
Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Dec 21, 2009 05:53 PM
Msg. 1 of 6
So I've been working on this new sky of mine, and it works fine. The only problem I've been having with it is some rendering issue. Basically, there's two things that go around the entire level in the sky. Theres the clouds from Timberland, and then there's the mountains used in CMT Tensity. For some reason, the Mountains always draw first rather then the clouds, which make it look quite bad. The actual model of the sky has the clouds first before the mountains, so im really not sure why its not rendering correctly, other then that it might be a shader problem.
Help's appreciated.
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chrisk123999
Joined: Aug 10, 2008
=CE= Chris [Captain] [=]
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Posted: Dec 21, 2009 05:56 PM
Msg. 2 of 6
I'm guessing it's a shader problem.
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Dec 21, 2009 05:59 PM
Msg. 3 of 6
Well yeah, just I need to know how to fix it. Here's a picture of my problem: 
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chrisk123999
Joined: Aug 10, 2008
=CE= Chris [Captain] [=]
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Posted: Dec 21, 2009 06:02 PM
Msg. 4 of 6
Look though the shader settings. I'm not sure, but I think the cloud shader is the problem.
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Codebrain
Joined: Sep 29, 2007
/meme
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Posted: Dec 21, 2009 06:18 PM
Msg. 5 of 6
I believe for skies, they use regions in order to tell what goes in front/first, what rotates, etc. Why I believe this: Quote: --- Original message by: Con
There should be trees on these hills, but for some reason they wont render in front of the hills. The near hills are region #9, and the trees are #10. That should mean that they render in front, but they don't.
It could be something with how halo interprets the digits and thinks it's 1 and not 10. I'll try naming my other regions 00, 01, etc.
The sun also refuses to show up where I place it in max. I've tried resetting the xforms on the marker, but it made no difference. The sun shows up about 30 horizontal degrees off from where it should be.
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Dec 21, 2009 06:47 PM
Msg. 6 of 6
Thanks, that worked. :)
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