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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Biped permu's

Author Topic: Biped permu's (6 messages, Page 1 of 1)
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CorruptedHalo
Joined: May 18, 2009


Posted: Nov 5, 2009 05:02 PM    Msg. 1 of 6       
Well, in short, I have the Halo 1 Marines, but I want to know how to make the biped ONLY Johnson. I have tried several times using several different methods, but when I open the biped in sapien, it closes.
Help.


Advancebo
Joined: Jan 14, 2008


Posted: Nov 5, 2009 05:23 PM    Msg. 2 of 6       
Quote: --- Original message by: CorruptedHalo
Well, in short, I have the Halo 1 Marines, but I want to know how to make the biped ONLY Johnson. I have tried several times using several different methods, but when I open the biped in sapien, it closes.
Help.


Post your debug.


G TheFlea
Joined: Sep 19, 2008

CANADIAN


Posted: Nov 5, 2009 06:08 PM    Msg. 3 of 6       
i dont think johnson has an actor_variant or even an actor file.
im pretty sure hes just bitmaps and shader_model files that replace the regular marine ones
when they are upgraded to the unique leader thing
if this is so, you could copy the normal marine stuff and save it with these bitmaps and shaders as the non-upgraded ones...
im actualy interested so il try it too.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Nov 5, 2009 07:21 PM    Msg. 4 of 6       
In the gbxmodel, under regions, check "cannot be chosen randomly" for all _base permutations for the arms, torso, head and legs.


CorruptedHalo
Joined: May 18, 2009


Posted: Nov 5, 2009 07:25 PM    Msg. 5 of 6       
finally got it, but Johnson has a helmet.
Johnson + helmet = fail.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Nov 5, 2009 07:36 PM    Msg. 6 of 6       
Then under head, choose the other permutation.

 

 
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