
DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: Sep 13, 2009 09:32 PM
Msg. 36 of 87
Open source it. I want to use this in Project 2.
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ACoLOL
Joined: Nov 19, 2008
CMT
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Posted: Sep 14, 2009 01:23 AM
Msg. 37 of 87
Quote: --- Original message by: DarkHalo003 Open source it. I want to use this in Project 2. I'm planning on releasing loads of content that was used, and that we were going to use but never did when I finish this project. This includes the sky, waterfall, doors, and maybe some models and textures. As for the beam, if you want it, you already have it, rip the campaign maps, and it'll be in the Assault on the control room folder, though I did make a model alteration to it to make it longer.
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MasterRyan
Joined: Jul 25, 2008
Leader of Ryan C. Designs!
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Posted: Sep 15, 2009 08:07 PM
Msg. 38 of 87
this is AMAZING!
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ACoLOL
Joined: Nov 19, 2008
CMT
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Posted: Sep 21, 2009 02:02 AM
Msg. 39 of 87
Quote: --- Original message by: ACoLOLQuote: --- Original message by: DarkHalo003 Open source it. I want to use this in Project 2. I'm planning on releasing loads of content that was used, and that we were going to use but never did when I finish this project. This includes the sky, waterfall, doors, and maybe some models and textures. As for the beam, if you want it, you already have it, rip the campaign maps, and it'll be in the Assault on the control room folder, though I did make a model alteration to it to make it longer. So we have a ground texture~      Edited by ACoLOL on Sep 21, 2009 at 02:02 AM
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teh ganon
Joined: Apr 12, 2007
ILoveDennis
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Posted: Sep 21, 2009 02:03 AM
Msg. 40 of 87
only a song by enya can describe this
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RougeSpartan414
Joined: Sep 24, 2007
Angatar, the Iron-Father.
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Posted: Sep 21, 2009 02:43 AM
Msg. 41 of 87
It looks really nice.
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Cocaine
Joined: Mar 2, 2009
Can't stop napping.
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Posted: Sep 21, 2009 02:50 AM
Msg. 42 of 87
Looks pretty big =S I'd have settled for two of those bases joined together and water all around them =D Looks sweet , though.
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Advancebo
Joined: Jan 14, 2008
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Posted: Sep 21, 2009 06:16 AM
Msg. 43 of 87
Is that a new grass detail map I see?
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ACoLOL
Joined: Nov 19, 2008
CMT
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Posted: Sep 21, 2009 03:11 PM
Msg. 44 of 87
Quote: --- Original message by: Advancebo Is that a new grass detail map I see? Nope, it's the one from a30.
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Sep 21, 2009 03:25 PM
Msg. 45 of 87
very nice not how i imagined it was going to be, this is better then i expected.
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Advancebo
Joined: Jan 14, 2008
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Posted: Sep 21, 2009 03:34 PM
Msg. 46 of 87
Quote: --- Original message by: ACoLOLQuote: --- Original message by: Advancebo Is that a new grass detail map I see? Nope, it's the one from a30. Well get a new one, or modify the a30 one, so that the grass looks dry. That is, if your still going with the desert theme. Also, great view of the skybox. Edited by Advancebo on Sep 21, 2009 at 03:35 PM
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Slayer117
Joined: Oct 3, 2008
Host of CE3 2010-forever!
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Posted: Sep 21, 2009 05:28 PM
Msg. 47 of 87
Looks nice dude keep it up.
So what exactly are you needing done or waiting for before release?
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Atomic117
Joined: Jun 29, 2009
Bring me another!
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Posted: Sep 21, 2009 06:00 PM
Msg. 48 of 87
Quote: Also, great view of the skybox. [image] Epic sky is epic. Edited by Atomic117 on Sep 21, 2009 at 06:02 PM
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ACoLOL
Joined: Nov 19, 2008
CMT
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Posted: Sep 21, 2009 06:12 PM
Msg. 49 of 87
Quote: --- Original message by: Slayer117 Looks nice dude keep it up.
So what exactly are you needing done or waiting for before release? Mostly textures Several UVs and some more portalling work.
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Buggy Virus
Joined: Aug 11, 2009
Tastes like happiness
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Posted: Sep 21, 2009 07:26 PM
Msg. 50 of 87
*claps loudly*
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MissingSpartan7
Joined: Feb 19, 2009
I abandoned this forum a long time ago...
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Posted: Sep 22, 2009 06:16 AM
Msg. 51 of 87
^ *claps louder and cheers* oh and cookie for him cos this could be turned into a SP map Edited by MissingSpartan7 on Sep 22, 2009 at 06:24 AM
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sargejohnson
Joined: Apr 20, 2009
Shall we play a game?
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Posted: Sep 22, 2009 09:37 AM
Msg. 52 of 87
Quote: --- Original message by: MissingSpartan7
^ *claps louder and cheers* oh and cookie for him cos this could be turned into a SP map Edited by MissingSpartan7 on Sep 22, 2009 at 06:24 AM map lookin good (nomnomnom etc). and i agree with MissingSpartan7.
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ACoLOL
Joined: Nov 19, 2008
CMT
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Posted: Oct 3, 2009 11:55 AM
Msg. 53 of 87
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Buggy Virus
Joined: Aug 11, 2009
Tastes like happiness
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Posted: Oct 3, 2009 12:25 PM
Msg. 54 of 87
Will you be replacing any of the normal weapons with a different model,
Not actually changing them, I just think they look much nicer with other thing
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ACoLOL
Joined: Nov 19, 2008
CMT
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Posted: Oct 3, 2009 12:41 PM
Msg. 55 of 87
Quote: --- Original message by: Buggy Virus Will you be replacing any of the normal weapons with a different model,
Not actually changing them, I just think they look much nicer with other thing I don't have the resources or capability to model an entirely new weapons set. However, this is lined up to have a CMT version later down the line, so we'll see what happens.
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MasterRyan
Joined: Jul 25, 2008
Leader of Ryan C. Designs!
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Posted: Oct 3, 2009 03:18 PM
Msg. 56 of 87
great walkthrough, yeah, it could use CMT weapons from like CMT_Snow_Grove and Halo 3 vehicles
my suggestion, needs a whole underground system, no teleporters connecting everything underground, that makes it confusing
EDIT: it would look cool with a day/night system like Snow Grove and Coldsnap also Edited by MasterRyan on Oct 3, 2009 at 03:20 PM
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Slayer117
Joined: Oct 3, 2008
Host of CE3 2010-forever!
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Posted: Oct 3, 2009 03:32 PM
Msg. 57 of 87
nah that day and night time thing was stupid if your gonna have a switch do what blood creek did w/ an auto time of day changer. but yeah any way the map is looking Epic. i can't wait to play this. way better than any halo 3 map.
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Disaster
Joined: Dec 16, 2007
ROCKS
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Posted: Oct 3, 2009 03:37 PM
Msg. 58 of 87
Quote: --- Original message by: MasterRyan
yeah, it could use CMT weapons from like CMT_Snow_Grove and Halo 3 vehicles
Edited by MasterRyan on Oct 3, 2009 at 03:20 PM lmao Edited by Disaster on Oct 3, 2009 at 03:37 PM
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MasterRyan
Joined: Jul 25, 2008
Leader of Ryan C. Designs!
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Posted: Oct 3, 2009 04:05 PM
Msg. 59 of 87
Quote: this is lined up to have a CMT version later down the line there is nothing to laugh at except your post, read ALL the post's before you flame, please
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Advancebo
Joined: Jan 14, 2008
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Posted: Oct 3, 2009 04:37 PM
Msg. 60 of 87
Quote: --- Original message by: MasterRyanQuote: this is lined up to have a CMT version later down the line there is nothing to laugh at except your post, read ALL the post's before you flame, please What are you talking about.
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Oct 3, 2009 04:42 PM
Msg. 61 of 87
Quote: --- Original message by: MasterRyan it could use CMT weapons from like CMT_Snow_Grove and Halo 3 vehicles
Why use snow_grove's weapons? They're horrible compared to the the tagset CMT has now :\
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Dark
Joined: Nov 10, 2008
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Posted: Oct 3, 2009 04:44 PM
Msg. 62 of 87
Quote: --- Original message by: UnevenElefant5Quote: --- Original message by: MasterRyan it could use CMT weapons from like CMT_Snow_Grove and Halo 3 vehicles
Why use snow_grove's weapons? They're horrible compared to the the tagset CMT has now :\ the snow grove br is way better than the spv2 br that cheap knock off h3 barrel wtf
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Buggy Virus
Joined: Aug 11, 2009
Tastes like happiness
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Posted: Oct 3, 2009 07:11 PM
Msg. 63 of 87
I didn't mean different weapons, maybe just the originals with different models and animations,
Though a totally new weapon set is ok if all the weapons are artful
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ACoLOL
Joined: Nov 19, 2008
CMT
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Posted: Oct 3, 2009 11:50 PM
Msg. 64 of 87
Quote: --- Original message by: Buggy Virus I didn't mean different weapons, maybe just the originals with different models and animations,
Though a totally new weapon set is ok if all the weapons are artful Frankly, me and Mass are pretty tired of working on this. We've been working on this for almost a year now, and I've been doing work on it for even longer. We want to release something, and we're not going to start doing more work when we're this close to being done. Once we figure out portals, which hopefully will be a lot sooner now that Firescythe is helping us out, we'll probably see a release in a very short time after that, as the only thing left to do is finishing up the waterfall.
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MasterRyan
Joined: Jul 25, 2008
Leader of Ryan C. Designs!
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Posted: Oct 5, 2009 12:55 PM
Msg. 65 of 87
Map: A+
Waterfall: A+
Underground: B (to many teleporters)
Weapons: F
Vehicles: D (somewhat like Halo 1 vehicles)
my opinion
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Advancebo
Joined: Jan 14, 2008
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Posted: Oct 5, 2009 02:45 PM
Msg. 66 of 87
Quote: --- Original message by: MasterRyan Map: A+
Waterfall: A+
Underground: B (to many teleporters)
Weapons: A
Vehicles: D (somewhat like Halo 1 vehicles)
my opinion ftfy
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MasterRyan
Joined: Jul 25, 2008
Leader of Ryan C. Designs!
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Posted: Oct 5, 2009 03:11 PM
Msg. 67 of 87
advance, I would like a version with custom weapons, but maybe a classic version would work for stock weapons
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Oct 5, 2009 03:33 PM
Msg. 68 of 87
Quote: --- Original message by: MasterRyan Map: A+
Waterfall: A+
Underground: B (to many teleporters)
Weapons: F
Vehicles: D (somewhat like Halo 1 vehicles)
my opinion You do relive that the weapons ARE halo 1 weapons (exact things :|) and vehicles are the exact same thing too? I don't see how you can really grade something like that unless it was custom
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Roflcopter
Joined: Jan 30, 2009
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Posted: Oct 5, 2009 03:36 PM
Msg. 69 of 87
Another classic tagset hater :(
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ACoLOL
Joined: Nov 19, 2008
CMT
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Posted: Oct 5, 2009 05:27 PM
Msg. 70 of 87
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