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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »not sure where this goes?

Author Topic: not sure where this goes? (6 messages, Page 1 of 1)
Moderators: Dennis

xsnoder
Joined: May 29, 2009

~xofect~flem~


Posted: Dec 21, 2009 04:34 PM    Msg. 1 of 6       
I have been working with some custom vehicle models. I think they are ok and I need some help with the animations. I have taken a few tuts on this subject , everything from swapping the gbx model to doing it yourself, still nothing but "out of object" in sapien and no really good tuts that I am aware of. Arkamans old tuts on you tube but thats mostly it. I am not familiar with any others.

Anyhow, thanks all
should I make my models public to the forum??


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Dec 21, 2009 05:09 PM    Msg. 2 of 6       
Open the animations file you are using for the vehicle, scroll all the way down, find "node checksum list"
Copy those numbers
Open the gbxmodel, find "node checksum list" again, it should be at the top
Paste the numbers in
Save
recompile
etc


xsnoder
Joined: May 29, 2009

~xofect~flem~


Posted: Dec 21, 2009 05:20 PM    Msg. 3 of 6       
Quote: --- Original message by: Xel
out of object..isn't that a tagspace problem?


not for sure.
I have tryed everything I can think of, manipulating the tag after the compile and following the tut as close as possible.

this is what is in the tut from arkaman
1.make the model
2.import gbx (lets say ghost)
3.delete the ghost model leaving the nodes and markers. Move markers to fit model
4.texture the mode
5.link the model markers and nodes, save
6.compile the jms to a ready made ghost folder in data
7.build the model
8.put the ghost in sapien
I have tryed varient of this time and agian

I can make an awsome scenery lol but nay on the animations or a vehicle

his works but he wa svery new at tuts I guess and whipped thru it to fast.
I have tryed varient of this time and agian

Uneven, It won't let me copy or past the text is shaded? animation or the gbx model?


Edited by xsnoder on Dec 21, 2009 at 05:27 PM


sleepy1212
Joined: Feb 4, 2009

sunnier than you www.quantumfusionclan.com


Posted: Dec 21, 2009 05:47 PM    Msg. 4 of 6       
download Kornmanv2

it lets you edit the checksum error, among other things


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Dec 21, 2009 06:13 PM    Msg. 5 of 6       
and if kornman v2 gives you errors, use kornmanv102


xsnoder
Joined: May 29, 2009

~xofect~flem~


Posted: Dec 21, 2009 08:14 PM    Msg. 6 of 6       
Cool, i'll download it and go from there. thank you all for the tips. I can't wait to get these models in action.
I will keep this updated with my progress

Well I have been in the dark ages with the guerilla. Even funnier is kornmans v102 was in my ce folder all along. lmao
still get the same "can't create object" I copied the animations count to the Gbx model but still nothing. I'm going to go do it all agian from square one and see if it is'ent something obviouse (like norm lol) my model is fine and I get no errors, all the markers and nodes are there in the tags. Go'es into sapien fine, but ,with the "object will not animate" and "cannot create object"

ok guy's got this one is figured out.

first, make sure you link all the nodes and markers to the frame hull of the vehicle. do not add a frame.
second, follow uneven's instructions on how to copy the animations check sum to the Gbx model. THESE WORDS FROM UNEVEN,1283023 AND SLEEPY1212 ARE PEARLS OF WISDOM
Thank you as well, 'MATOOBA' for the link to the answere's and XEL for awsome support and advice.
My models will be in my next map. Agian, oorah gentlemen

Edited by xsnoder on Dec 26, 2009 at 07:04 AM

 

 
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