
Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Apr 8, 2010 06:38 PM
Msg. 281 of 596
agreed with Hr3shy
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DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: Apr 8, 2010 07:11 PM
Msg. 282 of 596
Quote: --- Original message by: Masters1337 A certain someone wasn't finishing bsps and holding things up everything else for everyone. Was it Selentic? :snickers:
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Arteen
Joined: Mar 8, 2008
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Posted: Apr 9, 2010 03:06 PM
Msg. 283 of 596
Quote: --- Original message by: Masters1337
Of course it was, it was a bigger sandbox. While it may be more "fun" (I found it to be boring and repeditive) there's nothing better about the mp maps when from when I last played. Nothing new and interesting, nothing revolutionary. Just shiny weapons and more of the same weapons. Edited by Masters1337 on Apr 8, 2010 at 04:43 PM The latest beta is really nice. Most of the weapons feel great to use. We just need some bigger maps. Quote: --- Original message by: Masters1337 A certain someone wasn't finishing bsps and holding things up everything else for everyone. Me?  Quote: --- Original message by: Masters1337
Duce is a lackey who can barely do more than ruin terrain and import bsps. All the real work on the "things" he's "done" are arteens work. He's like the Deehunter lite. Except with BSPs. He's good at prettifying my maps. Well, at least my MP maps! Quote: --- Original message by: HiguyQuote: --- Original message by: Masters1337 A certain someone wasn't finishing bsps and holding things up everything else for everyone. Well its quite obvious that no one would want to work for you considering how poorly you treat your members; I mean look at your freakin' posts. 
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Cocaine
Joined: Mar 2, 2009
Can't stop napping.
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Posted: Apr 9, 2010 08:12 PM
Msg. 284 of 596
I sense a possible lock if the trolling continues. How is the Community Mapping Team doing now then?
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Apr 9, 2010 09:23 PM
Msg. 285 of 596
Animations are in Duce's hands now, probable beta release tomorrow for more testing as well as a taste of my animations.
Take note, the reload is a placeholder and I'm currently trying to think of a better and more interesting one though I might keep the same concept.
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Corvette19
Joined: Feb 27, 2007
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Posted: Apr 9, 2010 09:27 PM
Msg. 286 of 596
Quote: --- Original message by: ODX Animations are in Duce's hands now, probable beta release tomorrow for more testing as well as a taste of my animations.
Take note, the reload is a placeholder and I'm currently trying to think of a better and more interesting one though I might keep the same concept. Can't wait.
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Apr 9, 2010 10:44 PM
Msg. 287 of 596
Here's the placeholder reload in-case you guys want to see it. It looks weaker than I had made it though, dunno why: http://www.youtube.com/watch?v=8JNAup7kcFII really have no idea why I'm showing this, I guess just to compare once I post the whole, finalized set on Youtube later next week. Edited by ODX on Apr 9, 2010 at 11:26 PM
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Corvette19
Joined: Feb 27, 2007
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Posted: Apr 9, 2010 10:48 PM
Msg. 288 of 596
Just looks unrealistic, Idk why.
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Advancebo
Joined: Jan 14, 2008
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Posted: Apr 10, 2010 02:47 AM
Msg. 289 of 596
Quote: --- Original message by: ODXHere's the placeholder reload in-case you guys want to see it. It looks weaker than I had made it though, dunno why: http://www.youtube.com/watch?v=8JNAup7kcFII really have no idea why I'm showing this, I guess just to compare once I post the whole, finalized set on Youtube later next week. Edited by ODX on Apr 9, 2010 at 11:26 PM Pinky on the right hand is ):
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il Duce Primo
Joined: Apr 22, 2007
CMT Team Leader
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Posted: Apr 10, 2010 07:45 AM
Msg. 290 of 596
The Team kept on schedule and really made an awsome effort to get things done through this week. I want to thank everyone who helped this week for getting us here. Now here is the download for the two new maps. DOWNLOAD: http://dl.dropbox.com/u/1446834/CMT_MPG3_PB2.rar The server is currently running team slayer on Augur and will continue until a moderator comes in and decides to change the gametype or switch the map. Like last time the Official CMT Server is the only server allowed to run the maps so dont bother trying yourself you'll just exception. One more thing is please join the Teamspeak server. If you do not have Teamspeak you can download the client here. http://www.teamspeak.com/?page=downloads Official CMT Teamspeak Server Teamspeak 3 Beta voice.gameservers.com Port:9119
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Shade117 pro
Joined: Jul 2, 2009
Yeah bro (xfire: blue117pro) I can make cubemaps
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Posted: Apr 10, 2010 08:04 AM
Msg. 291 of 596
And yet you fly off into an unkown area, just like a ballon filled with helium. Example: ^^
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Corvette19
Joined: Feb 27, 2007
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Posted: Apr 10, 2010 08:17 AM
Msg. 292 of 596
So I heard every single one of you that reads this post is joining the server? k? k. Also, ODX, when he pulls out the pistol, the slide doesn't move.
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Apr 10, 2010 08:33 AM
Msg. 293 of 596
Quote: --- Original message by: Corvette19 Also, ODX, when he pulls out the pistol, the slide doesn't move. It's just a -full reload, so the slide doesn't need to move. Quote: --- Original message by: Advancebo Pinky on the right hand is ): I made Gamma re-rig the mag to be like the Halo 1 pistol (which it was originally supposed to be, I could tell in the model) so that part of the handle comes off with the mag. Therefore I had to take the pinky off and all I really did was just shove it over and say "That's fine for now." I've said it's a placeholder, stop judging me on it I'll have two much better ones for final release. Edited by ODX on Apr 10, 2010 at 08:35 AM
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Corvette19
Joined: Feb 27, 2007
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Posted: Apr 10, 2010 09:33 AM
Msg. 294 of 596
I was talking about the ready animation.. He pulls it back, but the slide doesn't move.
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SiMuLaCrUm
Joined: Oct 25, 2006
too digital
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Posted: Apr 10, 2010 09:37 AM
Msg. 295 of 596
Quote: --- Original message by: HiguyQuote: --- Original message by: Masters1337 A certain someone wasn't finishing bsps and holding things up everything else for everyone. Well its quite obvious that no one would want to work for you considering how poorly you treat your members; I mean look at your freakin' posts. He wasn't like this back then; he is obviously frustrated with everyone who thinks they can go and "continue" where his team left off. I say let it all die; anything that has to do with CMT, bury it in the cold, unforgiving soil of time. Appreciate what they released and did in the time of their activity but do not try to "extend" it or improve upon it. CMT's reign has come to an end, it is time to move on.
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Apr 10, 2010 09:45 AM
Msg. 296 of 596
Quote: --- Original message by: SiMuLaCrUmQuote: --- Original message by: HiguyQuote: --- Original message by: Masters1337 A certain someone wasn't finishing bsps and holding things up everything else for everyone. Well its quite obvious that no one would want to work for you considering how poorly you treat your members; I mean look at your freakin' posts. He wasn't like this back then; he is obviously frustrated with everyone who thinks they can go and "continue" where his team left off. I say let it all die; anything that has to do with CMT, bury it in the cold, unforgiving soil of time. Appreciate what they released and did in the time of their activity but do not try to "extend" it or improve upon it. CMT's reign has come to an end, it is time to move on. No, im basically talking about him and duce, there's always been some sort of fight between those two. But yeah, I do to think that CMT has come to slow closing. The multiplayer maps are fun and all, but I do see masterz point when he said that its just basically another sandbox with weapons that becomes repetitive and boring. Today I player auguer, had 4 people in the server. I don't know if you guys actually fixed anything from the last build with the tag set, becuase Auguer didn't play out so well. 1) The ghost. The ghost can easily take down just about anything and is really accurate. 2) The AR. Corvette was pretty far away from me, though he was still able to hit me pretty dead on. Its too accurate, I think. 3)The sniper. When I fire, the screen shakes. Please get rid of that, its annoying as hell. 4) Not as much fall damage like the previous maps would be nice as well. 5) The Laser. This thing is retarted. It's so easy to get kills with, either make it not have as much ammo or make it less accurate, like sometimes dosent hit directly. Its really bad, you should see for yourself if you haven't already. I also found the map pretty boring after a while. It's pretty, but its basically the same one either side and just become's really repetitive.
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shadowslayer123
Joined: Feb 22, 2009
Not the american average
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Posted: Apr 10, 2010 10:29 AM
Msg. 297 of 596
it was pretty good, but there are some things to fix, the pistol doesnt do enough damage, to kill someone, you would have to completely unload the clip on them, and the ghost is too much of a pain, i suggest removing it from the map. other then that, its really starting to look good
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DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: Apr 10, 2010 11:09 AM
Msg. 298 of 596
Decrease the range on any weapon that doesn't have a scope.
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Apr 10, 2010 11:21 AM
Msg. 299 of 596
Quote: --- Original message by: Corvette19 I was talking about the ready animation.. He pulls it back, but the slide doesn't move. Oh wow I completely forgot about that lol im stupid wtf So far I've only played Auger and it was just 2v2. Let me just say though: Spawns, suck, a lot. I killed a teammate so then I was like "Yay now it's just a 1v1 with me and him" but then the other guy just respawns right there in the battle and I get killed when I was about to kill the second guy. Carbine needs more power, pistol needs to be toned down a bit or made weaker but with a higher ROF. Also why aren't you using the newly rigged .gbxmodel I gave you? My animations look weird with the silencer shoved inside the gun and the mag slightly off where you can see it appear through the handle during the reload. Edit: I've heard some complaints about Auger being boring, though that might just be since it's a bigger map and I don't think any of us have played with more than 4-6 or so people. Who's up for a big game sometime tonight? Sometime around 9 Central, maybe?Edited by ODX on Apr 10, 2010 at 11:23 AM
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DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: Apr 10, 2010 11:35 AM
Msg. 300 of 596
Quote: --- Original message by: Silent STRKR
It was okay, but it boring after about 10 minutes (loltucker)
1) Splazer is WAY to powerful\ 2) needler isn't very good (speed up projectiles) 3) Increase the smg and carbine damage 4) ghost is pointless 5) FIX SPAWNS. THe spawns on Augur are HORRIBLE.
haha, yes ODX I remember those moments. they were annoying as hell.
Also, someone needs to change the map cycle. 3 straight games on Augur is painful. THrow in some variety. Edited by Silent STRKR on Apr 10, 2010 at 11:27 AM -The Splazer is a death weapon. The only thing that needs to change with it is the spawn time. It needs to spawn very rarely. -The needler did seem to be a little useless. -The SMG was PERFECT. The Carbine was easily exchangeable for the pistol though. Please do something to make the carbine more of a precision weapon and not a green-beam spamming machine. -The Ghost was very effective for what it is. -Yes. Yes. Yes. AND YES.
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DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: Apr 10, 2010 11:48 AM
Msg. 301 of 596
Quote: --- Original message by: Silent STRKRQuote: --- Original message by: DarkHalo003
-The Splazer is a death weapon. The only thing that needs to change with it is the spawn time. It needs to spawn very rarely.
-The needler did seem to be a little useless.
-The SMG was PERFECT. The Carbine was easily exchangeable for the pistol though. Please do something to make the carbine more of a precision weapon and not a green-beam spamming machine.
-The Ghost was very effective for what it is.
-Yes. Yes. Yes. AND YES. That's what I meant for the splazer, I meant that its too powerful to picked up every minute. And the smg was not perfect, it took at least 2 clips to kill someone. Actually, once someone's shields were down, it took very little to kill someone if you have good aim. I think it's nearly perfect anyways.
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aKylE
Joined: Apr 5, 2010
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Posted: Apr 10, 2010 11:50 AM
Msg. 302 of 596
I agree with what ODX said but i was just wondering this could you decrease the blast radius of grenades? it seems like everybody i played with threw all there grenades THEN tryed to shoot there weapon, was gay as hell.
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Corvette19
Joined: Feb 27, 2007
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Posted: Apr 10, 2010 11:51 AM
Msg. 303 of 596
Laser was WAY too easy to use. Needler has default H1 projectiles, but slower. I can only hit an idle target. Plasma Pistol overcharge is too slow to hit anyone AR is too accurate. SMG is too inaccurate; the shotgun has more range. The Spiker is only useful for melee. Carbine is too weak. Battle Rifle cuts off halfway across the map. Give the projectile a longer lifespan. Pistol should be higher ROF, and weaker.
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shadowce9
Joined: Mar 13, 2010
Learning Halo CE Scripting.
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Posted: Apr 10, 2010 11:55 AM
Msg. 304 of 596
Well, I just had a 1v1 with some guy on Auger.
-Is it just me or does the BR grenade launcher always lag almost everyone who looks at the explosion?
-Increase carbine accuracy. It seems a bit weak to me.
-The SMG STILL seemed to have the huge smoke effect, but the smoke seemed to be moving away now (I'm guessing wind in map?)
-The pistol animations are ok, but the right pinky, the ready animation are weird. Also, the shotgun's melee seems to be more of a push than a smack.
-I agree with the other people, the Splazer is way too over powered. I got killed 5 times in a row with that thing. I agree with the fact that it should spawn very rarely, but I think that the ammo should be reduced as well.
-Isn't a person in a ghost supposed to be killed by the Splazer? I fired the Splazer at this guy in a ghost and he didn't even loose health. Same thing happened to me.
-The ghost seems to be a bit too accurate for a rapid-firing vehicle.
Well, that's all I found after about 20 minutes of play.
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Apr 10, 2010 12:12 PM
Msg. 305 of 596
Quote: --- Original message by: shadowce9 -The pistol animations are ok, but the right pinky, the ready animation are weird. The next person to whine or moan about the damn pinky is going to get a hurting, it was done quickly and I'm really sick of everyone pointing out obvious errors in my half-ass attempt at the reload. Working on the ready as I type. Quote: --- Original message by: shadowce9 Also, the shotgun's melee seems to be more of a push than a smack. Lag isn't known for his melees, simple as that.
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Corvette19
Joined: Feb 27, 2007
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Posted: Apr 10, 2010 12:14 PM
Msg. 306 of 596
Pinky. Pinky. Pinky.
Come get me ;) Add me to Xfire, I need to get something from you if it's k. corvette19
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OMGWTHBBQHAXZORZ XD
Joined: Aug 19, 2008
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Posted: Apr 10, 2010 05:00 PM
Msg. 307 of 596
ohai I was banned from the server from botting. lolduce
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il Duce Primo
Joined: Apr 22, 2007
CMT Team Leader
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Posted: Apr 10, 2010 05:09 PM
Msg. 308 of 596
Actually I never banned you. You just quit...
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Apr 10, 2010 05:56 PM
Msg. 309 of 596
the ghost's seat has no collision but the rest does thats a error I found. also duce the server lags badly
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Lateksi
Joined: Jan 1, 2010
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Posted: Apr 10, 2010 06:12 PM
Msg. 310 of 596
Just fix the BR and carbine and add more of those in the maps. AR is good as it's now, it actually works and isn't inaccurate. SMG and pistol are great starting weapons as they're not too powerful compared to BR, AR and carbine but do their job. Good job with the weapon balance.
...I don't like the pistol firing sound, though.
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Corvette19
Joined: Feb 27, 2007
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Posted: Apr 10, 2010 06:16 PM
Msg. 311 of 596
AR is extremely overpowered. It works at any range, and can beat anything. It makes SMG seems like an airsoft gun up close. You should tone the damage down and keep the accuracy, so it's a gun that can be used in any environment, but it's not best suited for the current task. EX Smg up close, sniper far away... etc etc etc Also, radar is huge. SMG is too inaccurate. Should be fast, accurate, and low damage. The ROF and accuracy make up for the damage though.
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Hry
Joined: Sep 1, 2008
:)
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Posted: Apr 10, 2010 06:28 PM
Msg. 312 of 596
server IP plz?;s
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Apr 10, 2010 06:58 PM
Msg. 313 of 596
Turns out I did give Duce the correct .gbxmodel, but he was either too lazy, forgetful, or had mean intentions, and didn't put it in the map for compilation.
Currently it's waiting for it's request to Duce over Xfire to be accepted. Edited by ODX on Apr 10, 2010 at 06:59 PM
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Advancebo
Joined: Jan 14, 2008
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Posted: Apr 10, 2010 07:22 PM
Msg. 314 of 596
Quote: --- Original message by: Hydrogen the ghost's seat has no collision but the rest does thats a error I found. orly, i had no idea./sarcasm
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someone not important
Joined: Sep 2, 2007
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Posted: Apr 10, 2010 07:35 PM
Msg. 315 of 596
The server is incredibly laggy. I'm on the west coast. I can hardly move five feet without warping.
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