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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »How to load turrets?

Author Topic: How to load turrets? (8 messages, Page 1 of 1)
Moderators: Dennis

Headhunter09
Joined: May 6, 2008

This is the truth.


Posted: Sep 7, 2009 09:38 PM    Msg. 1 of 8       
Whats the easiest and fastest way to load a grunt into a stationary turret?


FtDSpartn
Joined: May 1, 2009

Verified AI.


Posted: Sep 7, 2009 09:50 PM    Msg. 2 of 8       
(script startup Gruntturret
(begin
(vehicle_load_magic < i forgot this > (ai_actors [encounter] / [squad]))

Edited by FtDSpartn on Sep 7, 2009 at 09:51 PM


Headhunter09
Joined: May 6, 2008

This is the truth.


Posted: Sep 7, 2009 10:04 PM    Msg. 3 of 8       
ok, so you refer to squads with an [encounter] / [squad]?


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Sep 7, 2009 10:13 PM    Msg. 4 of 8       
Yes. There's an even easier way that requires no scripts.

Open up the vehicle tag in guerilla, and scroll down to seats. Under "driver", scroll down to built-in gunner, or something like that. Set the grunt actor variant, and you're set.


Headhunter09
Joined: May 6, 2008

This is the truth.


Posted: Sep 8, 2009 08:12 PM    Msg. 5 of 8       
I thought that was for the firing, and it takes over the ai that gets in the gun...


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Sep 8, 2009 08:12 PM    Msg. 6 of 8       
No... it spawns the vehicle with an AI already in that vehicle.

Edit: Typo.
Edited by Gamma927 on Sep 8, 2009 at 08:13 PM


Headhunter09
Joined: May 6, 2008

This is the truth.


Posted: Sep 9, 2009 05:49 PM    Msg. 7 of 8       
Oh ok. Thanks.

I have another question: how do I get an effect to spawn an object, like a vehicle.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Sep 9, 2009 06:28 PM    Msg. 8 of 8       
Under "Parts", there's some drop box somewhere. Set it to "vehicle". Next to that drop box, there's a blank where you specify a directory. Specify the directory of the vehicle.

 

 
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