
sleepy1212
Joined: Feb 4, 2009
sunnier than you www.quantumfusionclan.com
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Posted: Oct 5, 2009 03:49 PM
Msg. 1 of 5
instead of down.
i feel like danzig in that episode of ATHF. how can i make it go the right way? i used the timberland waterfall shader. what settings, if possible, can i change to fix this?
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Oct 5, 2009 03:54 PM
Msg. 2 of 5
Re unwrap it facing downwards...
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sleepy1212
Joined: Feb 4, 2009
sunnier than you www.quantumfusionclan.com
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Posted: Oct 5, 2009 05:45 PM
Msg. 3 of 5
Quote: --- Original message by: UnevenElefant5 Re unwrap it facing downwards... i figured....oh well....i was hoping to stay out of max
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Ro0ster
Joined: Jan 21, 2008
is a rooster
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Posted: Oct 6, 2009 09:44 PM
Msg. 4 of 5
Isn't there a texture scrolling thing in the shader? You could invert that to make it scroll down instead of up, but either way works.
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sleepy1212
Joined: Feb 4, 2009
sunnier than you www.quantumfusionclan.com
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Posted: Oct 7, 2009 04:19 PM
Msg. 5 of 5
Quote: --- Original message by: Ro0ster Isn't there a texture scrolling thing in the shader? You could invert that to make it scroll down instead of up, but either way works. that's what i was looking for but the values for that are confined to 0 and up and they're all set to either 1 or 0.5, besides another that is at 360. it might help if someone takes a look at the shader, everyone has it , it comes with HEK. it's not a huge deal though, i can still reUV. i'd just like to learn how to manipulate the shader so any help would be better than just randomly picking a number to enter in.
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