
The Programmer
Joined: Sep 30, 2009
I HATE WHITE PEOPLE!!!
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Posted: Oct 5, 2009 08:25 PM
Msg. 106 of 207
Quote: --- Original message by: Gamma927 No. The "weapon" attached to you in CAD's backpack script, is a PERMUTATION on the gbxmodel. I read about it before it is a permutation
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YakZSmelk
Joined: Apr 3, 2006
- Environment Artist - robhow.com
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Posted: Oct 5, 2009 08:48 PM
Msg. 107 of 207
Quote: --- Original message by: MasterRyan so duel wielding CAN be done!
(this is the point where everyone starts making maps with the new formula I just found, lol) Could you slow down on your posting until after you've explored some of the maps on the site? Halo CE is not new and pretty much everything that can be done has been done with it (whether or not it was done good is another issue.)
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Oct 5, 2009 08:50 PM
Msg. 108 of 207
Quote: --- Original message by: MasterRyan (this is the point where everyone starts making maps with the new formula I just found, lol) You didn't even discover anything :\
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Roflcopter
Joined: Jan 30, 2009
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Posted: Oct 5, 2009 08:53 PM
Msg. 109 of 207
I don't see any formula :X
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Oct 5, 2009 08:59 PM
Msg. 110 of 207
Quote: --- Original message by: MasterRyan so duel wielding CAN be done!
(this is the point where everyone starts making maps with the new formula I just found, lol) You mean the formula that's blatantly wrong?
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Cocaine
Joined: Mar 2, 2009
Can't stop napping.
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Posted: Oct 6, 2009 03:16 AM
Msg. 111 of 207
Quote: --- Original message by: Gamma927Quote: --- Original message by: MasterRyan so duel wielding CAN be done!
(this is the point where everyone starts making maps with the new formula I just found, lol) You mean the formula that's blatantly wrong? This thread has gone to hell.
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The Programmer
Joined: Sep 30, 2009
I HATE WHITE PEOPLE!!!
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Posted: Oct 6, 2009 06:11 AM
Msg. 112 of 207
Quote: --- Original message by: CocaineQuote: --- Original message by: Gamma927Quote: --- Original message by: MasterRyan so duel wielding CAN be done!
(this is the point where everyone starts making maps with the new formula I just found, lol) You mean the formula that's blatantly wrong? This thread has gone to hell. I know! lets talk about a halo style menu and scoreboard
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sos
Joined: Aug 8, 2008
Getting my legal team, brb
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Posted: Oct 6, 2009 03:48 PM
Msg. 113 of 207
Quote: --- Original message by: dacheif2Quote: --- Original message by: MasterRyan while we are talking about Halo 3 things that we want to see in CE, I haven't seen duel wielding, not even in SP download h2 congulation trust me you'll see it HUH LOL I though you were never posting again?: ----------------------------------------------------------------- Quote: --- Original message by: dacheif2 ok i wont ever post again -----------------------------------------------------------------
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MasterRyan
Joined: Jul 25, 2008
Leader of Ryan C. Designs!
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Posted: Oct 6, 2009 07:27 PM
Msg. 114 of 207
(ignoring the posts above me), H2 Coagulation had PRESET weapon tags for duel wielding, not like in the games where its: Hold E to Pick up ........, Hold Q to duel Wield ......
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YakZSmelk
Joined: Apr 3, 2006
- Environment Artist - robhow.com
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Posted: Oct 6, 2009 07:47 PM
Msg. 115 of 207
^I'm pretty sure that isn't possible in HCE.
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MasterRyan
Joined: Jul 25, 2008
Leader of Ryan C. Designs!
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Posted: Oct 6, 2009 07:50 PM
Msg. 116 of 207
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Roflcopter
Joined: Jan 30, 2009
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Posted: Oct 6, 2009 08:07 PM
Msg. 117 of 207
Have you ever tried using the script?
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Buggy Virus
Joined: Aug 11, 2009
Tastes like happiness
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Posted: Oct 6, 2009 08:20 PM
Msg. 118 of 207
Dual wielding seems all in all, impossible
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YakZSmelk
Joined: Apr 3, 2006
- Environment Artist - robhow.com
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Posted: Oct 6, 2009 08:21 PM
Msg. 119 of 207
Quote: Major Problems include (these are unavoidable)
* Once you have a dual, and you switch back to single, your ammo counts and grenade counts are reset to default (as if you jsut picked it up) * when you drop the second gun, it dissapears. * You can only pick up the second where they spawn * when you die, you do not drop any weapons if you had a dual combo. * Plasma pistol is un-dualable (this is due to bungies use of BOTH triggers in one weapon, so when you fire it fires primary, but when you overcharge it automatically switches to secondary fire, thus not allowing a secondary gun.)
It at the moment DOES NOT SYNC ON MULTIPLAYER!! But feel free to try to make it, if you succeed i want to see how.
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Oct 6, 2009 08:29 PM
Msg. 120 of 207
Ok, I'm here to settle this dispute. dual wield, while possible, is extremely impractical to implement, as it requires a lot of extra work on the creator's behalf just so they can have a buggy system of dual wielding that people will complain about in the future. Also, to my knowledge, it does not sync online.
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Roflcopter
Joined: Jan 30, 2009
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Posted: Oct 6, 2009 08:31 PM
Msg. 121 of 207
And it doesn't work for weapons that people/AI just dropped :C
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Oct 6, 2009 08:55 PM
Msg. 122 of 207
That's the script I'm referring to. Dear god, did you even bother opening it up, and reading the script? It won't work for any weapons that any enemies drop, so for SP, if any enemies drop a weapon, you CAN'T dual wield it. Quote: --- Original message by: Gamma927 I'm basing this off of the script that was uploaded to Halomaps. It checks what weapon you're holding, checks what weapon's on the ground, and when you pick it up, it replaces the weapon you're holding with the dual wielded weapon. However, you have to set this all up, as you need to detect what weapon you're picking up. The only way to do that is to either detect the name of the object, or use trigger volumes like the tutorial said. When enemies drop weapons, the weapons dropped don't have names, so that eliminates that option.
This was the least complicated I can make it. Edited by Gamma927 on Oct 6, 2009 at 10:46 PM
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Advancebo
Joined: Jan 14, 2008
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Posted: Oct 6, 2009 08:58 PM
Msg. 123 of 207
Give all grunts, jackals, and elites, needlers and energy swords.
/problem
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CorruptedHalo
Joined: May 18, 2009
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Posted: Oct 6, 2009 09:02 PM
Msg. 124 of 207
An awesome idea resides in the immediate upper vicinity of this post.
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Roflcopter
Joined: Jan 30, 2009
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Posted: Oct 6, 2009 10:37 PM
Msg. 125 of 207
Quote: --- Original message by: Gamma927That's the script I'm referring to. Dear god, did you even bother opening it up, and reading the script? It won't work for any weapons that any enemies drop, so for SP, if any enemies drop a weapon, you CAN'T dual wield it. I doubt he even downloaded it. Seriously, that guy doesn't know how to use HEK and made a mapping team. Edited by Roflcopter on Oct 7, 2009 at 08:14 AM
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Slayer117
Joined: Oct 3, 2008
Host of CE3 2010-forever!
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Posted: Oct 7, 2009 12:50 AM
Msg. 126 of 207
I belive some guy possibly the same guy w/ open sauce made duel wielding. just like the same file i kinda got where players that are difrent colors can sit in the same vehicle. so anything is possible in CE and new things are being discovered each day.
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Advancebo
Joined: Jan 14, 2008
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Posted: Oct 7, 2009 06:17 AM
Msg. 127 of 207
Multiteam vehicles have always been possible. How do you think they did RvB in the original Bloodgulch Chronicles? Edited by Advancebo on Oct 7, 2009 at 06:17 AM
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Cocaine
Joined: Mar 2, 2009
Can't stop napping.
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Posted: Oct 7, 2009 08:23 AM
Msg. 128 of 207
Quote: --- Original message by: Advancebo
Multiteam vehicles have always been possible. How do you think they did RvB in the original Bloodgulch Chronicles? Edited by Advancebo on Oct 7, 2009 at 06:17 AM They used MS Paint and edited the film after they were done.
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CorruptedHalo
Joined: May 18, 2009
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Posted: Oct 7, 2009 08:41 AM
Msg. 129 of 207
Quote: --- Original message by: Advancebo Multiteam vehicles have always been possible. How do you think they did RvB in the original Bloodgulch Chronicles?
Record a video of this, please. In RvB they edited it to make it SEEM like someone else was in the warthog. You cannot enter another person's vehicle if they're not on your team unless it is a modded map.
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Roflcopter
Joined: Jan 30, 2009
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Posted: Oct 7, 2009 09:53 AM
Msg. 130 of 207
Or if you use an external app.
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MasterRyan
Joined: Jul 25, 2008
Leader of Ryan C. Designs!
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Posted: Oct 7, 2009 10:02 AM
Msg. 131 of 207
for SP duel Wielding, can you make the weapon spawn where an enemy dies?
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Oct 7, 2009 10:22 AM
Msg. 132 of 207
Quote: --- Original message by: MasterRyan for SP duel Wielding, can you make the weapon spawn where an enemy dies? No, it only will work on weapons that the creator himself places (and names) in the map before he compiles it. Any weapons dropped by ai or otherwise created ingame will not be dual wieldable.
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Oct 7, 2009 10:28 AM
Msg. 133 of 207
I could do object_attach and object_detach, but there's thousands of AI. The script you referenced also requires trigger volumes set up as well.
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Nomatik
Joined: Oct 3, 2009
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Posted: Oct 7, 2009 11:16 AM
Msg. 134 of 207
the only things i want is medals thatd be sick, prolly not the easiest thing to do though?
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eliteslasher
Joined: Jun 30, 2008
Crysis 3!!!!!!! All I have to say. :D
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Posted: Oct 7, 2009 12:00 PM
Msg. 135 of 207
From every other forum on this sitee i am pretty sure it has been well covered. I'm pretty sure that medals are not possible
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MasterRyan
Joined: Jul 25, 2008
Leader of Ryan C. Designs!
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Posted: Oct 7, 2009 04:09 PM
Msg. 136 of 207
well, as a last resort on duel wielding, maybe spawn a weapon where an AI spawns, and make it so you can't pick up enemy weapons, but the ones that you could spawn you can
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The Programmer
Joined: Sep 30, 2009
I HATE WHITE PEOPLE!!!
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Posted: Oct 7, 2009 04:22 PM
Msg. 137 of 207
Is someone going to make this script or are we just going to keep talking about it?
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Slayer117
Joined: Oct 3, 2008
Host of CE3 2010-forever!
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Posted: Oct 7, 2009 05:28 PM
Msg. 138 of 207
Quote: --- Original message by: Advancebo
Multiteam vehicles have always been possible. How do you think they did RvB in the original Bloodgulch Chronicles? Edited by Advancebo on Oct 7, 2009 at 06:17 AM They edited in and not multiteam vehicles but just the normal warthog in blood gulch. its called a .dll file. there very useful just a lil example of what open sauce can do.
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Oct 7, 2009 06:30 PM
Msg. 139 of 207
Quote: --- Original message by: MasterRyan well, as a last resort on duel wielding, maybe spawn a weapon where an AI spawns, and make it so you can't pick up enemy weapons, but the ones that you could spawn you can Read the post that was above yours: Quote: --- Original message by: Gamma927 I could do object_attach and object_detach, but there's thousands of AI. The script you referenced also requires trigger volumes set up as well. Quote: --- Original message by: The Programmer Is someone going to make this script or are we just going to keep talking about it? We're talking about why we CAN'T make it.
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Advancebo
Joined: Jan 14, 2008
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Posted: Oct 7, 2009 08:50 PM
Msg. 140 of 207
Quote: --- Original message by: Slayer117Quote: --- Original message by: Advancebo
Multiteam vehicles have always been possible. How do you think they did RvB in the original Bloodgulch Chronicles? Edited by Advancebo on Oct 7, 2009 at 06:17 AM They edited in and not multiteam vehicles but just the normal warthog in blood gulch. its called a .dll file. there very useful just a lil example of what open sauce can do. They used Halo CE for it. They got the warthog, cut it into 3 pieces, and made a script attaching and detaching it over and over. Also a DLL file isnt going to do much. Its whats in the DLL file and what its named.
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