A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Public open source sigma release

Author Topic: Public open source sigma release (34 messages, Page 1 of 1)
Moderators: Dennis

ICEE
Joined: Mar 1, 2007

Hark!


Posted: Oct 19, 2009 10:08 PM    Msg. 1 of 34       
Hey guys, Just thought I'd release this since no one on the team really mods anymore. This is sigmas most completed map, Downfall. Its still in beta form, but it is playable and fun, and the tags are there for you to enjoy. We have some familiar content, and some original but its all custom made. Everything is fully functional except for the rocket launcher... that was a long story im not going to even explain. Heres a filefront for now, and it should be on halomaps with the next update
http://www.filefront.com/14757129/Sigma%20downfall%20beta.zip
http://johnflasser.scifi-frontier.com/wp-content/uploads/2009/Sigma_downfall_beta.zip
PS: it occurs to me too late that i forgot to put invader veex's name under the team listing. Keep in mind that he played a large part in this mod. Sorry veexie

Pics




Etc. Enjoy
Edited by ICEE on Oct 19, 2009 at 10:10 PM
Edited by ICEE on Oct 19, 2009 at 11:04 PM
Edited by ICEE on Oct 20, 2009 at 09:09 PM


Invader Veex
Joined: Apr 11, 2007

i make poast


Posted: Oct 19, 2009 10:13 PM    Msg. 2 of 34       
isn't that spiker pic old/outdated?
anyways, Downfall was amazing fun at betas. too bad we never finished. Foray was fun, too.
Map revamp (hopefully, if I can get someone to unwrap for me) coming soon from yours truly!


e. We made recon smg first, faggots.
Edited by Invader Veex on Oct 19, 2009 at 10:21 PM


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Oct 19, 2009 10:14 PM    Msg. 3 of 34       
Wish you could have finished that stuff. Looked really promising, oh well. Looks nice anyway.


Dark
Joined: Nov 10, 2008


Posted: Oct 19, 2009 10:32 PM    Msg. 4 of 34       
Oshi the first odst smg ever...
i remember wanting to put that in a30 lol


Tman344
Joined: Feb 16, 2009

http://www.youtube.com/user/TheAlbinoKnightt


Posted: Oct 19, 2009 10:34 PM    Msg. 5 of 34       
i just played,Nice animations on alll weps :D


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Oct 19, 2009 10:54 PM    Msg. 6 of 34       
I swear to god, I've heard that firing sound on the one brute weapon (not the carbine one)
Did you guys take it from another game or what?


ICEE
Joined: Mar 1, 2007

Hark!


Posted: Oct 19, 2009 10:56 PM    Msg. 7 of 34       
Yeah, its a gift from Muki, idk where he got it


SiMuLaCrUm
Joined: Oct 25, 2006

too digital


Posted: Oct 19, 2009 10:57 PM    Msg. 8 of 34       
I was starting to wonder what became of this map.


Ro0ster
Joined: Jan 21, 2008

is a rooster


Posted: Oct 19, 2009 11:02 PM    Msg. 9 of 34       
I tried to download it, but I got this:


ERROR:
This file is neither allocated to a Premium Account, or a Collector's Account, and can therefore only be downloaded 10 times.

This limit is reached.

To download this file, the uploader either needs to transfer this file into his/her Collector's Account, or upload the file again. The file can later be moved to a Collector's Account. The uploader just needs to click the delete link of the file to get further information.


ICEE
Joined: Mar 1, 2007

Hark!


Posted: Oct 19, 2009 11:04 PM    Msg. 10 of 34       
It should be fixed now, try again


Ro0ster
Joined: Jan 21, 2008

is a rooster


Posted: Oct 19, 2009 11:08 PM    Msg. 11 of 34       
Sweet, thanks. I am downloading now. We should get a server up!


Donut
Joined: Sep 30, 2006

I swear I'm not actually dead


Posted: Oct 19, 2009 11:15 PM    Msg. 12 of 34       
so dont say we never gave you nothing


markopolo
Joined: Dec 30, 2008


Posted: Oct 20, 2009 12:26 AM    Msg. 13 of 34       
Ok, this map is just simply amazing. even your unfinished weapons like the BR and the AR are way good. Good job on making it this far, and I really hope that you'd be able to finish it but if nobody's working on it, that's understandable.


CLS_GRUNT
Joined: Jan 21, 2007

Old


Posted: Oct 20, 2009 12:40 AM    Msg. 14 of 34       
What no credit for unwrapping that map?


ICEE
Joined: Mar 1, 2007

Hark!


Posted: Oct 20, 2009 12:59 AM    Msg. 15 of 34       
Quote: --- Original message by: CLS_GRUNT
What no credit for unwrapping that map?


I apologize, I'm not entirely in the loop on who did what. Forgot you were ever a team member


Advancebo
Joined: Jan 14, 2008


Posted: Oct 20, 2009 06:04 AM    Msg. 16 of 34       
This is cool stuff.


Scott
Joined: Apr 4, 2005

No.


Posted: Oct 20, 2009 01:55 PM    Msg. 17 of 34       
pic three kinda looks like snowgrove, with a plateau instead of a base.


Donut
Joined: Sep 30, 2006

I swear I'm not actually dead


Posted: Oct 20, 2009 05:52 PM    Msg. 18 of 34       
Quote: --- Original message by: Scott
pic three kinda looks like snowgrove, with a plateau instead of a base.

it doesnt play like snowgrove at all though. the layout isnt even similar to it


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Oct 20, 2009 06:33 PM    Msg. 19 of 34       
Well, I played it...

BSP:
Boring, to be honest. Ok well first, most structure's were just in and out bases which aren't good. Using ladders like you did too isn't good for gameplay and as you can see that is why Bungie also took them out of Halo 2 and 3. They were also very poorly unwrapped with like 2 or 3 textures. Give your self some time to properly make things look nice, making a bsp look good is one of the most things that attracts players. The outdoor environment seemed kinda plain.. Add some terrain fog to go with that overcast sky, and considering its almost a valley/pit thing. The terrains ground texture could of been better too, with more "messy" and natural look trails on them. Another thing: NEVER use scenery as a substitute for thing to jump on top of. With lag from a server or if your just laggy yourself, can make the player frustrated at time when trying to jump ontop of them. You did this at the place with the over shield, not good.
Weapons:
For the most part, they were cool. The animations were really nice and same with the models. The texturing of the weapons could of been better, at least for the ones that were textured. There sounds I found nicely executed as well. As for the rocket launcher, I don't really see how you could of messed something up that badly and not fixing it easily for a public beta like this. Normally for a public beta, your going to want to find out how gameplay is, and thats definitely not the way to start.
Gameplay:
idk, haven't played it with anyone but myself.
HUD:
Normally I don't go on about stuff like this, but something bothered me about yours. It's not that it played bad or anything, it just could of looked a little bit nicer and been a bit less blurry on the edges and organized, if you know what I mean.
Edited by Higuy on Oct 20, 2009 at 06:33 PM


wesman
Joined: Mar 18, 2008

no your a freezer


Posted: Oct 20, 2009 06:34 PM    Msg. 20 of 34       
Well I would have liked to see those halommo weapons textured but its nice to see them finally get into the game at least.


Donut
Joined: Sep 30, 2006

I swear I'm not actually dead


Posted: Oct 20, 2009 06:37 PM    Msg. 21 of 34       
Quote: --- Original message by: Higuy

Well, I played it...

it isnt a public beta, its us releasing stuff in its current state because of a lack of interest in continuing work on it. your crit is totally valid, im just letting you know incase you didnt see


ICEE
Joined: Mar 1, 2007

Hark!


Posted: Oct 20, 2009 06:44 PM    Msg. 22 of 34       
Quote: --- Original message by: Higuy

Well, I played it...

BSP:
Boring, to be honest. Ok well first, most structure's were just in and out bases which aren't good. Using ladders like you did too isn't good for gameplay and as you can see that is why Bungie also took them out of Halo 2 and 3. They were also very poorly unwrapped with like 2 or 3 textures. Give your self some time to properly make things look nice, making a bsp look good is one of the most things that attracts players. The outdoor environment seemed kinda plain.. Add some terrain fog to go with that overcast sky, and considering its almost a valley/pit thing. The terrains ground texture could of been better too, with more "messy" and natural look trails on them. Another thing: NEVER use scenery as a substitute for thing to jump on top of. With lag from a server or if your just laggy yourself, can make the player frustrated at time when trying to jump ontop of them. You did this at the place with the over shield, not good.
Weapons:
For the most part, they were cool. The animations were really nice and same with the models. The texturing of the weapons could of been better, at least for the ones that were textured. There sounds I found nicely executed as well. As for the rocket launcher, I don't really see how you could of messed something up that badly and not fixing it easily for a public beta like this. Normally for a public beta, your going to want to find out how gameplay is, and thats definitely not the way to start.
Gameplay:
idk, haven't played it with anyone but myself.
HUD:
Normally I don't go on about stuff like this, but something bothered me about yours. It's not that it played bad or anything, it just could of looked a little bit nicer and been a bit less blurry on the edges and organized, if you know what I mean.
Edited by Higuy on Oct 20, 2009 at 06:33 PM


what was the point of putting this on both modacity and here, especially since we're not going to be looking back into the mod and fixing things? read the purpose of the release before you go on about stuff


MasterRyan
Joined: Jul 25, 2008

Leader of Ryan C. Designs!


Posted: Oct 20, 2009 06:56 PM    Msg. 23 of 34       
can't wait to play


Advancebo
Joined: Jan 14, 2008


Posted: Oct 20, 2009 07:01 PM    Msg. 24 of 34       
what are you waiting for?


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Oct 20, 2009 07:08 PM    Msg. 25 of 34       
Quote: --- Original message by: ICEE
Quote: --- Original message by: Higuy

Well, I played it...

BSP:
Boring, to be honest. Ok well first, most structure's were just in and out bases which aren't good. Using ladders like you did too isn't good for gameplay and as you can see that is why Bungie also took them out of Halo 2 and 3. They were also very poorly unwrapped with like 2 or 3 textures. Give your self some time to properly make things look nice, making a bsp look good is one of the most things that attracts players. The outdoor environment seemed kinda plain.. Add some terrain fog to go with that overcast sky, and considering its almost a valley/pit thing. The terrains ground texture could of been better too, with more "messy" and natural look trails on them. Another thing: NEVER use scenery as a substitute for thing to jump on top of. With lag from a server or if your just laggy yourself, can make the player frustrated at time when trying to jump ontop of them. You did this at the place with the over shield, not good.
Weapons:
For the most part, they were cool. The animations were really nice and same with the models. The texturing of the weapons could of been better, at least for the ones that were textured. There sounds I found nicely executed as well. As for the rocket launcher, I don't really see how you could of messed something up that badly and not fixing it easily for a public beta like this. Normally for a public beta, your going to want to find out how gameplay is, and thats definitely not the way to start.
Gameplay:
idk, haven't played it with anyone but myself.
HUD:
Normally I don't go on about stuff like this, but something bothered me about yours. It's not that it played bad or anything, it just could of looked a little bit nicer and been a bit less blurry on the edges and organized, if you know what I mean.
Edited by Higuy on Oct 20, 2009 at 06:33 PM


what was the point of putting this on both modacity and here, especially since we're not going to be looking back into the mod and fixing things? read the purpose of the release before you go on about stuff

I read it, but forgot becuase of other things before I actully went ingame and tested and posted my crit. jesus christ. If your going to get so defensive about me posting criticism on something your team released, then you shouldnt of posted anything. Even if your not looking for criticism or if your done with Halo, that still dosen't mean crit isn't needed. I was telling what I saw and my opinions too, so get over it. And after rereading what was posted, no where do I even see that it says you were done with the map really. It says most of the team memebers don't mod, but it also says the things needed to be fixed was easy. If there so easy, you should of just fixed them then. Maybe it would of been smart too to maybe actully make a more clearer first post and post the actual read me there. People like me, and I can assure lots others to, don't read the actual read me that comes with the file, just what they see first.



Edited by Higuy on Oct 20, 2009 at 07:15 PM


ICEE
Joined: Mar 1, 2007

Hark!


Posted: Oct 20, 2009 09:10 PM    Msg. 26 of 34       
Secondary dl posted compliments of plague.


Donut
Joined: Sep 30, 2006

I swear I'm not actually dead


Posted: Oct 20, 2009 10:29 PM    Msg. 27 of 34       
higuy i was onboard with your argument until you said you just didnt read the readme. its there for a reason.

NEVERTHELESS, WE ARE NOT WORKING ON IT ANY MORE
so it really doesnt matter anyway


MasterRyan
Joined: Jul 25, 2008

Leader of Ryan C. Designs!


Posted: Oct 22, 2009 12:41 PM    Msg. 28 of 34       
was this the same team that made the weapons in asgard?

it said they were from a SIGMA release


ICEE
Joined: Mar 1, 2007

Hark!


Posted: Oct 22, 2009 02:29 PM    Msg. 29 of 34       
Yeah, we made asgard. It was intended to be our first release but dsalimander leaked it long before it was finished


Donut
Joined: Sep 30, 2006

I swear I'm not actually dead


Posted: Oct 22, 2009 05:00 PM    Msg. 30 of 34       
Quote: --- Original message by: MasterRyan
was this the same team that made the weapons in asgard?

it said they were from a SIGMA release

yes. so now you guys can all rest assured that sigma isnt a rip and stick team. we arnt dead either. we just dont do stuff for halo ce anymore. plus theres like 3 divisions of sigma anyway


Dark
Joined: Nov 10, 2008


Posted: Oct 22, 2009 05:02 PM    Msg. 31 of 34       
i love the shotgun and the spiker :D
there :awesome: just need to add lights to the shot gun :C


Marka Haiyana
Joined: Mar 24, 2009

w0rt


Posted: Oct 22, 2009 07:08 PM    Msg. 32 of 34       
Quote: --- Original message by: ICEE
Yeah, its a gift from Muki, idk where he got it


Unreal II: The Awakening

The firing sound for the Grace magnum


MasterRyan
Joined: Jul 25, 2008

Leader of Ryan C. Designs!


Posted: Oct 22, 2009 07:08 PM    Msg. 33 of 34       
yeah, we might use the shotgun


BeachParty clan
Joined: Oct 12, 2008

Sooo... You wanna switch to Red team huh?


Posted: Oct 22, 2009 08:45 PM    Msg. 34 of 34       
http://www.xfire.com/video/16d579/

lovely spike nade hahah, but fun to see it ingame

 

 
Previous Older Thread    Next newer Thread







Time: Thu January 19, 2023 8:45 AM 156 ms.
A Halo Maps Website