
Architect of Halo
Joined: May 15, 2009
Justice for all
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Posted: Oct 1, 2009 04:10 PM
Msg. 1 of 11
First of all, I cannot get my SP remakes of the original Halo's campaign to be built due to this: tags are 1.08 too large for BSP (10>15>23)
Second, I cannot get my sentinel enforcer to fire, or the rest of my AI to move (but at least they can fire their weapons). I have built command lists, platoons, all of those things.
For the first problem: Must I make the BSP's larger in order for my new things to be useable?
RULES FOR POSTING: I'm no moderator, but if you bother me, I'll contact a moderator and have you kicked out.
#1: Don't go off and spam with "oh I don't know"
#2: Don't say: "This has already been posted", I have a life, and I won't waste my time being a moron.
#3: Just use the brain God gave you.
Thanks for your help, and if you give me help, I will reward you anyway I can. Thanks for being cool
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chrisk123999
Joined: Aug 10, 2008
=CE= Chris [Captain] [=]
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Posted: Oct 1, 2009 04:54 PM
Msg. 2 of 11
The BSP isn't to big, you have to many tags being used.
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Oct 1, 2009 07:58 PM
Msg. 3 of 11
Make sure your enforcer has the animations to fire the weapon it's been assigned.
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Dennis

Joined: Jan 27, 2005
"We are made of starstuff.” ― Carl Sagan
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Posted: Oct 1, 2009 08:31 PM
Msg. 4 of 11
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Architect of Halo
Joined: May 15, 2009
Justice for all
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Posted: Oct 1, 2009 11:18 PM
Msg. 5 of 11
uhhh..... I just put that there so people get uhh...Reminded...Not to uhh....Contribute to some people's degenerating insanity...
Sorry dennis.
Oh yes, and Gamma 927, the Enforcer's animations are the same as the sentinel's, meaning that may not be the problem...Still, I would greatly appreciate your help.
NOTE: This is a single player map I am working on, meaning that it doesn't have the MP 128 megabyte restriction. So I have no idea what's going on with that...
ALSO: The AI that I have managed to get to use their weapons (along WITH the enforcer) don't move at all. They just stand or float (sentinels and monitors) whever they spawned. I tried all the command list and platoon things, and it doesn't work. Do I need sapien for that? Edited by Architect of Halo on Oct 1, 2009 at 11:24 PM Edited by Architect of Halo on Oct 1, 2009 at 11:25 PM
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Ermac
Joined: Nov 24, 2006
Pops up from time to time
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Posted: Oct 2, 2009 12:45 AM
Msg. 6 of 11
Yes. You need to assign them firing positions.
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sargejohnson
Joined: Apr 20, 2009
Shall we play a game?
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Posted: Oct 2, 2009 02:15 AM
Msg. 7 of 11
remove all the unused vehicles and weapons from your map. That would decrease the size of your map so it can be compiled.
as a side note, do not run Halo dedicated server when compiling. Somehow, it makes your map "too large to compile" sometimes.
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Oct 2, 2009 07:22 PM
Msg. 8 of 11
Are you sure? Open whatever animations the enforcer is using, open up the weapon it was assigned, and look for that weapon label in the animations tag.
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sargejohnson
Joined: Apr 20, 2009
Shall we play a game?
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Posted: Oct 2, 2009 09:42 PM
Msg. 9 of 11
@Gamma927
yes, running dedi server at the same time as tool is quite a bad combination. I have experienced it myself when trying to compile a AI mod of New_Mombasa_H2_v2 i made. Apparently tool told me that it was 11.5m too large than 108m, so i ended dedi server, and tool compiled it as 90.91m.
try comparing the size of a .map file when compiling using tool when dedi server is running, and the size of a .map file when compiling using tool when dedi server isn't running.
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Oct 2, 2009 09:49 PM
Msg. 10 of 11
I wasn't talking to you. Enforcer animations have nothing to do with dedicated servers. I'm referring to his question of why his enforcer won't fire.
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sargejohnson
Joined: Apr 20, 2009
Shall we play a game?
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Posted: Oct 2, 2009 09:52 PM
Msg. 11 of 11
Quote: --- Original message by: Gamma927 I wasn't talking to you. Enforcer animations have nothing to do with dedicated servers. I'm referring to his question of why his enforcer won't fire. ok. oops.
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