he uses a fog screen aswell, he probably forgot about dust particles, but yes the lens flares in the shape of godrays are smart.
dynamic reflection is ftw too, but hardly anyone uses it because they want to "optimise"
hell, that map should have been bigger.
hey i dont want to threadjack or so, but how about we remake the valkary map in a much bigger enviroment? add in larger tunnels, more floors, to make it more interesting
i've been modelling and texturing a corridor by random, so it just popped up in my mind:
im amazed that 3ds max didnt had anisotropic filtering on by default D=
Edited by BeachParty clan on Aug 31, 2009 at 05:58 AM