A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Uh oh! The Phantom Exception Appears!

Author Topic: Uh oh! The Phantom Exception Appears! (11 messages, Page 1 of 1)
Moderators: Dennis

Codebrain
Joined: Sep 29, 2007

/meme


Posted: Oct 18, 2009 01:41 PM    Msg. 1 of 11       
[/pokemontitleintro]

Well, I don't really know how to explain it properly AND for you guys to understand it. :p


Well, when I load my map ingame, anytime my AI-Controlled Phantom spawns, my game crashes with "Gathering Exception Data...", as we all know by now.

However, if I load the map in Sapien, this specific Phantom loads perfectly, and flies around, doing its thing. This confuses me because I don't understand how Sapien can say it works just fine, no crashes at all, but when it is ingame, anytime that specific phantom loads, the game crashes.

Any idea WHY it's doing this?


Matooba
Joined: Dec 26, 2005

Crust on Halomaps! :)


Posted: Oct 18, 2009 01:48 PM    Msg. 2 of 11       
Whats it say in the Debug?


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Oct 18, 2009 01:56 PM    Msg. 3 of 11       
Create a blank map with nothing else but the phantom and the player.


Codebrain
Joined: Sep 29, 2007

/meme


Posted: Oct 18, 2009 01:56 PM    Msg. 4 of 11       
Quote: --- Original message by: Matooba
Whats it say in the Debug?


It doesn't crash in Sapien, only Ingame. That means nothing is printed in the Debug.txt file.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Oct 18, 2009 02:06 PM    Msg. 5 of 11       
And it doesn't crash in Sapien? Are you sure you have all the stuff loaded ingame loaded in Sapien?
Edited by Gamma927 on Oct 18, 2009 at 02:07 PM


Codebrain
Joined: Sep 29, 2007

/meme


Posted: Oct 18, 2009 02:09 PM    Msg. 6 of 11       
Quote: --- Original message by: Gamma927
And it doesn't crash in Sapien?


Yeah, works perfectly fine, no crashes at all. If I load the map which this phantom is in, when the phantom is loaded it crashes the game.

Also, I know it's the phantom and/or it's parts, because I repeatably tested and found out that it was the phantom, but I have no idea WHAT part of the phantom is causing the exceptions to occur ingame, but not in Sapien.


Matooba
Joined: Dec 26, 2005

Crust on Halomaps! :)


Posted: Oct 18, 2009 02:22 PM    Msg. 7 of 11       
Your don't have that ATI graphics card error do you?


Codebrain
Joined: Sep 29, 2007

/meme


Posted: Oct 18, 2009 02:24 PM    Msg. 8 of 11       
Quote: --- Original message by: Matooba
Your don't have that ATI graphics card error do you?


No.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Oct 18, 2009 02:27 PM    Msg. 9 of 11       
Now would be a good time to mention that you're compiling it using OS_Tool.


Codebrain
Joined: Sep 29, 2007

/meme


Posted: Oct 18, 2009 02:36 PM    Msg. 10 of 11       
Uh, it doesn't matter either way, since the regular Sapien loads it just fine, and the regular tool doesn't complain either. Once I get ingame and load the map, whether or not I used the OS tools or not, It still crashes.


Dwood
Joined: Oct 23, 2007

Judge Ye Therefore


Posted: Oct 18, 2009 06:56 PM    Msg. 11 of 11       
OS_Tool has a few extra command options. But with what Codebrain's doing it shouldn't be a problem.

Try getting a different banshee tag and use that instead?

 

 
Previous Older Thread    Next newer Thread







Time: Fri January 20, 2023 9:46 PM 109 ms.
A Halo Maps Website