
kev3344
Joined: Aug 8, 2008
IMAAA FIRING MAAA LAZAAA!!!!
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Posted: Nov 3, 2009 05:16 PM
Msg. 1 of 9
How can you make a slide in halo(if possible)?
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Mator
Joined: Aug 17, 2009
Froom-Invent0r
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Posted: Nov 3, 2009 06:17 PM
Msg. 2 of 9
Unwalkable surface? (ie cliff)?
That is what I would think...
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kev3344
Joined: Aug 8, 2008
IMAAA FIRING MAAA LAZAAA!!!!
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Posted: Nov 3, 2009 07:16 PM
Msg. 3 of 9
is there a symbol you can put like ^ for a ladder or ! for water?
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Nov 3, 2009 09:32 PM
Msg. 4 of 9
MC "slides" down anything over 45 degrees. I dont know if that angle would decrease on an ice material.
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aco
Joined: Nov 4, 2009
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Posted: Nov 4, 2009 01:07 AM
Msg. 5 of 9
Quote: --- Original message by:
probably not
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kev3344
Joined: Aug 8, 2008
IMAAA FIRING MAAA LAZAAA!!!!
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Posted: Nov 4, 2009 08:07 AM
Msg. 6 of 9
I found a way! but it is long to do. You put teleporters on the slide like you do for a surf map. I did it and it works.
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Mator
Joined: Aug 17, 2009
Froom-Invent0r
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Posted: Nov 6, 2009 07:23 PM
Msg. 7 of 9
Are you guys sure? I'm not really a super-expierenced map maker, but I have noticed, for example, by the sniper point on blood gulch. There is an area where you can *slide down.* I have also seen that some over 45 degree faces are walkable. I am pretty sure that the entire *unwalkable surface* is determined by something other then the face itself. There must be some kind of id or something.
GL figuring it out!
-Mator
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Nov 6, 2009 08:45 PM
Msg. 8 of 9
I read the 45 degrees thing somewhere, im sure its correct. I can only think that maybe you are thinking of a situation like when there is a square or rectangle face (quad), that quad is made of 2 triangles, (assume the quad is facing straight up, that means it is "planer on the z axis") if you move a vert up or down, then the quad will no longer be a precise flat surface, so its no longer "planer". So you now have 1 quad which is made of 2 triangles which are on different angles. If you smooth the quad, it will look planer, but there can be a slight crease in the geometry. I could be completely wrong about some of that :0 but im sure mc cannot walk up 45 degrees, the angle needed to slide may be a little more than that.
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Ro0ster
Joined: Jan 21, 2008
is a rooster
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Posted: Nov 7, 2009 01:34 AM
Msg. 9 of 9
Quote: --- Original message by: Maniac1000 I read the 45 degrees thing somewhere, im sure its correct.
That is from the HEK tutorial.
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