
DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: Nov 27, 2009 02:30 PM
Msg. 1 of 28
It's driven me to near insanity. Can someone and WILL SOMEONE please modify the elite model animations to where the Elite holds the Carbine with TWO HANDS like in Halo 2 (etc.) and release it to Halo Maps? I don't want a tut. Just mod and release please. Thank you.
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Nov 27, 2009 02:37 PM
Msg. 2 of 28
I would like to know how to do this also.
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MasterRyan
Joined: Jul 25, 2008
Leader of Ryan C. Designs!
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Posted: Nov 27, 2009 02:38 PM
Msg. 3 of 28
what about the Arbiter biped, does it work with that?
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Nov 27, 2009 02:46 PM
Msg. 4 of 28
You could force the left hand to attach to the marker, but the arm kinda clips through the chest...
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DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: Nov 27, 2009 02:56 PM
Msg. 5 of 28
Quote: --- Original message by: Gamma927 You could force the left hand to attach to the marker, but the arm kinda clips through the chest... Not too much if that technique is done right. Polamee's elite uses that same technique and there is no clipping I believe.
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PVT Jenkins
Joined: Feb 23, 2009
Advance!!!!!
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Posted: Nov 27, 2009 03:31 PM
Msg. 6 of 28
Quote: --- Original message by: Gamma927 You could force the left hand to attach to the marker, but the arm kinda clips through the chest... On your map I think it was flood eradication the elites in bloodgulch hold the carbine with two hands perfectly
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DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: Dec 22, 2009 06:57 PM
Msg. 7 of 28
Can anyone seriously at least attempt this and release? It's for the mod I've been working on (and for all of those people who want to use them for the same effect) for a year now.
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Slayer117
Joined: Oct 3, 2008
Host of CE3 2010-forever!
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Posted: Dec 22, 2009 07:53 PM
Msg. 8 of 28
tried it and it looked like crap the arm was going throug chest.
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deadlyfighter1000
Joined: Jan 11, 2009
Constantly a threat.
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Posted: Dec 22, 2009 08:40 PM
Msg. 9 of 28
Hmm somebody in this forum had had a way to do that.. it might have been the one with forcing the hand, I don't know. Although yeah, that would be useful..
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Polamee
Joined: Feb 25, 2008
MP2SPMT's founder
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Posted: Dec 22, 2009 09:51 PM
Msg. 10 of 28
Quote: --- Original message by: DarkHalo003Quote: --- Original message by: Gamma927 You could force the left hand to attach to the marker, but the arm kinda clips through the chest... Not too much if that technique is done right. Polamee's elite uses that same technique and there is no clipping I believe. I did not make an Elite =\ You must mean BP's that I used, but you might not be able to get his. I suggest you use delta's Elites on the site, they can hold Carbines with 2 hands properly if I'm not wrong.
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Dec 22, 2009 09:52 PM
Msg. 11 of 28
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Dec 23, 2009 12:14 AM
Msg. 12 of 28
OMG. Really? [/sarcasm]
The animations in Delta's elites don't include new animations for a carbine. It's essentially just PR anims, but with the extra hand attached to the end of the gun, to make it look like its two handed. He showed me a picture of how the arm clipped through the waist, and that's one of the reasons why I decided not to force elites to use two hands, and I removed the carbine elites from Firefight.
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Invader Veex
Joined: Apr 11, 2007
i make poast
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Posted: Dec 23, 2009 12:20 AM
Msg. 13 of 28
I think the elites that were in the narrows leak had 2-handed anims.
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Dec 23, 2009 12:55 AM
Msg. 14 of 28
rip the anims from hypothermia.
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DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: Dec 23, 2009 09:12 AM
Msg. 15 of 28
Quote: --- Original message by: Masters1337 rip the anims from hypothermia. Which one? They all say the Elite was cut for release and will be in future releases?
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Dennis

Joined: Jan 27, 2005
"We are made of starstuff.” ― Carl Sagan
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Posted: Dec 23, 2009 09:57 AM
Msg. 16 of 28
Quote: --- Original message by: DarkHalo003Quote: --- Original message by: Masters1337 rip the anims from hypothermia. Which one? They all say the Elite was cut for release and will be in future releases? http://hce.halomaps.org/index.cfm?fid=1676
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SiMuLaCrUm
Joined: Oct 25, 2006
too digital
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Posted: Dec 23, 2009 11:16 AM
Msg. 17 of 28
*inb4donut*
Donut has done this before except with the battle rifle. Has to do with markers on the weapon itself I think.
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Dark Neon
Joined: Jun 8, 2009
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Posted: Dec 23, 2009 06:13 PM
Msg. 18 of 28
Hmmm... with the elite anims from hypothermia, the weapon spawns in his ass. :/ Still haven't figured out wtf is going on.
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Donut
Joined: Sep 30, 2006
I swear I'm not actually dead
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Posted: Dec 23, 2009 07:12 PM
Msg. 19 of 28
Quote: --- Original message by: SiMuLaCrUm *inb4donut*
Donut has done this before except with the battle rifle. Has to do with markers on the weapon itself I think. lol sim you know me too well. so you want to do this? all you have to do is modify the hand attach markers in the elite's animation tag in gurilla. it works in the same way the cyborg attaches his hands to the steering wheel of a warthog, or the handles on a ghost. this can get a little tricky, so pay attention to my video im posting here. also please excuse the nasaley voice. my nose is stuffed to high heaven and i was kind of gasping for air during the entire recording. i have included the download link for the 2 handed weapon animations. as i said in the video, i really wish you would go in and at least take a look at whats going on so YOU know how to do it in the future. also youll probably have to go in anyway because this particular set only has labels set for the assault rifle Video Tutorial: http://www.youtube.com/watch?v=tHqWv5xJOCI Download: http://www.filefront.com/15204645/elite.model_animationsEdited by Donut on Dec 23, 2009 at 09:05 PM
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Dec 23, 2009 07:23 PM
Msg. 20 of 28
Awesome. Thank you.
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Donut
Joined: Sep 30, 2006
I swear I'm not actually dead
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Posted: Dec 23, 2009 09:04 PM
Msg. 21 of 28
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deadlyfighter1000
Joined: Jan 11, 2009
Constantly a threat.
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Posted: Dec 23, 2009 09:27 PM
Msg. 22 of 28
Excellent tutorial.
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SiMuLaCrUm
Joined: Oct 25, 2006
too digital
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Posted: Dec 23, 2009 09:34 PM
Msg. 23 of 28
By the way, Donut, that map was fun. What happened to it?
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Cocaine
Joined: Mar 2, 2009
Can't stop napping.
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Posted: Dec 23, 2009 10:23 PM
Msg. 24 of 28
Once again Donut has saved the day.
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Donut
Joined: Sep 30, 2006
I swear I'm not actually dead
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Posted: Dec 23, 2009 11:31 PM
Msg. 25 of 28
Quote: --- Original message by: SiMuLaCrUm By the way, Donut, that map was fun. What happened to it? i couldnt make the elite ai cooperate, then i spent a week on and off trying to fix all of the UVWs on it, and then i realized i had about a 100 and a half nonplanars in the meadow area that i didnt know how to fix. at the time i lacked the skill to do much about it, and now i spend most of my free time modeling weapons for a game i might make at some point E: actually now that i think about it im pretty sure i still have the map file, the scripts, and the max file. its unprotected too. if anyone wants it ill give it to you Edited by Donut on Dec 23, 2009 at 11:33 PM
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CorpseManTS
Joined: Nov 16, 2008
Sorry, I cant hear u with my bullet in your mouth!
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Posted: Dec 24, 2009 06:48 AM
Msg. 26 of 28
KEWL imma blasting grunts with a shotgun weildin elite!  i made the gun label to ar ;) thnx mistur 
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Dec 24, 2009 03:04 PM
Msg. 27 of 28
Quote: --- Original message by: CorpseManTSKEWL imma blasting grunts with a shotgun weildin elite!  i made the gun label to ar ;) thnx mistur  Or duplicate the ar weapon label in the elite model animations, and rename the duplicate to sg...
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Donut
Joined: Sep 30, 2006
I swear I'm not actually dead
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Posted: Dec 24, 2009 03:26 PM
Msg. 28 of 28
Quote: --- Original message by: CorpseManTSKEWL imma blasting grunts with a shotgun weildin elite!  i made the gun label to ar ;) thnx mistur  you may consider adding the sg label to the elite's animation tag. by changing the weapon label itself, you are changing how every other actor holds it too.
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