
Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Dec 21, 2009 06:31 AM
Msg. 1 of 14
^ title says it all I do it and it wont work but the bitmaps work.
building intermediate geometry... building collision geometry... reducing collision geometry... building collision bsp... ### ERROR found z buffered triangles (red). ### ERROR couldn't build bsp because of overlapping surfaces (orange). ### ERROR couldn't build bsp2d. ### ERROR couldn't build leaf. ### ERROR failed to import collision bsp.
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Headhunter09
Joined: May 6, 2008
This is the truth.
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Posted: Dec 21, 2009 08:26 AM
Msg. 2 of 14
I had the same problem. Import the WRL that tool generates into your Max file and look for the colors (in this case red and orange). Delete the area surrounding those spots and remodel it.
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Dec 21, 2009 02:18 PM
Msg. 3 of 14
um i cant see the map file when I drag into 3ds it just shows a orange square
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chrisk123999
Joined: Aug 10, 2008
=CE= Chris [Captain] [=]
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Posted: Dec 21, 2009 05:21 PM
Msg. 4 of 14
Actually, the red ones are safe to ignore, but they "should" be fixed. The only reason tool didn't like it was because of overlapping faces. Find an delete the ones covered in orange when you import the .wrl file. Edited by chrisk123999 on Dec 21, 2009 at 05:21 PM
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Headhunter09
Joined: May 6, 2008
This is the truth.
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Posted: Dec 21, 2009 05:54 PM
Msg. 5 of 14
Quote: --- Original message by: Hydrogen um i cant see the map file when I drag into 3ds it just shows a orange square Did you import in the WRL with the map file open?
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sleepy1212
Joined: Feb 4, 2009
sunnier than you www.quantumfusionclan.com
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Posted: Dec 21, 2009 05:57 PM
Msg. 6 of 14
Quote: --- Original message by: chrisk123999
Actually, the red ones are safe to ignore, but they "should" be fixed. The only reason tool didn't like it was because of overlapping faces. Find an delete the ones covered in orange when you import the .wrl file. Edited by chrisk123999 on Dec 21, 2009 at 05:21 PM if you don't fix the z-buffers you'll get errors in sapien when you run radiosity. they're easy to fix.
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Dec 22, 2009 04:39 AM
Msg. 7 of 14
ok i got the wrl to work and theres a orange thing is all i can see of the colors on my map. so in steps 1 through whatever tell me what to do
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sleepy1212
Joined: Feb 4, 2009
sunnier than you www.quantumfusionclan.com
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Posted: Dec 22, 2009 11:47 AM
Msg. 8 of 14
Quote: --- Original message by: chrisk123999Find an delete the ones covered in orange when you import the .wrl file. weld verts of the z-buffers
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killer kiwi
Joined: Feb 10, 2007
live and let die
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Posted: Dec 22, 2009 03:20 PM
Msg. 9 of 14
Quote: --- Original message by: Hydrogen ok i got the wrl to work and theres a orange thing is all i can see of the colors on my map. so in steps 1 through whatever tell me what to do I think I know what the problume is when you are loading the wrl file. when you get the VRML import box showing up untick the 3 input options and you map will also showup and the just follow the other answers. Hope this is some help
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Dec 22, 2009 06:54 PM
Msg. 10 of 14
still wont work ima try remodel it.
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xsnoder
Joined: May 29, 2009
~xofect~flem~
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Posted: Dec 30, 2009 09:59 AM
Msg. 11 of 14
Quote: --- Original message by: sleepy1212Quote: --- Original message by: chrisk123999Find an delete the ones covered in orange when you import the .wrl file. weld verts of the z-buffers May be stupid, but what is a z bufferd error exactly? I am familiar with fixing them but never truley understood what it is?
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sleepy1212
Joined: Feb 4, 2009
sunnier than you www.quantumfusionclan.com
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Posted: Dec 30, 2009 05:27 PM
Msg. 12 of 14
tbh i don't really have a good explanation but they're sort of like degenerate tris that still meet swr. like if you were to take a really thin scalene tri, tessellate, and then pull the central vert far away from the main group so that the remaining sides were almost coplaner....i'm probably completely wrong about all of this i just use magic and they go away.
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chrisk123999
Joined: Aug 10, 2008
=CE= Chris [Captain] [=]
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Posted: Dec 30, 2009 05:54 PM
Msg. 13 of 14
"This problem is typically caused by the overlapping or interpenetration of geometry or faces."
Right from the HEK tutorial. You have faces overlapping other faces.
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xsnoder
Joined: May 29, 2009
~xofect~flem~
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Posted: Dec 30, 2009 06:41 PM
Msg. 14 of 14
aaah thank you very much. Things have to make sence before they can resinate.
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