
tristruml17
Joined: Oct 17, 2009
|
Posted: Oct 17, 2009 05:41 PM
Msg. 1 of 6
Yea i am building this map it goes well during export not errors or warnings it gets to a certain point then it just closes down no press any key to continue or anything i dunno it is a pretty big map its got materials i read that sometimes big maps need to have "portals" i am sorta new to map making lol i got the basic functions and knowledge worked out i just don't know what i am doing wrong or what a portal is or how to make a portal XD
Any help would be very much appreciated
|
|
|

Kills_Alone
Joined: Jun 17, 2009
I ain't got no candy for you, NO CANDY
|
Posted: Oct 17, 2009 07:40 PM
Msg. 2 of 6
Try compiling the map with the lowest lighting (checkerboard) on first.
Did you label/call the shaders from Max correctly? Did you make said shaders in Guerilla?
Did you make the .shader_collection (..\Halo 2 Map Editor\tags\scenarios\shaders)?
Convert any new images to .Bitmap (to keeps things simple start with just one included shader/texture on your first compile). Many .bitmaps need to have a check-box marked UNUSED unchecked from Guerilla.
|
|
|

tristruml17
Joined: Oct 17, 2009
|
Posted: Oct 17, 2009 09:27 PM
Msg. 3 of 6
i have compiled it on the lowest lighting doesent work
the labels are spelt correct in material editor
and no i didnt make the shader_collection (since im useing the bitemaps that came with the game which as far as im aware they come with pre made shaders) so far still doesent work
|
|
|

Kills_Alone
Joined: Jun 17, 2009
I ain't got no candy for you, NO CANDY
|
Posted: Oct 18, 2009 08:12 PM
Msg. 4 of 6
Did you change the overall size of the BSP (skybox)?
|
|
|

tristruml17
Joined: Oct 17, 2009
|
Posted: Oct 18, 2009 08:54 PM
Msg. 5 of 6
Yes still coming up with the same problem perhaps i should restart the map lol? what i need really is to understand most the basic and perhaps the more advanced bits about 3DS Max i have been watching the video tutorials on the halo maps tutorial section but there good tutorials just dont explain much lol would be appreciated if some one could explain hell tech me the basics ? :)
|
|
|

Connorcpu
Joined: May 27, 2009
Go ahead, take a penny, no one will judge
|
Posted: Nov 6, 2009 12:55 PM
Msg. 6 of 6
I think your right about portals, I'll include the information on them from the help file. Quote:
Portals are used by Halo 2 to create separate zones within a single level. This allows the game engine to be more efficient in rendering assets as well as allowing unique background sounds and sound environments in different areas.
Once a level reaches a certain size, it will require portals due to the amount of data included in the levels tag files. Portal planes are placed in your 3D editor and must have the +portal material applied to the faces to be exported properly.
Some tips for creating portals are as follows:
· To create a seal, portals must intersect world geometry or other portals.
· Portal planes can extend outside the level.
· Portal planes can be vertical, horizontal, or angled.
· To view portals in Sapien, use the console command visibility_debug_1.
· To turn off portals in Sapien, use the console command visibility_debug 0.
|
|
|