A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design ».actor_variants files and vehicles

Author Topic: .actor_variants files and vehicles (3 messages, Page 1 of 1)
Moderators: Dennis

sargejohnson
Joined: Apr 20, 2009

Shall we play a game?


Posted: Sep 4, 2009 10:06 AM    Msg. 1 of 3       
hi there.

You know that when you put in the wraith, there is this wraith_pilot.actor_variant file that allows you to change the way AI wraith drivers fire the main weapon, right?
I am trying to do that for other vehicles, but i do not know where is the actor_variant file referenced at or how do i create one.
Can someone tell me how to create and reference a new actor_variant for a particular vehicle (say a banshee for instance) in guerrila?


Dark Neon
Joined: Jun 8, 2009


Posted: Sep 4, 2009 10:26 AM    Msg. 2 of 3       
The actor_varient for the other vehicles is located in the vehicles .weapon tag. I touched the Ghost's one, and the thing went full auto on me lol.
Edited by Dark Neon on Sep 4, 2009 at 10:27 AM


sargejohnson
Joined: Apr 20, 2009

Shall we play a game?


Posted: Sep 5, 2009 08:32 AM    Msg. 3 of 3       
ok i am gonna try that

right, so i tried it on the h2 wraith, no problems this time, and it even went full auto on me with its plasma cannons (the secondaries).

thx man!
Edited by sargejohnson on Sep 6, 2009 at 08:04 AM

 

 
Previous Older Thread    Next newer Thread







Time: Thu January 19, 2023 10:59 AM 141 ms.
A Halo Maps Website