
Ro0ster
Joined: Jan 21, 2008
is a rooster
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Posted: Jan 10, 2010 08:29 PM
Msg. 1 of 8
Is it possible to make an animated projectile? If so what type (ie. jma. jmo.)should I make it.
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Advancebo
Joined: Jan 14, 2008
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Posted: Jan 10, 2010 09:32 PM
Msg. 2 of 8
JMA.
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Jan 10, 2010 11:30 PM
Msg. 3 of 8
Define "animated projectile".
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Jan 10, 2010 11:36 PM
Msg. 4 of 8
Animated \An"i*ma`ted\, a. Endowed with life; full of life or spirit; indicating animation; lively; vigorous
E: he wants a projectile to move like, spinning while it flies through the air, or something like that. Edited by UnevenElefant5 on Jan 10, 2010 at 11:37 PM
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Jan 10, 2010 11:36 PM
Msg. 5 of 8
You forgot the projectile part.
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Advancebo
Joined: Jan 14, 2008
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Posted: Jan 11, 2010 02:59 PM
Msg. 6 of 8
It doesnt matter, its still exported as a JMA.
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Advancebo
Joined: Jan 14, 2008
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Posted: Jan 11, 2010 05:41 PM
Msg. 7 of 8
Because thats "World Relative".
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Jan 11, 2010 06:51 PM
Msg. 8 of 8
Unless it's done with a particle effect, and not via an animation.
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