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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Animated Projectiles

Author Topic: Animated Projectiles (8 messages, Page 1 of 1)
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Ro0ster
Joined: Jan 21, 2008

is a rooster


Posted: Jan 10, 2010 08:29 PM    Msg. 1 of 8       
Is it possible to make an animated projectile? If so what type (ie. jma. jmo.)should I make it.


Advancebo
Joined: Jan 14, 2008


Posted: Jan 10, 2010 09:32 PM    Msg. 2 of 8       
JMA.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jan 10, 2010 11:30 PM    Msg. 3 of 8       
Define "animated projectile".


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Jan 10, 2010 11:36 PM    Msg. 4 of 8       
Animated \An"i*ma`ted\, a. Endowed with life; full of life or spirit; indicating animation; lively; vigorous


E: he wants a projectile to move
like, spinning while it flies through the air, or something like that.
Edited by UnevenElefant5 on Jan 10, 2010 at 11:37 PM


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jan 10, 2010 11:36 PM    Msg. 5 of 8       
You forgot the projectile part.


Advancebo
Joined: Jan 14, 2008


Posted: Jan 11, 2010 02:59 PM    Msg. 6 of 8       
It doesnt matter, its still exported as a JMA.


Advancebo
Joined: Jan 14, 2008


Posted: Jan 11, 2010 05:41 PM    Msg. 7 of 8       
Because thats "World Relative".


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jan 11, 2010 06:51 PM    Msg. 8 of 8       
Unless it's done with a particle effect, and not via an animation.

 

 
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