
roosterMAP
Joined: Nov 14, 2008
I am here to enhance you gaming experience
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Posted: Oct 13, 2009 12:05 AM
Msg. 1 of 6
I need a way to make volumetric clouds or a way to fake volumetric clouds.
I thought of mapping a fog texture to a sphere inside the skybox, but I get bad stretchig when I do that. Also, if I map them to a plane parralax makes it looked f-ed up.
Does anyone know of a good way to make nice clouds either in a skybox or the bsp (but prefferably scenery). Also, I also need names of maps that exhibit very nice skyboxes (wth clouds) so that I may rip and analyze how it was done.)
thanks in advance. -rooster
*by the way, this IS for H3MT Narrows.
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Oct 13, 2009 03:11 AM
Msg. 2 of 6
Read your pm's If you want to study something then import the bloodgulch.sky and look at its geometry and study its shaders (especially the self animation section).
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roosterMAP
Joined: Nov 14, 2008
I am here to enhance you gaming experience
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Posted: Oct 13, 2009 09:56 AM
Msg. 3 of 6
im all for stuff that gives the illusion of volume.
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BeachParty clan
Joined: Oct 12, 2008
Sooo... You wanna switch to Red team huh?
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Posted: Oct 13, 2009 09:57 AM
Msg. 4 of 6
i fake volumetric lights by modelling the lightrays and cleverly texture it, with some special shader techniques and some scrolling dustparticles in it it'll look very real,
but as far as my knowledge goes, you'd be better off texturing it on a plane with alpha channel and scroll it, i dont see how volumetric clouds would be possible in BAMF.
if you actually want clouds you can view at all angles, you'd be better off modelling it and go dbz style lol
e1: but wait, maybe if you make overlapping fog portals? that way it fakes the form of it because of overlapping it, but still have a rough shape because of the gradient borders
Edited by BeachParty clan on Oct 13, 2009 at 10:10 AM
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Oct 13, 2009 10:27 AM
Msg. 5 of 6
Quote: --- Original message by: DDT_Ghost bgclouds aren't volumetric... I never said they were. But thanks for your contribution.
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Matooba
Joined: Dec 26, 2005
Crust on Halomaps! :)
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Posted: Oct 13, 2009 12:27 PM
Msg. 6 of 6
Why not make a custom sky with oblong animated Geo-spheres with no collision and then place fog planes inside them?
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