
Advancebo
Joined: Jan 14, 2008
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Posted: Oct 24, 2009 11:30 PM
Msg. 1 of 22
Halo 2 Shadow Vehicle Tags
Released on Saturday, October 24th, 2009.Video Preview:http://www.xfire.com/video/171fb1/Images:     Readme:Halo 2 Shadow Vehicle Tags by Advancebo Author: Advancebo Description: Halo 2 Shadow tags About:
Yup, these are Shadow Tags. 100% legit. Credit and Acknowledgments: Bungie - Model, Textures, Sounds, and the awesome games they make Advancebo - Tagging, Animations, Porting, Extraction, etc Delta4907 - Shaders Rambo - Sound Help Darklord0912 - Sound compilation, Sound Help Gamma927 - Meh cArray - Lol And to the others that helped in some way whose name I cannot remember
Enjoy! Place the creep vehicle tags in "tags\h2\vehicles"
You are welcome to modify these in anyway, just make sure to give credit.
Tag Download Links:Filefront - http://www.filefront.com/14788491/H2%20Shadow%20Vehicle%20Tags%20by%20Advancebo.zipMediaFire - http://www.mediafire.com/?jyq3hyrzjmyHalomaps - http://hce.halomaps.org/index.cfm?fid=4976 CE Map Download Links:Filefront - http://www.filefront.com/14788511/H2%20Shadow%20Vehicle%20Testmap%20by%20Advancebo.zipMediaFire - http://www.mediafire.com/?hj3yzmietgzHalomaps - http://hce.halomaps.org/index.cfm?fid=4975 Edited by Advancebo on Oct 25, 2009 at 08:31 PM
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Oct 24, 2009 11:30 PM
Msg. 2 of 22
Great job on the shadow. This will be a good addition to many H2 SP maps, and RPG maps of all kinds.
1st
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lil_bankhead
Joined: Dec 12, 2008
What you look'n at huh? I'll bit ya!
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Posted: Oct 24, 2009 11:38 PM
Msg. 3 of 22
*as stewie* oh finaly :)
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Oct 24, 2009 11:39 PM
Msg. 4 of 22
:c First non-advancebo pics. Edited by jesse on Oct 24, 2009 at 11:41 PM
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MissingSpartan7
Joined: Feb 19, 2009
I abandoned this forum a long time ago...
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Posted: Oct 24, 2009 11:44 PM
Msg. 5 of 22
@ Bo can the seats be removed so we can put ghosts and stuff in?
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Advancebo
Joined: Jan 14, 2008
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Posted: Oct 24, 2009 11:47 PM
Msg. 6 of 22
No. Im making an SP version that will be destructible, and have seats with empty for ghosts.
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MissingSpartan7
Joined: Feb 19, 2009
I abandoned this forum a long time ago...
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Posted: Oct 25, 2009 12:07 AM
Msg. 7 of 22
so a version with seats and one without?
E: also in the vid, is it supposed to rear up like it did near the end?? Edited by MissingSpartan7 on Oct 25, 2009 at 12:09 AM
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Advancebo
Joined: Jan 14, 2008
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Posted: Oct 25, 2009 12:19 AM
Msg. 8 of 22
Thats when you hold the jump key.
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Oct 25, 2009 12:24 AM
Msg. 9 of 22
What did you do to the engine sound >:V
Now I'll have to spend my next ten minutes setting it up.
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Advancebo
Joined: Jan 14, 2008
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Posted: Oct 25, 2009 12:25 AM
Msg. 10 of 22
Quote: --- Original message by: Gamma927 What did you do to the engine sound >:V
Now I'll have to spend my next ten minutes setting it up. Thats your fault.
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DarkLord0912
Joined: Jan 17, 2009
Works on bigger and better things
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Posted: Oct 25, 2009 01:19 AM
Msg. 11 of 22
Quote: --- Original message by: Gamma927 What did you do to the engine sound >:V
Now I'll have to spend my next ten minutes setting it up. Theres nothing wrong with the sound files themselves he had trouble setting up the way the sound_looping tags reguest to play them,and blend to avoid the pause,nothing a matter of time would fix. I was unable to help him with this cuz Im working on the H2SPT BSP's.Yeah so to everyone who downlaods it's not hard just fix the sound looping tags themselves. It's not the .sound files as in the sound your hear. He still did a good job though however im not gonna use it im gonna do my own :p
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Donut
Joined: Sep 30, 2006
I swear I'm not actually dead
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Posted: Oct 25, 2009 01:37 AM
Msg. 12 of 22
seems like theres a few too many seats on here. the seats on the rear wings and that rear step thing could probably be done without. theres enough with a driver, a turret man, and the 6 seats in the middle. in a 16 player game, youre going to have 8 people per team. thats 8 seats without the wings and back
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delta49
Joined: Jan 23, 2007
I don't always make shaders..
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Posted: Oct 25, 2009 02:10 AM
Msg. 13 of 22
Quote: --- Original message by: Donut seems like theres a few too many seats on here. the seats on the rear wings and that rear step thing could probably be done without. theres enough with a driver, a turret man, and the 6 seats in the middle. in a 16 player game, youre going to have 8 people per team. thats 8 seats without the wings and back The pelican has at least 11 seats (more depending on the variant), more than 8 players. But I see what you're trying to say.
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ptowery
Joined: Aug 28, 2007
oify
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Posted: Oct 25, 2009 02:54 AM
Msg. 14 of 22
and if everyone on the same team on say an rp game or a machinima or some other god awful unthinkable game type then you will need 16 seats!
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Ro0ster
Joined: Jan 21, 2008
is a rooster
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Posted: Oct 25, 2009 11:27 AM
Msg. 15 of 22
Will the destructable one have regonal damage and breaks off different parts, or will the whole thing just explode if it take enough damage?
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Advancebo
Joined: Jan 14, 2008
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Posted: Oct 25, 2009 11:35 AM
Msg. 16 of 22
Depends
/effort
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Donut
Joined: Sep 30, 2006
I swear I'm not actually dead
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Posted: Oct 25, 2009 02:03 PM
Msg. 17 of 22
Quote: --- Original message by: delta49Quote: --- Original message by: Donut seems like theres a few too many seats on here. the seats on the rear wings and that rear step thing could probably be done without. theres enough with a driver, a turret man, and the 6 seats in the middle. in a 16 player game, youre going to have 8 people per team. thats 8 seats without the wings and back The pelican has at least 11 seats (more depending on the variant), more than 8 players. But I see what you're trying to say. because the pelican is designed for single player where its transporting AI as well as players. bo said this vehicle is the mp variant, and that hes making an sp variant that can carry ghosts and stuff like that
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Headhunter09
Joined: May 6, 2008
This is the truth.
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Posted: Oct 25, 2009 02:33 PM
Msg. 18 of 22
Why couldn't this also be SP?
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Atomic117
Joined: Jun 29, 2009
Bring me another!
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Posted: Oct 25, 2009 04:20 PM
Msg. 19 of 22
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CorruptedHalo
Joined: May 18, 2009
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Posted: Oct 25, 2009 04:39 PM
Msg. 20 of 22
Darn, I wish I saw this thread before. Jesse beat me to first D:<
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Donut
Joined: Sep 30, 2006
I swear I'm not actually dead
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Posted: Oct 25, 2009 05:38 PM
Msg. 21 of 22
Quote: --- Original message by: Headhunter09 Why couldn't this also be SP? of course it can be. im just saying it seems like there are too many seats on it
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Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
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Posted: Oct 25, 2009 06:08 PM
Msg. 22 of 22
it gives the player a choice of where to sit since it has extra seats.that way your not just worried about where to squeeze in
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