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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »waterfall is flowing up?

Author Topic: waterfall is flowing up? (5 messages, Page 1 of 1)
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sleepy1212
Joined: Feb 4, 2009

sunnier than you www.quantumfusionclan.com


Posted: Oct 5, 2009 03:49 PM    Msg. 1 of 5       
instead of down.

i feel like danzig in that episode of ATHF. how can i make it go the right way? i used the timberland waterfall shader. what settings, if possible, can i change to fix this?


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Oct 5, 2009 03:54 PM    Msg. 2 of 5       
Re unwrap it facing downwards...


sleepy1212
Joined: Feb 4, 2009

sunnier than you www.quantumfusionclan.com


Posted: Oct 5, 2009 05:45 PM    Msg. 3 of 5       
Quote: --- Original message by: UnevenElefant5
Re unwrap it facing downwards...


i figured....oh well....i was hoping to stay out of max


Ro0ster
Joined: Jan 21, 2008

is a rooster


Posted: Oct 6, 2009 09:44 PM    Msg. 4 of 5       
Isn't there a texture scrolling thing in the shader? You could invert that to make it scroll down instead of up, but either way works.


sleepy1212
Joined: Feb 4, 2009

sunnier than you www.quantumfusionclan.com


Posted: Oct 7, 2009 04:19 PM    Msg. 5 of 5       
Quote: --- Original message by: Ro0ster
Isn't there a texture scrolling thing in the shader? You could invert that to make it scroll down instead of up, but either way works.


that's what i was looking for but the values for that are confined to 0 and up and they're all set to either 1 or 0.5, besides another that is at 360. it might help if someone takes a look at the shader, everyone has it , it comes with HEK.

it's not a huge deal though, i can still reUV. i'd just like to learn how to manipulate the shader so any help would be better than just randomly picking a number to enter in.

 

 
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