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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »physics...

Author Topic: physics... (1 messages, Page 1 of 1)
Moderators: Dennis

UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Nov 27, 2009 01:01 PM    Msg. 1 of 1       
Woohoo, physics problem. I'm using default warthog physics and I get this error when I try to add the vehicle to the palette:
11.27.09 09:58:20 EAX: 0x00000000
11.27.09 09:58:20 EBX: 0x0013C201
11.27.09 09:58:20 ECX: 0xFFFFFFFF
11.27.09 09:58:20 EDX: 0x039A30C8
11.27.09 09:58:20 EDI: 0x0013BD08
11.27.09 09:58:20 ESI: 0x00000000
11.27.09 09:58:20 EBP: 0x0013BBE0
11.27.09 09:58:20 ESP: 0x0013BBD0
11.27.09 09:58:20 EIP: 0x7C90E514, C3 8D A4 24 ?????
11.27.09 09:58:20 EXCEPTION halt in \halopc\haloce\source\physics\physics.c,#1005: &linear_acceleration: assert_valid_real_vector2d(1.#QNAN0, 1.#QNAN0, 1.#QNAN0)

I had a vehicle that used warthog physics before, and all I did was update the model and collision geometry and now the physics don't work. But only on this vehicle, the regular warthog is fine.

 

 
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