
Vastanus neshtrog
Joined: Aug 5, 2009
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Posted: Jan 11, 2010 06:09 PM
Msg. 1 of 8
So is there a type of semipermiable wall that allows people and vehicles to pass through, but not weapon shots or grenades?
or do you have to script a wall to do that?
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Jan 11, 2010 06:10 PM
Msg. 2 of 8
theres only one person that has ever done that. and his / her name is inferno.
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chrisk123999
Joined: Aug 10, 2008
=CE= Chris [Captain] [=]
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Posted: Jan 11, 2010 06:43 PM
Msg. 3 of 8
It's quite easy. It's just a weapon tag. Although vehicles can still go though it, but shots and grenades won't.
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Vastanus neshtrog
Joined: Aug 5, 2009
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Posted: Jan 11, 2010 08:06 PM
Msg. 4 of 8
could u explain more?
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Jan 11, 2010 08:09 PM
Msg. 5 of 8
Basically, make a .weapon tag that's that big, and set the material to something that bullets and grenades bounce off of (E.G Covenant shield).
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Vastanus neshtrog
Joined: Aug 5, 2009
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Posted: Jan 11, 2010 08:55 PM
Msg. 6 of 8
Ohh.......
will it stay still though? like, if you shoot it, it won't spin? xD
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Jan 11, 2010 09:49 PM
Msg. 7 of 8
Inferno used a scenery with the wall material set to cyborg armor.
In one of his test maps\betas which i received it used said scenery (IMP Dismal). Edited by jesse on Jan 11, 2010 at 09:51 PM
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Jan 12, 2010 08:08 PM
Msg. 8 of 8
You can use a biped also, just check the "passes through other bipeds" flag, but online, clients will see 2.
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