
DarkLord0912
Joined: Jan 17, 2009
Works on bigger and better things
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Posted: Sep 9, 2009 11:16 AM
Msg. 1 of 6
well Im redoing my fist of rukt for my tar tar biped and Im making new multi's for his hammer so I got the H2 fist of rukt bump map and I compile it open it's tags set the required info to: 32 bit color usage height map and format to x8r8g8b8 uncheck compressed but when I compile it tool keeps changing it to p-8 bump palettized?
This has never happened to me before? Every other bump map I compile works fine but this one keeps changing and the result turns my whole hammer black. :(
Do u guys suggest making my own pump map if so please link to tut not sure how to make a bump map.
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Advancebo
Joined: Jan 14, 2008
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Posted: Sep 9, 2009 12:56 PM
Msg. 2 of 6
Multimaps dont need a bump...
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DarkLord0912
Joined: Jan 17, 2009
Works on bigger and better things
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Posted: Sep 9, 2009 01:25 PM
Msg. 3 of 6
OOPs sorry im making new multi's as well as giving it a better bump map,yeah the bump map from h2 is the problem.
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Sep 9, 2009 02:01 PM
Msg. 4 of 6
You cant use bumpmaps on shader_models
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DarkLord0912
Joined: Jan 17, 2009
Works on bigger and better things
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Posted: Sep 10, 2009 08:13 AM
Msg. 5 of 6
Then why does everything in h2 have a bump map then?
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Dark Neon
Joined: Jun 8, 2009
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Posted: Sep 10, 2009 08:24 AM
Msg. 6 of 6
Cause that's halo 2. Not custom edition.
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