Of course, my lecturer has suggested that instead of straight up copy a design I should adapt it or add on to it. The design i'm going to make is also very dated and needs to be made a bit more modern and to todays standards of detail.

This is what i'm going to create:
http://www.unseen64.net/wp-content/uploads/2008/04/halobeta08.jpg

Of course like I said I must upgrade it and make it more modern as the art is old and outdated. Any of you guys have an suggestions of what you would like to see done to it? So any new features it could include?

For example scales or other different skin types, or different leg shape, ect...


Keep in mind the history and environmental influences on the creature to go well together.
As for cool stuff to do to it, a short tail may work well with this creature, along with the spines perhaps have skin covering them for temperature regulation or more smaller ones about half the size along the side of the spinal center, or perhaps the spines be shorter and included as plating, for defense from predators.
A different shape of the head may be of particular interest as well. What comes to mind for me is the creatures from Pacific Rim for inspiration.


Yeah was thinking it needs a tail, I will use some of the creatures from Pacific Rim as inspiration for some of it's details, going to look at dinosaurs as well as this creature pretty much is a dinosaur.

Only got to make a highpoly version of it for the university project it's self. But at some point I would like to model some Halo Concept Art that didn't make it in-game and get it created with a lowpoly ect... so when Uni is done I can make a lowpoly and release.



Edited by OHunterO on Feb 12, 2015 at 08:42 PM


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Feb 12, 2015 08:43 PM    Msg. 7338 of 9951       
I'd suggest implementing a different head anatomy. It always bugged me how it was so small relative to it's large mass. With a jaw that size... it'd have to spend a while feeding.


sshers4
Joined: Apr 28, 2013


Posted: Feb 12, 2015 09:25 PM    Msg. 7339 of 9951       
Quote: --- Original message by: OHunterO
So, my final year at University, got to practice my chosen field (3D Artist) and create something to practice and show I can do the work in that field. So, my project is to create a Photo-real animal, or creature.

Of course, my lecturer has suggested that instead of straight up copy a design I should adapt it or add on to it. The design i'm going to make is also very dated and needs to be made a bit more modern and to todays standards of detail.

This is what i'm going to create:
http://www.unseen64.net/wp-content/uploads/2008/04/halobeta08.jpg

Of course like I said I must upgrade it and make it more modern as the art is old and outdated. Any of you guys have an suggestions of what you would like to see done to it? So any new features it could include?

For example scales or other different skin types, or different leg shape, ect...



Oh sweet, your going to create one aswell but different?


But anways I going to start rigging the thorn beast tommorrow and once I finish up with the animations I will add normal maps so that you can see muscle and detail on him. And then maybe I can support your creature like animation, rigging and texturing.
Edited by sshers4 on Feb 12, 2015 at 09:27 PM


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Feb 12, 2015 10:13 PM    Msg. 7340 of 9951       
Hunter making a thorn beast
[Hype Intensifies]


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Feb 13, 2015 09:57 AM    Msg. 7341 of 9951       
Quote: --- Original message by: MatthewDratt
https://dl.dropboxusercontent.com/u/6240433/Temp/cit.jpg


Pff it seems your not even trying. It's garbage like this which makes me wonder why you people are still sucking air.

Take a look at this and cry because it's 50000x better than your's



MatthewDratt
Joined: Sep 11, 2010

TAKEDOWN IS OUT MattDratt.com


Posted: Feb 13, 2015 01:49 PM    Msg. 7342 of 9951       
Quote: --- Original message by: SS Flanker
Quote: --- Original message by: MatthewDratt
https://dl.dropboxusercontent.com/u/6240433/Temp/cit.jpg


Pff it seems your not even trying. It's garbage like this which makes me wonder why you people are still sucking air.

Take a look at this and cry because it's 50000x better than your's

https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcRFghatlxDn5TcOk6QMdR0mMI9oY_s_YTSK3OSqQywHj0QfcP3a



Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Feb 13, 2015 01:58 PM    Msg. 7343 of 9951       
Quote: --- Original message by: MatthewDratt
Quote: --- Original message by: SS Flanker
Quote: --- Original message by: MatthewDratt
https://dl.dropboxusercontent.com/u/6240433/Temp/cit.jpg


Pff it seems your not even trying. It's garbage like this which makes me wonder why you people are still sucking air.

Take a look at this and cry because it's 50000x better than your's

https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcRFghatlxDn5TcOk6QMdR0mMI9oY_s_YTSK3OSqQywHj0QfcP3a

http://i.imgur.com/HAfJjuT.gif


You did get my pm right?


MatthewDratt
Joined: Sep 11, 2010

TAKEDOWN IS OUT MattDratt.com


Posted: Feb 15, 2015 12:55 PM    Msg. 7344 of 9951       


darksoldier
Joined: Dec 28, 2010

Helo my friend, it's time to fight ;)


Posted: Feb 20, 2015 06:38 AM    Msg. 7345 of 9951       
Pretty nice Matthew !

Starting a new project with Dalek. That's what we have done now.




Edited by darksoldier on Feb 20, 2015 at 07:19 AM


darksoldier
Joined: Dec 28, 2010

Helo my friend, it's time to fight ;)


Posted: Feb 20, 2015 08:23 AM    Msg. 7346 of 9951       
Quote: --- Original message by: Mootjuh
Cliffs look too flat.


Semi-Official Gallery [WIPS]

We just finished the base map. Now we'll add the rest.


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Feb 20, 2015 09:43 AM    Msg. 7347 of 9951       
Quote: --- Original message by: MatthewDratt
https://www.youtube.com/watch?v=eAqt3lkqQMs


Wow. 10/10 Usually highly reflective "chromish" surfaces are a turn off for me but the balance seemed right.


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Feb 20, 2015 10:29 AM    Msg. 7348 of 9951       
WIP Crit usually makes WIPs into WIF's.


Works in Final


darksoldier
Joined: Dec 28, 2010

Helo my friend, it's time to fight ;)


Posted: Feb 21, 2015 07:50 AM    Msg. 7349 of 9951       
Quote: --- Original message by: Mootjuh


Quote: --- Original message by: Mootjuh
Cliffs look too flat.

It's just as I said it yet you can't face that fact. Look at this for example. This would be arround the same triangle count but would look much better.
http://jord-art.com/EA_work/SSX3_snow_cliffs.jpg

And just to make it even more clear, I'll show you how I do it for CE.
http://puu.sh/cqoNu/60e3657743.jpg
Render with normals:
http://puu.sh/cnVAa/c14b50a050.jpg
And really, you're probably one of the only ones thinking crit is there to tell you you suck and I'm better than you. A freaking todler would be able to say the cliffs were too flat if he got a comparison pic with real life.

Edited by Mootjuh on Feb 20, 2015 at 03:22 PM


Now that's a real critic, and not a simple "Cliffs are to flat". Anyway thank you for it !

I don't use the same methode, because I like the old school of halo, but your is pretty good.





I will add structures after fixing all the model.


DaLode
Joined: Oct 4, 2014

Ho ho hooooly doodle!


Posted: Feb 21, 2015 08:18 AM    Msg. 7350 of 9951       
Quote: --- Original message by: Mootjuh
Cliffs look too flat.



Post is too low on useful information.
 
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