A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Partly invisible biped?

Author Topic: Partly invisible biped? (1 messages, Page 1 of 1)
Moderators: Dennis

gruntfromhalo
Joined: Nov 21, 2007

actual loli


Posted: Sep 5, 2009 12:26 AM    Msg. 1 of 1       
I was seeing if I could get a biped ingame by just re-compiling the original with a few vertexes moved around as a test. For some reason this happened:

I have no idea what it is, what is causing it, or how to fix it. I have re-compiled the model many times. When I compile it the only thing I changed in guerrilla is the node list checksum as you could not spawn unless I made it the same as the original one.

 

 
Previous Older Thread    Next newer Thread







Time: Fri January 20, 2023 5:38 AM 172 ms.
A Halo Maps Website