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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Hey guys tool keeps making my bump-map p-8 bump palettized??

Author Topic: Hey guys tool keeps making my bump-map p-8 bump palettized?? (6 messages, Page 1 of 1)
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DarkLord0912
Joined: Jan 17, 2009

Works on bigger and better things


Posted: Sep 9, 2009 11:16 AM    Msg. 1 of 6       
well Im redoing my fist of rukt for my tar tar biped and Im making new multi's for his hammer so I got the H2 fist of rukt bump map and I compile it open it's tags set the required info to:
32 bit color usage height map and format to x8r8g8b8 uncheck compressed but when I compile it tool keeps changing it to p-8 bump palettized?

This has never happened to me before? Every other bump map I compile works fine but this one keeps changing and the result turns my whole hammer black. :(


Do u guys suggest making my own pump map if so please link to tut not sure how to make a bump map.


Advancebo
Joined: Jan 14, 2008


Posted: Sep 9, 2009 12:56 PM    Msg. 2 of 6       
Multimaps dont need a bump...


DarkLord0912
Joined: Jan 17, 2009

Works on bigger and better things


Posted: Sep 9, 2009 01:25 PM    Msg. 3 of 6       
OOPs sorry im making new multi's as well as giving it a better bump map,yeah the bump map from h2 is the problem.


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Sep 9, 2009 02:01 PM    Msg. 4 of 6       
You cant use bumpmaps on shader_models


DarkLord0912
Joined: Jan 17, 2009

Works on bigger and better things


Posted: Sep 10, 2009 08:13 AM    Msg. 5 of 6       
Then why does everything in h2 have a bump map then?


Dark Neon
Joined: Jun 8, 2009


Posted: Sep 10, 2009 08:24 AM    Msg. 6 of 6       
Cause that's halo 2. Not custom edition.

 

 
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